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(Created page with '{{Stub/PTR|3.2.0}} <onlyinclude>{{tooltip |mode={{{mode|}}} |arg={{{arg|}}} |name=Strength of the Nerub |icon=INV_Misc_Cape_16 |quality=Epic |bind=BoP |slot=Back |armor=166 |attr...')
 
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<onlyinclude>{{Infobox ability
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|name=Renew
<onlyinclude>{{tooltip
 
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|image=Spell_Holy_Renew
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|mode={{{mode|}}}
 
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|description=Heals the target for X every 3 sec for 12 sec.
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|class=[[Priest]]
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|name=Strength of the Nerub
 
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|type=Defensive
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|icon=INV_Misc_Cape_16
 
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|school=Holy
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|quality=Epic
 
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|cost=21% of [[base mana]]
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|bind=BoP
 
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|range=40 yards
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|slot=Back
 
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|cast_time=Instant
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|armor=166
 
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|improvement=[[Chakra]], [[Divine Touch]], [[Improved Renew]], [[Revelations]], [[Test of Faith]], [[Twin Disciplines]], [[Rapid Renewal]], [[Mental Agility]].
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|attrib=+86 Strength<br/>+86 Stamina
 
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|buff_type=Magic
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|level=80
 
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|buff_desc=Healing X damage every 3 seconds.
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|effect=Equip: Improves critical strike rating by 54.<br/>Equip: Improves hit rating by 44.
 
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|buff_dur=12 seconds
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|sell={{cost|7|16|60}}
 
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|ilvl=245
 
 
}}</onlyinclude>
 
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{{AbilityFlavor|The warrior's wounds closed as quickly as they appeared|TCG Through the Dark Portal|77}}
   
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'''Renew''' is the primary [[Heal over Time]] (HoT) spell available to priests. Casting Renew lands a buff on a friendly target, healing your target for a notable amount over 12 seconds. Multiple priests can put a buff on the same target target, and a single priest can put the buff up on multiple targets. The concept of putting Renew up on as many targets as possible is known as "renew blanketing", which is a very potent form of healing, but also very tough on the manapool. A cheaper form of Renew blanketing is possible for Holy priests by applying the buff once and allowing the [[Chakra|Serenity Chakra]] to refresh the duration of the renew buff. This is far easier to maintain mana-wise, but lowers the amount of targets.
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== Source ==
 
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...
 
   
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== Patch changes ==
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== Numbers and Scaling ==
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* {{patched|patch=3.2.0|note=Added.}}
 
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{| class="darktable zebra" style="text-align: center;"
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|-
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! Level !! Healing per tick
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|-
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| 8 || 30
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|-
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| 15 || 35
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|-
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| 30 || 64
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|-
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| 45 || 127
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|-
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| 60 || 436
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|-
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| 70 || 717
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|-
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| 80 || 1096
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|-
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| 85 || 1224
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|}
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Initially, the healing from Renew ticks every 3 seconds, but [[haste]] will shorten the gap between haste ticks. By hitting 25% haste, Renew will tick with a 2.4 second interval, allowing a fifth tick to fit into the 12 second duration. Crossing this treshold will dramatically increase the healing done by Renew, and is often referred to the "renew haste softcap". By hitting 50% haste, a 6th tick will be added. It is theoretically possible to obtain extra ticks for every 25% of additional haste from that point on, but those levels of haste are largely unattainable.
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Ticks from Renew can crit. The crit for each tick is calculated individually based on the crit levels of the priest at the time the spell was cast (or last refreshed through Chakra:Serenity). Renew ticks are not subject to priest masteries, and does not trigger Echoes of Light (Holy) nor Divine Aegis/Shield Mastery (Disc). The direct heal component from [[Divine Touch]] is however subject to priest masteries and will trigger both of these effects.
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Renew has a [[spell power coefficient]] of 13.1% per tick. This is notably less than in the Wrath of the Lick King days, but the output from Renew is still likely to scale well with spellpower. While the spell is somewhat lackluster compared to its manacost right now, it may turn into a powerhouse heal in the latter parts of the current expansion.
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== Improvements ==
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* The [[Avatar Raiment|Tier 5]] four piece set bonus increases the spell duration by 3 seconds.
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* The [[Holy Word:Serenity]] [[Chakra]] state will allow [[Heal]] to refresh the duration of Renew.
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* The [[Holy Word:Sanctuary]] [[Chakra]] state will increase the output of Renew ticks by 15%.
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* [[Divine Touch]] adds a direct healing component on Renew. This talent will massively benefit from hitting the 25% haste softcap.
  +
* [[Improved Renew]] increase the amount healed by Renew.
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* [[Test of Faith]] increase the amount healed on targets below 50% HP.
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* [[Twin Disciplines]] increase the output of all healing spells, including Renew
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* [[Rapid Renewal]] lowers the GCD of Renew to 1.0 seconds. This is the minimum GCD possible in the game, and this talent does not stack with haste.
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* [[Mental Agility]] lowers the cost of Renew.
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* [[Glyph of Renew]], increases the amount healed by an additional 10%.
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==References==
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{{Reflist}}
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==Changelog==
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* {{Patch 4.0.1|note=Duration reduced, spell power coefficient reduced, manacost increased and base healing value massively reduced }}
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* This list is not complete.
   
