This is the talk page for discussing improvements to the Archimonde article.

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Old gods Edit

Could there possibly be an unknown 'alliance' between the old gods and the Burning Legion? It was all the old god's plotting that led everything to astray-the dragons especially. I read somewhere that the old gods 'planned' the invasion of the Burning Legion. —The preceding unsigned comment was added by Didigo10 (talkcontr).

--If you read the War of the Ancients Trilogy, it's all in there. The simplest way to put it would be to say, The Old Gods set things up in Azeroth so it would be an apealing target for the Legion, and hoped to dupe everyone to get their way. --BestBrian (talkcontr)

I think the Old Gods believe that they are the rightful rulers of Azeroth (which is kinda true... they were there first). So they are doing everything in their power to try and turn it into the chaotic wasteland that they once ruled. Or something. But then stupid 40-man raids start coming along and killing them, foiling their diabolical plans. --Adonzo 17:32, 15 June 2006 (EDT)
For that last sentence you win internets. Super Bhaal 09:31, 17 February 2007 (EST)

The Old Gods and the Legion are independant- they set up the War of the Ancients so they could be freed- that's their goal: dominion. Whether that means just over Azeroth (or all the worlds) remains to be seen, but that's a clear difference from the Legion's goals. The Burning Crusade's goal is to eradicate life and order and to absorb magic- which would include the elementals that serve the Old Gods. --Ragestorm 17:16, 16 June 2006 (EDT)

Well, If I remember correct, Old gods was fought but the Titans, and the Titans banished them all to the Twisting Nether ? When Sargaras went lonatic, he tried to undo all the Titans work and freed a lot of evil that he earligere have banished..

Could there be a chance that the Old Gods have been freed too ? And somehow is trying to get back at Azeroth too ? -- Azshara (talkcontr) 14.dec.06

Impossible. the Titans imprisoned the Old Gods beneath Azeroth.--Ragestorm 09:13, 14 December 2006 (EST)

AND AFTER sargeras went astray --Scorpx3 (talkcontr) 00:33, 5 July 2007 (UTC)

This is quote from War of the Three Hammers (230 years before Warcraft I): "Ragnaros the Firelord, immortal lord of all fire elementals, had been banished by the Titans when the world was young. Now, freed by Thaurissan's call, Ragnaros erupted into being once again. Ragnaros' apocalyptic rebirth into Azeroth shattered the Redridge Mountains and created a raging volcano at the center of the devastation. The volcano, known as Blackrock Spire, was bordered by the Searing Gorge to the north and the Burning Steppes to the south. Though Thaurissan was killed by the forces he had unleashed, his surviving brethren were ultimately enslaved by Ragnaros and his elementals. They remain within the Spire to this day." Imo only Old God freed is Ragnaros,and his isnt freed by Sargeras or Burning Legion,but who knows what Sargeras and his Burning Legion did,that still remains unknown. —The preceding unsigned comment was added by Velja27 (talkcontr).

Ragnaros, and the other Elemental Lords are described as the Lieutenants of the Old Gods, not the Old Gods themselves. While one could argue that they are old gods after a sort, the only two "Old Gods" that we know of to date are C'Thun and Yogg-Saron. This exert can be found from and in-game book, as well as the official website under "The Old Gods and the Ordering of Azeroth:
"As the Titans made their way across the primordial landscape, they encountered a number of hostile elemental beings. These elementals, who worshipped a race of unfathomably evil beings known only as the Old Gods, vowed to drive the Titans back and keep their world inviolate from the invaders' metallic touch."
And from the same text:
"The Pantheon shattered the Old Gods' citadels and chained the evil gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal plane, where they would contend with one another for all eternity." If believe it was from this "Abyssal Plane" that Ragnaros (and Ahune) was summoned. NocturnalAbyss (talk) 18:51, 11 June 2009 (UTC)

--The titans sealed the old gods away because the world of azaroth is to closely related to them to exist when (all?) the old gods die... (the old gods created and lived in azaroth before the titans came...) The old gods themselfs say in the 'War of the Ancients Trilogy' that they would defeat Sageras and take the Burning Legion over. The old gods are one of the rots of devil, beings like them (or they themselfs) are responsible for the corruption of Sageras and most of the evil/mad beings in the universe. They didnt work with Sageras, they wanted to use him! (the 'War of the Ancients' suggests that evil beings like Sageras, Deathwing and Illidan are not able to sence them nor to realize when they affect them (and their spells) (<<both happens to them)) —The preceding unsigned comment was added by Lodrik0 (talkcontr).

