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I suggest we try to maintain the distinction between "threat" and "aggro" from Formulas:Aggro in this article.

Tightening up the Aggro List section[]

What do you say to a change to this section, 3rd paragraph - last paragraph:

  • If you are a hunter, for the love of God, please turn your pet's growl off when it's hitting the main tank's target, and turn on Cower if your pet has it. A tank doesn't need to compete with the overnuking mage AND your cat.

I think "for the love of God" is a little unnecessary, regardless of how many hunters we've come to despise. Plus, the real problem with this isn't necessarily the pet itself, or its "competition" with the mage; For the most part, a warrior would have to out-threat both anyhow in order to hold aggro properly. The actual problem is that if 1 of the party-mates is getting aggro, it's a simple exercise for the warrior to taunt the mob back and re-establish aggro. However, if 2 or more party-mates are jockeying at the top of the hate list, then the risk is that the warrior Taunts, then someone else draws aggros during Taunt's cooldown. I would propose that we change this section in order to better reflect that problem. - Rockasaurus 13:22, 15 June 2006 (EDT)

Threat / aggro confusion[]

Lots of confusion between aggro, threat and threat list in this page. i will try to fix it up a bit, and split it between all the three. I will use Kenco definitions, which become de facto standard definitions today. Jobu14 29-06-2006

Tone[]

This reads more like a rant, and whoever the author was added two "Please for the Love of God" in two sentences. Fairly poorly written all around. The info is good, but please for the love of God, don't treat WOW-Wiki like your Geocities website where you put L33TD00DZ'S WARCRAFT RANTS. Vaschellie 09:58, 6 September 2006 (EDT)

This is not wikipedia, and we cover a game world. Articles do not need to be written as if it's for publication in a national journal - it's written for people interested in playing games, which means it can be witty, self-referential and chatty (to a reasonable extent) in many fo the articles. What you seem to be reading as rants are not so, they're friendly nudges to advise people how best to play the game. The article could probably be made more concise, but it's not poorly written. -- Kirkburn (talk) 23:53, 28 September 2006 (EDT)


Growl - Hunter Pets[]

I have been trying to figure out what they changed with growl. It is definitely doing more threat than the amount listed here, on Thottbot and used by Threatmeter. I am having a lot of trouble testing it though. Can anyone recommend an accurate method to do this. I have been finding I get random results (all well above 415*1.3 though, or 415*1.1 for when I tried melee).

--Seifer 19:45, 25 January 2007 (EST)

Values seem to vary with the hunters AP though not the pets AP directly indicating it may be a spellpower thing as pets now get a certain amount of the hunters AP converted to SP for them. So hunters mark does not affect it. I am still not sure what the exact formula is.

--Seifer 20:04, 12 February 2007 (EST)

As far as I know, Growl has a base Threat Value (I have no idea how high/low) and then get an additional Threat Value equal to 12.5% of the Hunter's Ranged Attack Power (RAP). That's what I know, but I won't swear on it, so don't shoot me if I'm wrong, okay! =)

--Lillfot 21:11, 19 February 2007 (GMT+1)

I've figured this out. Growl scales linearly with pet attack power and it probably also scales linearly with pet level. Each level of Growl also has a minimum level of threat that it can generate, so the result is a "hockey stick" graph. I haven't worked out the exact numbers, yet, but the formula for Growl 7 is approximately:

G7Threat = max(45*PLVL - 2395, 5.8*PAP - 275*PLVL + 14955)

...where PLVL is the pet's level, and PAP is the pet's attack power. Ugly, huh?

So, my level 65 Wind Serpent will do around 530 threat with Growl 7, unless I can get its attack power over 600 or so. If I can do that, the threat value goes up sharply for every point of attack power the pet gets.

This needs to be tested for more levels of pets and more levels of Growl, especially Growl 8.

--Kathucka 12:15, 07 March 2007 (GMT-8)

Kathucka, tested out your formula with a level 70 Pet and Growl 8. And the formula seems to be in the right region. In order to verify more thoroughly I would like to know, which kind of "testing procedure" you were using. Just by the look of the formula, it's unlikely, that it will proceed to produce aggro of 5.7 per point of PAP. Fully buffed/flasked I got some 3000 RAP putting the pet probably to some 1400 PAP (with blessings and so on). This would mean ~4500 threat every 5 seks. A bit high :-)

--Ascoline 05:34, 20 March 2007 (EDT)

My piggy Ability warrior charge [Charge] seems to cause a good lot of aggro, KTM picks up about 3K when he starts off with that. and the target is stunned User:CrazyJack/Sig 05:22, 28 March 2007 (EDT)

Tranquility's best use; AOE heal aggro.[]

The druid spell Tranquility is very nearly useless as an actual healing thing because it's so good at pulling aggro if you aren't speced resto far enough to get its reduction. In my bear or cat gear with minimal +healing (+29, according to the Armory, in my cat outfit) I can pull aggro off a tank in one or two ticks most often.

I've successfully used it as a pulling spell, since it heals for so much so fast makes for lots of aggro. ~1500 per tick times five party members...I've also used it like a dual purpose AOE taunt and patch-up-the-priest when I lost a mob and wasn't close enough to get it back with growl, or it was down.

I would add this myself but my Wiki-Fu is not large and I am afraid. --Azaram 06:06, 20 March 2007 (EDT)

Threat Tests - Defiance, Thunder Clap[]

I've recently tested some threat values for Warriors: http://forums.worldofwarcraft.com/thread.html?topicId=86710538

From this testing, I've confirmed that Defiance is a multiplicative threat modifer to Defensive Stance. The test also shows that Thunder Clap's threat is 1.75x damage done. The Improved Thunder Clap talent does not affect the multiplier (but does increase the damage, and thus the final threat).

I've updated the WoWWiki info on TC accordingly.

--Phaze 10:09, 26 March 2007 (EDT)

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