Small update thanks to Rascal :
Nice guide. Heres a few extra things though, but mainly if you have IMPROVED sap
Green nodes the 3rd can be taken under the right circumstances. The second guy along has to be lvl 51 or lower, and if you imp sap the guy closest to the vein your free to mine it.
Ring of law the passage after your 1st node sometimes has one that doesnt show up on the map. You can see Pyromancer Loregrain from this point also (hes actually above you in another room) who drops fiery enchant forumla (rare spawn), so spam a /target macro
Yellow #2. is reachable with improved sap
The #2 of the magenta nodes can be taken, if the pack near it is 2 dwarves and 1 twilight guy. You'll probably need MoD and distract to get past the dogs though. I also mined a node from the easternmost spot of the circle around the ring of law. Near it was a pack of 2 dwarves and a fire elemental. I imp. sapped the nearest dwarf, killed the elemental (surprisingly, the last dwarf didn't aggro), mined the node and vanished. update: I managed to mine the #4 of the magenta nodes. I imp. sapped the nearest dwarf (the second guy along was level 51, don't know if the node can be mined if he's higher) and mined the dark iron! Remember to have your sprint and vanish ready, there are a lot of dogs in the magenta area.
- i've managed to go a full round of the area with the magenta, and yellow areas, no MoD, no boots, just distract and stealth. :) i'll try to get #2 but havent really tried so far. CJ 08:01, 23 June 2006 (EDT)
Still Needed Edit
- Possibly Missing Ore nodes in the Ring of law and detention block CJ 09:18, 9 April 2006 (EDT)
- I haven't mined in a good while, guild is currently progressing trough BWL. CJ 09:59, 11 October 2006 (EDT)
2.0.1 changes Edit
There seem to have been some changes to our dark iron farming grounds since the 2.0.1 patch. if anyone notices some oddities, please list them here. -02:56, 8 January 2007 (EST)