 
== External links ==
 
== External links ==
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{Elinks-item|47183}}
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{{Elinks-spell|139}}
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{{Classfooter|Priest}}
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[[Category:Priest abilities]]
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[[Category:Holy spells]]
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[[Category:Magic buffs]]

Revision as of 23:50, 1 February 2011

Renew
Spell holy renew
Properties
Class Priest
School Holy
Cooldown None/Global Cooldown
Improvements Chakra, Ability paladin infusionoflight [Divine Touch], Spell holy renew [Improved Renew], Ability priest bindingprayers [Revelations], Spell holy testoffaith [Test of Faith], Spell holy sealofvengeance [Twin Disciplines], Spell holy renew [Rapid Renewal], Spell holy dispelmagic [Mental Agility].
Related buff
Spell holy renew
  • Magic
  • Renew
  • Healing X damage every 3 seconds.
  • Duration: 12 seconds

[[Category:priest abilities]][[Category:priest abilities]]

The warrior's wounds closed as quickly as they appeared[1]

Renew is the primary Heal over Time (HoT) spell available to priests. Casting Renew lands a buff on a friendly target, healing your target for a notable amount over 12 seconds. Multiple priests can put a buff on the same target target, and a single priest can put the buff up on multiple targets. The concept of putting Renew up on as many targets as possible is known as "renew blanketing", which is a very potent form of healing, but also very tough on the manapool. A cheaper form of Renew blanketing is possible for Holy priests by applying the buff once and allowing the Serenity Chakra to refresh the duration of the renew buff. This is far easier to maintain mana-wise, but lowers the amount of targets.

Numbers and Scaling

Level Healing per tick
8 30
15 35
30 64
45 127
60 436
70 717
80 1096
85 1224

Initially, the healing from Renew ticks every 3 seconds, but haste will shorten the gap between haste ticks. By hitting 25% haste, Renew will tick with a 2.4 second interval, allowing a fifth tick to fit into the 12 second duration. Crossing this treshold will dramatically increase the healing done by Renew, and is often referred to the "renew haste softcap". By hitting 50% haste, a 6th tick will be added. It is theoretically possible to obtain extra ticks for every 25% of additional haste from that point on, but those levels of haste are largely unattainable.

Ticks from Renew can crit. The crit for each tick is calculated individually based on the crit levels of the priest at the time the spell was cast (or last refreshed through Chakra:Serenity). Renew ticks are not subject to priest masteries, and does not trigger Echoes of Light (Holy) nor Divine Aegis/Shield Mastery (Disc). The direct heal component from Ability paladin infusionoflight [Divine Touch] is however subject to priest masteries and will trigger both of these effects.

Renew has a spell power coefficient of 13.1% per tick. This is notably less than in the Wrath of the Lick King days, but the output from Renew is still likely to scale well with spellpower. While the spell is somewhat lackluster compared to its manacost right now, it may turn into a powerhouse heal in the latter parts of the current expansion.

Improvements

  • The Tier 5 four piece set bonus increases the spell duration by 3 seconds.
  • The Holy Word:Serenity Chakra state will allow Spell holy greaterheal [Heal] to refresh the duration of Renew.
  • The Holy Word:Sanctuary Chakra state will increase the output of Renew ticks by 15%.
  • Ability paladin infusionoflight [Divine Touch] adds a direct healing component on Renew. This talent will massively benefit from hitting the 25% haste softcap.
  • Spell holy renew [Improved Renew] increase the amount healed by Renew.
  • Spell holy testoffaith [Test of Faith] increase the amount healed on targets below 50% HP.
  • Spell holy sealofvengeance [Twin Disciplines] increase the output of all healing spells, including Renew
  • Spell holy renew [Rapid Renewal] lowers the GCD of Renew to 1.0 seconds. This is the minimum GCD possible in the game, and this talent does not stack with haste.
  • Spell holy dispelmagic [Mental Agility] lowers the cost of Renew.
  • Inv glyph majorpriest [Glyph of Renew], increases the amount healed by an additional 10%.

References

 
  1. ^ TCG Through the Dark Portal, #77

Changelog

  • Cataclysm Patch 4.0.1 (2010-10-12): Duration reduced, spell power coefficient reduced, manacost increased and base healing value massively reduced
  • This list is not complete.

External links