Illidan Edit

I want to raise the question: why do we need a section on Illidan in here? It's not like everyone who visits this page is given the impression that Archimonde was killed by Illidan. --Ragestorm 07:34, 17 June 2006 (EDT)

Given that this is WoWWiki and not IllidanWiki, I'd like to remove this Illidan section, unless there are major objections. --Ragestorm (talk · contr) 12:01, 20 June 2007 (UTC)

--Archimonde is the *godfather* that protects Illidan, when Illidan betrays the Nightelves and works for the Legion in the War of the ancestors... (Mannoroth wanted to kill Illidan, but Archimonde forbad it...) —The preceding unsigned comment was added by Lodrik0 (talkcontr).

Disturbing Rumors Edit

What is the deal with the disturbing rumors section? I've never heard anything to imply that anyone in the Warcraft universe suspects that this is the case. In fact, until this section was added, the only assumption I had ever heard was that the Old Gods were creating the Nightmare. GenMalSis (talkcontr) 18:20, 25 November 2006 (EST)

I was wondering the same thing. If no one defends it within the next few days, it should be removed.--Ragestorm 18:29, 25 November 2006 (EST)

It's a fan speculation going around. I see no reason to remove it since it's listed as a rumor.--Grid 18:30, 25 November 2006 (EST)

I was under the impression that Furion had already identified the cause of the Nightmare as one of the Old Gods.--Ragestorm 18:33, 25 November 2006 (EST)

I don't think so. In his conversations with Remulos he's still not sure what it is, and then he goes on to discuss his brother.--Grid 18:41, 25 November 2006 (EST)

Look at Old Gods speculation. Admittedly, they don't reproduce the exact quote, but it sounds adamant to me. It also works better lore-wise for it to be an Old God than Archimonde.--Ragestorm 18:47, 25 November 2006 (EST)

Who said that? I find that theory fishy because the Emerald Dream was created AFTER the Titans defeated, killed and imprisoned the rest of the Old Gods. I was present for two AQ gate openings on two servers and I don't recall him saying anything about that.

However in Malfurion's conversations with Remulos he talks about the green dragons falling prey to "old whisperings". This could be a connection to the Old Gods who were called old whisperings by Deathwing, and it could not. But given Archimonde's proximity to the tree upon his death and the major role the character has, I think it still has a right to stay there until we know for sure.--Grid 18:58, 25 November 2006 (EST)

Fair enough. Either of them entering the Dream is a little fishy, to be honest. Then again, we all thought Archimonde was completly obliterated, only to find his bones. --Ragestorm 19:11, 25 November 2006 (EST)

Size Changing Edit

We know Archimonde grew taller as he approached the world tree. In Warcraft 3 I think this was just an image error. However, I'm wondering if he grew due to his power to change size or, as other sources have told me, that he grew in size due to the power of the world tree and the size was just a way to show him getting more powerful---- Noman953 (talkcontr) 22:34, 25 January 2007 (EST)

In-game he gained size as he leveled up and the camera angles changed. He is consistently described as "colossal" and WotA explains his size-alteration power in great detail. It's the simplest and probably best explanation. --Ragestorm (talk · contr) 23:36, 24 January 2007 (EST)

Its a magic ability (WotA tells so)... how can anyone wonder that one of the most powerful magical beings in the Burning Legion can change its size... (its like asking how hulk gets bigger without eating tons of food or how Mjölnirs weight changes depending on the person that trys to lift it...) Ever tryed to walk through a city when your foot is bigger than house? (Archimonde would stake his feets at the forest trees...)---- Lodrik (talkcontr) 02:11, 27 June 2013 (EST)

