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[[File:Vicious Vale.jpg|thumb|250px|The Vicious Vale]]
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'''Snare''' effects are a form of [[Crowd Control|crowd control]] that reduce a victim's movement speed, preventing them from effectively maneuvering in [[Combat|combat]]. It is most useful to [[Ranged|ranged]] [[Class|classes]] when fighting opponents who only possess [[Melee|melee]] attacks, allowing them to [[Kite|kite]] the opponent around. Snares are also useful to prevent enemies from fleeing to safety or running for help (in [[Instance|instances]] especially).
 
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[[File:The Vicious Vale.jpg|thumb|The Vicious Vale, post-weed-whacking]]
   
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'''The Vicious Vale''' is valley just west of the [[Horde Base Camp]] on the [[Lost Isles]] filled with killer plants of multiple sizes and types.
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[[Spell|Spells]] and [[Ability|abilities]] with a snare effect usually have a percentage listed (i.e. [[Daze]] is a "50% snare"). The creature's full movement speed is reduced by this percentage.
 
   
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[[Kilag Gorefang]] and a few [[Orc Scout]]s were sent west in search of "[[Thrall|previous cargo]]". They got stuck fighting plants, which Kilag believes they've only angered them.
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Examples of abilities that cause a snare effect:
 
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* [[Mage]]: [[Frostbolt]], [[Cone of Cold]], [[Blast Wave]]
 
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* [[Rogue]]: [[Crippling Poison]]
 
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* [[Warrior]]: [[Hamstring]], [[Thunder Clap]], [[Piercing Howl]] (talent)
 
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* [[Hunter]]: [[Wing Clip]], [[Frost Trap]], [[Black Arrow]], [[Concussive Shot]]
 
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* [[Shaman]]: [[Frost Shock]], [[Earthbind Totem]]
 
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* [[Priest]]: [[Mind Flay]]
 
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* [[Warlock]]: [[Curse of Exhaustion]]
 
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* [[Paladin]]: [[Seal of Justice]]
 
   
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{{Lost Isles}}
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[http://thottbot.com/?i=6485 Free Action Potions] make you immune to snare (as well as [[stun]] and [[root]]) effects for 30 seconds.
 
 
[[Category:Valleys]]
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See also: [[Crowd Control]], [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Sleep Effect|Sleep]], [[Slow]], and [[Stun]].
 
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[[Category:Combat]]
 
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[[Category:Game Terms]]
 

Revision as of 03:34, 1 March 2011