Changed the 'debuffApplications' description to remove the info about what this document previously said. Just did that since I was clarifying info about the parameter anyway.
Kord 16:59, 3 December 2006 (EST)

I added in debuffType (the 5th return) which seems to have been left off when someone updated it for 2.0 --Potillan 10:51, 8 December 2006 (EST)

Added the "announce time left" macro after looking for one and not finding it, then writing one of my own. Hopefully it will save someone else the trouble:) I used "name" because it was easy, but you may want to substitute "texture" to avoid localization issues. More characters that way however. Belleboom 15:40, 23 October 2007 (UTC)

check then cast if unitdebuff isn't exist Edit

/run nm=UnitDebuff("target", "Trauma"); if nm=="Trauma" then /cast Rend end

how to make the skill to be cast

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