Sword? Edit

In one of the RPG books-- I think it was the first edition one --there was a claim/implication that Archimonde had a sword. Does anyone have anything to back this up? His Shadows & Light entry doesn't credit him as having anything but lots of annoying magic... Super Bhaal 09:34, 17 February 2007 (EST)

Never heard of it, though I'd have to double-check WotA. It could, of course, not be an actual sword, but some sort of simulacrum of a sword, like an elemental. -_Ragestorm (talk · contr) 09:37, 17 February 2007 (EST)
No need to double-check. It turns out in Monster Guide that Archimonde gave Lord Kezzak a really, really big sword and the writers of MG were probably sifting through the older books looking for things to add pme night and went, "Hey! Archimonde's sword. This sounds neat. Let's make it into a magical item guys!". Then again, I could be wrong. --Super Bhaal 22:30, 19 May 2007 (UTC)
That would explain it. In the Diablo universe, the archangel Tyrael is usually associated with the angelic Runeblade he forged, Azurewrath, even though Izual wielded it. --Ragestorm (talk · contr) 00:41, 20 May 2007 (UTC)

I recently found out that Archimonde's sword is mentioned in an adventure hook in the first Warcraft RPG book. You were right the first time. --Austin P 22:38, 23 June 2007 (UTC)

Kazzak has it.--SWM2448 00:41, 29 August 2007 (UTC)


Earadar such as Archimonde are warlocks : yet draenei have no affinity for demonic magic. Did they originally then turn from it after the loss of Argus and the war, or was it given to Archimonde / sergeas etc by the Legion ? —The preceding unsigned comment was added by Telion (talkcontr).

One of the magicks apparently imparted by Sargeras. --Ragestorm (talk · contr) 10:43, 27 February 2007 (EST)
It's also worth noting that, while we have no mention of the Eredar working with decidedly Fel magics, it mentions in many places that they were very accomplished in the use of the arcane. In most situations in which arcane has been used, it is also mentioned of it's easily corrupted nature. I think that most scholars of Azeroth would consider Fel, or at least some "shadow" magic to be a branch of arcane. Regardless of its nature, the aptitude the Eredar showed for arcane studies no doubt proved equally valuable in the hands of Sargeras, and his demons, lending them to the pursuit of more destructive, and arguably more powerful arcanum. NocturnalKaos (talk) 22:43, 12 May 2008 (UTC)


In that shreenshot for his apperance in TBC, his is size absoultly massive? or is that just an illusion from the camera angle? Hordesupporter 21:45, 15 March 2007 (EDT)

Since Archimonde is seen to be almost as tall as Nordrassil's trunk, I'd say abolutely massive. --Ragestorm (talk · contr) 22:32, 15 March 2007 (EDT)

Why does Archimonde look exactly as all other Eredar? There's no uniqueness at all in him, which is kinda sad. There's not much except the colour that's similar to his appearence in Warcraft III. --Odolwa 23:50, 29 August 2007 (UTC)

This is even more dreadful for me. I'm currently making a WoW motion picture that uses a regular red Eredar model to represent Kil'Jaeden, but now it is almost SURE that Kil'Jaeden will have a new model, so we gotta wait for it... BLIMEY. The movie has to be out for Christmas and we don't know when the PTR will be out.--K ) (talk) 08:21, 30 August 2007 (UTC)

Encounter Edit

This is how I believe the fight against Archimonde will happen.

Archimonde spawns in and aggros the raid group.

Once Archimonde's health has depleted his health restores to maximum.

Malfurion spawns in and the raid is tasked with defending Malfurion while Malfurion is busy summoning wisps (the wisps are the only thing that can damage Archimonde's second health bar, all other attacks get a "immune" effect)

Malfurion spends the entire battle perforiming a channel spell that summons wisps, he summons them in groups of 5 and it takes 200 wisps to fell Archimonde.

If Archimonde attacks Malfurion it will interrupt Malfurion's summon and rather then go back to summoning he will attempt to attack Archimonde on his own.

