Changes: Steady Shot


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Steady Shot is affected by Haste bonuses including that granted by [[Serpent's Swiftness]]. It is also affected by ranged attack speed bonuses including [[Rapid Fire]] and [[Bloodlust]].
Steady Shot is affected by haste bonuses and ranged attack speed bonuses including [[Rapid Fire]] and [[Bloodlust]].
Hunters are the only class whose [[GCD]] is unaffected by haste. For this reason, hunters who are specializing in the [[Beast Mastery]] tree and who have [[Serpent's Swiftness]] will find additional haste from gear to be almost worthless. Even if Steady Shot completes in 1.4493 seconds, it still cannot be fired again until 1.5 seconds have passed.
Hunters are the only class whose [[GCD]] is unaffected by haste.
== Patch changes ==
== Patch changes ==

Revision as of 02:59, November 9, 2012

Steady Shot
Ability hunter steadyshot
  • Steady Shot
  • 40 yd  range
  • 2 sec cast
  • Requires Ranged Weapon
  • A steady shot that causes 50% weapon damage plus X. Generates 14 Focus.
Usable by
Cooldown (GCD 1 sec)
Level required3
Other information
RequirementsRequires Ranged Weapon
TCG image

TCG art

Draw… inhale… exhale… release. — Amaria Kelsur

Steady Shot is a hunter ability learned at level three that is free to cast, causes damage, and helps regenerate Focus.

Modified by


  • Steady Shot cannot be used while running.
  • It is a casting ability, suffering from delays by enemy attacks.

Tips and tactics

To understand how steady shot is affected by haste ratings it's important to understand how haste is calculated. A haste bonus is multiplied by frequency to achieve post-haste speed. World of Warcraft expresses all speeds as period rather than frequency, so the period must be divided by 1+bonus.

As for example in the above case:

Steady Shot Cast Time = 2 / 1.15 (hunter base ranged haste) / 1.2 (Serpent's Swiftness) = 1.4493
1.4493 + 0.5 + 0.2 = 2.149
2.149 x 1.15 x 1.2 = 2.966

Steady Shot is affected by haste bonuses and ranged attack speed bonuses including Rapid Fire and Bloodlust.

Hunters are the only class whose GCD is unaffected by haste.

Patch changes

  • 0300Wrath-Logo-Small/0400Cataclysm-Logo-Small Patch 4.0.1 (12-Oct-2010): Available at level 3 for 57Copper. It generates 9 Focus.
  • 0300Wrath-Logo-Small Patch 3.0.8 (2009-01-20):
    • Now gains 10% of attack power as damage instead of 20%.
    • Arcane Shot: Mana cost lowered to match the cost of Steady Shot.
  • 0200Bc icon/0300Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008):
    • Now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
    • Now has a 2.0 cast time, up from 1.5.
    • No longer clips Auto Shot making weapon speed less relevant.
    • Steady Shot is available beginning at level 50 instead of 62.
  • 0200Bc icon Patch 2.3.0 (13-Nov-2007): Tooltip clarified to indicate base weapon damage is used in the damage calculation.
  • 0200Bc icon Patch 2.2.0 (25-Sep-2007): The tooltip stating the percentage of Attack Power gained by Steady Shot was inaccurate and has been corrected. The damage remains unchanged.
  • 0200Bc icon Patch 2.0.6 (23-Jan-2007): The base damage for Arcane Shot has been reduced by about 9% and the bonus damage from ranged attack power reduced from 20% to 15%.
                This patch made Arcane Shot and Steady Shot do roughly the same amount of damage.
  • 0100WoW Icon 16x16 Patch 1.5.0 (2005-06-07): Special ability shots no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.

External links

Facts about "Steady Shot"RDF feed
Patch date12 October 2010 +, 20 January 2009 +, 14 October 2008 +, 13 November 2007 +, 25 September 2007 +, 23 January 2007 + and 7 June 2005 +

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