A stance is a position that a character can occupy that enables or disables certain abilities. Stances most commonly refer to warrior stances. In macros and some action bar add-ons, a stance also refers to forms that non-warrior classes can take, such as Stealth, Shadowform, and Moonkin Form. "Form" is a synonym for "stance" in macros. They function exactly the same. This should be in the form "
stance:<number>; for example "
/cast [stance:1] Demoralizing Roar" or "
/cast [nostance:1] dash". Also can be combined as in the reset command in
/castsequence e.g. "
nostance:1/3" where the slash means "OR".
Additionally, "nostance" operates for all non-Warrior classes (since Warriors are always in a stance) as the conditional for your default/humanoid form, or 'stance 0'.
/cast [form:1/3]defensive stance - Warrior's always have a stance.
/cast [form:0/1/2,nocombat]flight form - Druid's have a no stance number.
Macro Stance NumbersEdit
|Stance 1||Battle||Bear or Dire Bear|| Shadowform or|
|Stealth||Ghost Wolf||Stance of the Fierce Tiger|
|Stance 2||Defensive||Cat||Chakra: Sanctuary|| Shadow Dance
Vanish (Improved Stealth)
|Demon Form||Stance of the Wise Serpent|
|Stance 3||Berserker||Travel, Flight or Aquatic||Chakra: Serenity||Stance of the Sturdy Ox|
|Stance 4||Moonkin||Spirit of Redemption|
Druid stances have changed considerably in the last couple expansions, with Travel Form encompassing all forms of travel, including Flight, and Tree of Life becoming a Glyph skill.
As such, if you are using Glyph of the Stag (which separates Flight from Travel Form) and/or Tree of Life, it offsets the table a bit, so some trial and error may be required to discover exactly which stance numbers your character uses.
Warrior stances Edit
Some warrior abilities require a specific stance. For example, Intercept only works in Berserker Stance. Changing stance will cause a warrior to lose all their rage. At level 58, warriors can train Stance Mastery from any warrior trainer, which lets them retain 25 rage. This can be further increased by an additional 50 rage with two points in Tactical Mastery.
- Battle Stance - initially enabled, very flexible
- Berserker Stance - emphasizes offense and threat mitigation
- Defensive Stance - emphasizes defense and threat generation