The raid has to pull Archimonde back a bit making Malfurion run back to his old position and start summoning wisps again.

Archimonde will sometimes perform an AoE stun that stuns all raid members, after which he goes after Malfurion, tanks must get him off of Malfurion as quickly as possible.

Once Archimonde is dead Malfurion will continue to assist you throughout the rest of the instance. (Considering the other two cavern instances, logic suggests that the final boss will be a infinite dragon.)

My reason for having the raid fight alonside Malfurion is balance, in durnholde keep we're fighting alongside Thrall, a member of the Horde, why then, should we not be able to fight alongside an Alliance legend too? Hordesupporter 20:54, 10 April 2007 (EDT)

Please give me your opinion on my idea, I appreciate any comments. Hordesupporter 01:08, 14 April 2007 (EDT)

Already aware that Hordesupporter's probably gone, and not trying to resurrect an old topic, but, well...

NOT A FORUM! IconSmall WolvarBig, furry, and insane (Have a conversation with the homocidal furry!) (Come and stalk me! ...No, wait, please don't.) 19:43, 11 June 2009 (UTC)

Archimonde lies Edit

I have the impression that Archimonde's quote, when destroying Dalaran, is utterly false. How the hell can he say that the powers of the Humans and the High Elves were stolen to the Legion ? They have inherited these powers from the Highborne and, earlier, from the Well of Eternity. Uncorrupted magic comes from the Well and the Well was created by Eonar and Norgannon. The Legion has no rights over Dalaran, and Archimonde's statement seems abusive to me.--K ) (talk) 16:18, 15 April 2007 (EDT)

Sargeras by the very nature of being a Titan also makes him a proginator of arcane magic, in a way. He is the one that gave much magic to Archimonde. So in a way idea that the arcane magic "was stolen" from the Legion, or rather from the "Titans" is a POV. Although it might be said that Sargeras originally stole magic from his own brethren, ;).Baggins 16:21, 15 April 2007 (EDT)
Well, I think we can't say Sargeras had "arcane magic". The only arcane-mastering races he's corrupted were already familiar with arcanes, and didn't learn much that way from him.--K ) (talk) 18:12, 15 April 2007 (EDT)
In Rise of the Horde, we learn he gives Eredar, "more power". Even fel magic has its ties to the arcane, and arcane can lead to corruption just like fel magic. Unlike the game, in lore, Frost, Fire, Fel and a few others are all types of arcane magic. Arcane is not a seperate type of magic, but rather the overall category that many types of magics fall into. So a warlock for example is just as much of an arcanist, as a mage, or a necromancer. Shadow is interesting in that in game it represents both divine shadow spells, and fel spells, depending on the class.Baggins 18:31, 15 April 2007 (EDT)
"Power" could mean "political" and "military" power. Or just plain "destruction" powers. Why would Sargeras have chosen the most arcane-mastering races to serve him ? For the different ingame schools of magic, I say : game mechanics, only. The categories are based on the effects of spells, not on their lore origin.--K ) (talk) 20:17, 15 April 2007 (EDT)

The book was very specific in pointing out it was arcane powers. That they would learn answers to mysteries and gain mystical powers they never knew before. In a relative sense, Eredar were rookies/novice/amateur, when it came to magic, Sargeras was a master, Sargeras promised to give them hidden knowledge of magic that he knew, and that they didn't. He would answer long time mysteries that the Eredar had. Velen found out that this increase of knowledge of magic would also have a price, it would physically change them making them larger, red flesh, and burning blood. Archimonde and Kiljaeden even discuss this later in the book. Of course, the ingame categories are gameplay. In the lore several of the categories are types of the "arcane", others part of the "divine", rather than just being seperate groups.Baggins 20:38, 15 April 2007 (EDT)

