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Slow Fall
Inv misc questionmark
Properties
Class Mage
School Arcane
Cooldown GCD
Related buff
Inv misc questionmark
  • Magic
  • Slow Fall
  • Slows falling speed.
  • Duration: 30 sec.

[[Category:mage abilities]][[Category:mage abilities]]

"Gravity, I laugh at thee."

Slow Fall is a utility spell which slows a mage's fall speed, allowing him to leap off great heights and take no fall damage. It is self-cast only, and requires a reagent, [Light Feather]. As of Wrath of the Lich King there is a glyph that removes reagent, making this very useful spell that costs almost no mana.

Rank Mana Cost Effect Level Cost
1 40 Slows falling speed 12 6s

Notes

Priests have a similar skill, that uses the same reagent: Spell holy layonhands [Levitate] A notable difference is the fact that levitate breaks on damage.

Tips and tactics

  • Note the duration of 30 seconds. Most falls are much shorter then that. You needn't cast in mid air after jumping or falling.
  • Slow Fall is a wonderful way to escape from other players by running to the nearest cliff or body of water. This strategy is particularly effective when escaping ganks on PvP servers.
  • An especially sneaky tactic used in Arathi Basin is to stay at the Lumber Mill and use Slow Fall to escape off the cliff if the mage is overwhelmed by other players. A sneak-attack can also be performed by safely jumping down the cliff to the Mine.
  • If being used to negate fall damage while falling from a great height, the reduced fall speed will increase the horizontal distance travelled and the landing place will be quite far from the cliff. This effect can be minimized by casting the spell mid-fall.
  • Conversely, this extended horizontal distance can be used to reach places that normally a player would be unable to get to, especially if the mage casts the spell, mounts, and then takes a running jump off of a cliff. This may not be particularly practical, but it can lead to some interesting locations.
  • Ironically, when this spell is cast the falling physics in the game become more realistic with regard to Newtonian physics than usual, as an unmodified fall in the game causes the player's velocity perpendicular to the pull of gravity to approach a limit and taper off, which would not happen in real life nearly as quickly assuming normal air-resistance at Earth sea-level. However, a measure of control is offered through the "Blink" spell. If a Slow Fall is carrying you too far, using "Blink" will remove all forward momentum and leave you floating straight down. While this can allow some precision, it can also condemn the player if the target is undershot.


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