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Does anyone have information on how the price calculation for repair works? I've encountered various speculation, but nothing hard. I suppose I could do some research. JoshuaRodman 03:25, 1 September 2007 (UTC)

Forum hearsay says the prices is something like lpC = Price where l is the item level, p is the points of durability from maximum, and C is some constant. This seems believable, but it would be nice to corroborate, and if accurate simply disclose the constant. JoshuaRodman 04:13, 1 September 2007 (UTC)
Some friends of mine and I worked on this and we came up with a formula that we believe is accurate for armor. We're still working on the weapon formulas. If anyone comes up with conflicting data, please let me know. --ObiChad (talk) 06:50, 28 November 2008 (UTC)

Low-level characters Edit

As of patch 3.3 it seems that low-level characters are not taking any durability damage. I have a level 11 that has died several times in a row with all items still at full durability. Haven't yet checked whether using the spirit healer will incur durability loss. Xolodilnik (talk) 06:06, January 2, 2010 (UTC)

They've done a lot to speed the process of beginning a new character... less down time. User:Coobra/Sig4 06:11, January 2, 2010 (UTC)

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