Ok, I guess. So rather than a lie, it's an outrageous speculation by Archimonde ?--K ) (talk) 06:34, 16 April 2007 (EDT)
Speculation and/or his point of view. - Dark T Zeratul 07:54, 16 April 2007 (EDT)
Zeratul is right; from Archimonde's point of view, the Man'ari Eredar are the natural masters of magic. Therefore, anyone who works magic on an eredar-touched world without eredar consent "... in their arrogance sought to weild our fire as their own."--Ragestorm (talk · contr) 10:53, 16 April 2007 (EDT)
That comforts me. They're not plain evil, they are also mad.--K ) (talk) 11:51, 16 April 2007 (EDT)
Only insofar as your people felt they could rule Indochina, or that my people felt they could rule India. Think of Archimonde as an imperialist.--Ragestorm (talk · contr) 10:49, 17 April 2007 (EDT)
Um, that's hard to acknowledge, but yes, somehow.--K ) (talk) 11:04, 17 April 2007 (EDT)

The WotA STRONGLY suggests that the Well of Eternity is the sealed power of the old gods... (the human mage Rhonin had to use the "full power" of the well one time and confirmed that its pure evil (the other beings with high gear sences are used to the well or dont use him at all (like Cenarius). All (arcan) magic in azeroth is somehow connected to the well, because it gave magic off for like ever till the WotA... (in other levels of existance the well still exists, also told in the WotA books (sratches that the well is strongly timeconnected, because the dragon-aspect of time says/thinks that he knows the most about the well << i think the well is the sealed power of the old gods, used to seal them in a time trap and that would explain many things (like, why the old gods control time (main point for the WotA books) and still cant escape))

Lodrik0 02:32, 27 Juno 2013 (EDT)

Archimonde's skin colour Edit

Uh, I know this is a bit of a silly question, but does anyone happen to know why Archimonde is the only Eredar warlock with blue skin? -- Durbathuluk 1324, 11 June 2007 (GMT)

As opposed to what color...? Red? Pzychotix 12:26, 11 June 2007 (UTC)
Prince Malchezaar has blue skin also. Don't think it really means anything. Pzychotix 12:30, 11 June 2007 (UTC)
Blue. no, REEEEEEEEEEEEEEEEEEEEEEEEED *falls*--K ) (talk) 12:51, 11 June 2007 (UTC)
Yeah, most Eredar warlocks have red skin except for oddballs like Archimonde and now that you mention it, Prince Malchezaar. Well, just something I was wondering about. XD --Durbathuluk 0727, 2 June 2007 (GMT)

I see grey not blue in hios picture o_0 (Navras 03:22, 4 July 2007 (UTC))

That's the lighting and image quality. Have you even played Warcraft III? Actualy, Archimonde's skin is a greenish-blue. --Ragestorm (talk · contr) 12:56, 4 July 2007 (UTC)

They describe it as blackish-blue in The Demon Soul. I can see it in WC3, but I'm not sure those aren't just shadows. --Austin P 16:05, 23 July 2007 (UTC)

Do you have a page number? Kirkburn talk contr 16:53, 23 July 2007 (UTC)

Page 50, when Archimonde is first introduced and is being described. --Austin P 17:20, 23 July 2007 (UTC)

Indeed, it says "his skin was black-blue". Kirkburn talk contr 17:47, 23 July 2007 (UTC)

Archimonde vs Illidan? Edit

I don't get it: Archimonde was one of the strongest beings in the WC universe. Illidan CAN'T be stronger than him but in WoW Illidan is far stronger than Archimonde. I wonder if there is a reason for this... - Moohdoo (talkcontr)

Game mechanics?--Ragestorm (talk · contr) 21:11, 10 July 2007 (UTC)
"in WoW Illidan is far stronger than Archimonde" ... how does that make sense? They're both end-game bosses. Kirkburn talk contr 02:23, 11 July 2007 (UTC)

Actually on Privite Servers, Archimonde killed Illidan with 70% HP left-over...And would Archimonde's death actually more like count as a timed fight? Like Malfurion Stormrage: You must deal 4.6 Million Damage and then Ill kill him for you...Like you weaken him enough?? —The preceding unsigned comment was added by WoWWiki-Shiniki (talkcontr).

