Ballistae5255@legacy41526588 (talk | contribs) No edit summary |
Ballistae5255@legacy41526588 (talk | contribs) m (→Use) |
||
Line 23: | Line 23: | ||
|Effect:|| Apply Aura: Reflect Spells 100% |
|Effect:|| Apply Aura: Reflect Spells 100% |
||
|- |
|- |
||
− | |Requires a |
+ | |Requires a||shield equipped |
|- |
|- |
||
|} |
|} |
Revision as of 13:18, 11 July 2007
Overview
Raises your shield, reflecting the next spell cast on you. This will reflect almost any debuff, poison, channeled and direct damage spell back to the caster. It does not affect spells that target an area (e.g., Frost Nova, Fire Nova, Howl of Terror), but it can reflect damage from "volley-type" spells.
Functionality
Use
Rage cost: | 25 |
Range: | 0 yards (Self) |
Cast time: | Instant |
Cooldown: | 10 seconds |
Duration: | 5 seconds |
School: | Physical |
Stance: | [Battle Stance], [Defensive Stance] |
Effect: | Apply Aura: Reflect Spells 100% |
Requires a | shield equipped |
Rank Table
Template:GenericHeader Template:GenericRow1 |}
Notes
- Spell Reflect is no longer affected by Global Cooldown
- As of Patch 2.1, reflected spells generates threat as if the damage were dealt by a normal attack. Also, this threat is subject to the usual threat multipliers granted by Defensive Stance and/or Defiance. This change was not officially noted, but it has been confirmed by several players.
- Some "boss" mobs are reportedly immune to this ability.
Tips and Tactics
- A well-timed use of Spell Reflection can greatly improve the results of an encounter. An example of this is in the Caverns of Time dungeon, The Black Morass, against the mage-type Rift Keepers' [Pyroblast]. The long cast time should allow a sufficient reaction to reflect this powerful spell.