Spell Lock

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Spell Lock
Spell shadow mindrot
  • Spell Lock
  • 40 yd  range
  • 24 sec cooldown
  • 20 Energy
  • Instant
  • Silences the enemy for 3 sec. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.
Usable by
Cooldown24 sec
Related debuff
Spell shadow mindrot
  • Magic
  • Spell Lock
  • Silenced.
  • Duration: 3 seconds

Spell Lock is a warlock Felhunter skill learned at level 50. It is best described as a hybrid of Silence and Counterspell. When used, it will silence its target for three seconds; if the target was in the process of casting a spell, however, then the spell will be interrupted and the target will be unable to cast a spell from the same school of magic for six seconds.


Spell Lock, like all of the minion skills, can be set to auto-cast; however, as the AI will normally use this skill to immediately silence its target, rather than attempt an arguably more beneficial interrupt, it might be more viable to disable this. Disabling auto-cast will allow the warlock to decide if a spell is worth interrupting, or if the target is enough of a threat to use an interrupt on.

Use of this skill will usually force an NPC caster to enter melee combat, where they are at a considerable disadvantage.

Patch changes

  • Bc icon/Wrath-Logo-Small Patch 3.0.2 (14-Oct-2008): Spell Lock (Felhunter) global cooldown removed.
  • Bc icon Patch 2.1.0 (22-May-2007): Spell Lock (Felhunter) duration reduced to 5 seconds (rank 1) and 6 seconds (rank 2), and cooldown reduced to 24 seconds.
  • WoW Icon 16x16 Patch 1.7.0 (13-Sep-2005): In addition to interrupting spellcasting, it will now silence the target for a short duration.

External links

Facts about Spell LockRDF feed
Patch date14 October 2008 +, 22 May 2007 + and 13 September 2005 +

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