As Ragestorm said, game mechanics. Fights are not just a case of who can do the most damage, and are certainly not designed for bosses to attack each other. Kirkburn talk contr 16:55, 23 July 2007 (UTC)

Name Meaning? Edit

I think his name literally means "ruler of the world" in Greek or something. Can anyone confirm?—The preceding unsigned comment was added by Gimodon (talkcontr).

Originally in Greek and in most languages "arch" means "above", from the Greek active verb "αρχω" (I command) or its passive form "αρχομαι" (I begin). "Monde" means "world" in French, and derives from Latin "mundus" which has the same meaning. His name would then mean "Old as the world" or "Ruler of the world".--K ) (talk) 12:38, 25 October 2007 (UTC)

Or could it possibly mean above the world as in better then the world, or better then worlds? Which could also mean powerful, so maybe something like more powerful then worlds?  IconSmall HighElf Male Mr.X8 Talk Contribs 00:54, 16 January 2008 (UTC)

Well Archimonde was an Archdemon. I think Archimonde could mean either "best of the world" or "enemy of the world". Rolandius Paladin (talk - contr) 03:07, 13 November 2008 (UTC)
The -monde ending doesn't appear to be ancient Greek, "world" in that esoteric sense would be κοσμος (cosmos). The "arch" doesn't denote an enemy. --Ragestorm (talk · contr) 03:59, 13 November 2008 (UTC)
Did anyone notice that, him being an Archdemon, his name is Arch-i-monde? Monde is an anagram of demon and he is an Archdemon. Just thought I'd point that out. --BobNamataki (talkcontr)
The Arch in the name doesnt come from Arch-Demon... it was already his name before he became a (Arch-) Demon... In the wc3/wow universe beings like Archimonde are Demon-Lords! --Lodrik0 (talkcontr)

Archimonde's corpse Edit

Why does Archimonde have a corpse? One there was a huge explosion, two Archimonde is a hero and heroes don't get corpses last time I checked.-- The last Alterac (talkcontr) 09:11, 12 January 2008 (UTC)

Legitimate question with the first: I'd hazard a stab at the fact that it was more an explosion of energy rather than an explosion of fire, as in something blowing up. Not mutually exclusive, I know.
As for the second one, that was game mechanics vs the death of a character. Which do you think is more important? --Sky (t | c | w) 09:20, 12 January 2008 (UTC)

"heroes don't get corpses"? I don't understand.--Odolwa 13:37, 12 January 2008 (UTC)

In WCIII, while most units fell over in a bloody pile, hero units just turned into souls or the like and floated into the air.--SWM2448 02:30, 16 January 2008 (UTC)

Oh please, that's just graphics. Of course a person gets a corpse if he dies, whether or not he's a hero.--Odolwa 13:04, 16 January 2008 (UTC)

Not unless there is a huge implosion with nitroglicarin. But then again a thew flakes of skin could count as a coarpse. -- The last Alterac (talkcontr) 07:46, 17 January 2008 (UTC)

I thought I read that Archimonde was sort of drained of his energy and not exploded? I haven't played Warcraft III though. Rolandius Paladin (talk - contr) 02:49, 13 November 2008 (UTC)

Out of that aspect I agree with you, The last Alterac. After the explosion, Archimone probably never recieved any compact corpse. His burned skeleton is all that remains.--WoWWiki-Odolwa (talk) 23:26, 31 July 2009 (UTC)

The game (wc3: roc) doesnt say that he died, its sayed that he can never return to azeroth... --Lodrik0 (talkcontr)

Death? Edit

is he dead, or was he jsut defeated like kil'jaeden? -- Lateleo (talkcontr) 01:17, 13 November 2008 (UTC)

He is completely dead. In all sources it is refered as being dead. Benitoperezgaldos (talk) 01:52, 13 November 2008 (UTC)
And if you were to go to Mt. Hyjal you would see his skeleton in front of the World Tree (or at least, you would if it were open, which it isn't, and it's illegal to even try ;) ). -- Dark T Zeratul (talk) 02:34, 13 November 2008 (UTC)
They don't show his skeleton to people after they finish the Caverns of Time instance? They should. Rolandius Paladin (talk - contr) 02:51, 13 November 2008 (UTC)

IMO the fact that there is his skeleton in front of the World Tree doesn't mean that he's gone for good. I don't think that such a powerful being can be so easily killed. Remnants of his soul may still be somewhere in Twisting Nether. I think it's very likely that we will see him again in some form. —The preceding unsigned comment was added by Vergian (talkcontr).

