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Any sleep effect, no matter the duration listed, will last a maximum of 12 seconds when used against players in [[PvP]]. |
Any sleep effect, no matter the duration listed, will last a maximum of 12 seconds when used against players in [[PvP]]. |
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− | Note that a [[Rogue]]'s [[Gouge]] and [[Sap]] abilities are functionally equivalent to sleep effects, that is, they prevent the target from taking any action for a certain length of time but break on damage. However, these abilities do not actually put the target to "sleep", but are considered [[Incapacitate]] effects. |
+ | Note that a [[Rogue]]'s [[Gouge]] and [[Sap]] abilities, along with a [[Succubus]]'s [Seduction]] are functionally equivalent to sleep effects, that is, they prevent the target from taking any action for a certain length of time but break on damage. However, these abilities do not actually put the target to "sleep", but are considered [[Incapacitate]] effects. |
See also: [[Crowd Control]], [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Slow]], [[Snare]], and [[Stun]]. |
See also: [[Crowd Control]], [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Slow]], [[Snare]], and [[Stun]]. |
Revision as of 15:08, 17 July 2007
Sleep effects cause a standing sleep-like state, where the character is unable to act for the duration of the ability or until dealt damage of any kind (in contrast to Stun where damage doesn't break the effect). Sleep effects are removed by the Undead ability, [Will of the Forsaken].
Examples of abilities that cause sleep effect:
Various items can also cause the Sleep effect, including [Slumber Sand].
Any sleep effect, no matter the duration listed, will last a maximum of 12 seconds when used against players in PvP.
Note that a Rogue's [Gouge] and [Sap] abilities, along with a Succubus's [Seduction]] are functionally equivalent to sleep effects, that is, they prevent the target from taking any action for a certain length of time but break on damage. However, these abilities do not actually put the target to "sleep", but are considered Incapacitate effects.
See also: Crowd Control, Charm, [Dazed], Fear, Root, [Slow], Snare, and Stun.