Talk:API FollowUnit

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Q: Is there a way to stop following from a script? Before patch 1.6 you could issue a movement command to stop following, but that is no longer an option.

A: Try this: /script MoveForwardStart(0) /script MoveForwardStop(0)

Which starts you moving (thus breaking the follow), and then immediately stops (Which means you stay in one place).

Nope, that doesn't work. Movement functions were disabled as of 1.6.

And become impossible with 1.10

Is it possible to check if this command fails? Such as if the unit is out of range? --TrainerGossipIcon.png Bomyne (User_talk:Bomyne )  14:57, November 22, 2012 (UTC) 04:30, February 12, 2017 (UTC)

Try this.

/run FollowUnit('player')

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