Sign your posts with four tildes (~~~~). Archimonde is dead and will remain dead until Blizzard said otherwise, please don't add speculation like this to the article. Benitoperezgaldos (talk) 02:54, 1 August 2009 (UTC)
The game doesnt say he is death, so please dont suggest that... (you uploaded the video, watch it!) --Lodrik0 (talkcontr)

Voice Actor Edit

"He is voiced by actor David Lodge in both Warcraft III: Reign of Chaos and World of Warcraft: The Burning Crusade."

This must be an error - his WC3 voice and his TBC voice are very, very different. Egrem (talk) 01:35, March 30, 2010 (UTC)

It's not an error, it's the vocal direction and the audio effects they used that wound up making him sound really different. (David Lodge even made fun of this on his website, I think. He credits himself as "Big Dumb Monster" in Burning Crusade, while calling Archimonde "The Biggest Bad-assest Demon Ever" in Reign of Chaos.) --Aldrius (talk) 06:22, August 4, 2010 (UTC)

Destruction Confusion Edit

I've always been confused by the final cinematic in that it appears to me that Archimonde scratches himself which causes him to blow up. Although all official information says that the wisps detonated and destroyed him as well. But then Nordrassil makes a big blast too. It's a kind of confusing cinematic and it'd be great if someone could make sense of it for me. MegaNerd18 (talk) 21:22, July 14, 2010 (UTC)

The wisps exploded, destroying Archimonde and a considerable portion of the forest with him. -- Dark T Zeratul (talk) 21:25, July 14, 2010 (UTC)
What's with the skeleton then? TherasTaneel (talk) 21:27, July 14, 2010 (UTC)
It's what's left of Archimonde. Last I heard, though, it wasn't in Hyjal anymore. Or was I wrong about that? -- Dark T Zeratul (talk) 21:29, July 14, 2010 (UTC)
Hmm, don't know,...seems its discussed already here. TherasTaneel (talk) 21:31, July 14, 2010 (UTC)
Yes I know that, but watch the cinematic and you see the wisps swarm him and he yells, apparently in pain (telling me that they 'shackle' him in a way) and then he stops yelling and randomly touches his chest with a claw, then yells again and blows up. Then Nordrassil glows and sends out the blast that burns the forest. Why does Archimonde scratch himself? To me it looks more like they forced him to detonate himself.MegaNerd18 (talk) 21:35, July 14, 2010 (UTC)
"Wisps have the power to detonate, causing a backlash of mana" I would be scratching myself if I were a big magical being covered in wisps. For the second blast seemingly from the world tree, have been wondering the same. Perhaps the water from the Well of Eternity inside the tree detonates too. TherasTaneel (talk) 21:42, July 14, 2010 (UTC)
I just rewatched the cinematic, and after the wisps surround Archimonde there's only one explosion, centered on the tree, which obliterates him and scorches the forest. -- Dark T Zeratul (talk) 22:29, July 14, 2010 (UTC)
Then you're blind. There's the explosion of Archimonde, which appears to be almost a suicide (or the wisps force him to kill himself) and then the tree gives off an explosion. MegaNerd18 (talk) 13:50, July 16, 2010 (UTC)
He's not scratching himself. He was feeling pain or something coming from his chest and he reached to feel it. The first explosion destroys him and burns the nearby area, the apparently second blast which seems to originate from under the tree could have been a shockwave to blow the fires out. User:Coobra/Sig4 23:57, July 16, 2010 (UTC)

Two accents,two faces. Edit

In WoD,Archimonde speaks in the "draeneized" English and looks like an ordinary draenai in the game,not like the demen eredars in WCIII.Sleeplust (talk) 17:39, July 22, 2016 (UTC)

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