Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
(Changed "prevented" to "removed")
(14 intermediate revisions by 9 users not shown)
Line 1: Line 1:
'''Sleep effects''' cause a standing [[sleep]]-like state, where the character is unable to act for the duration of the ability or until dealt [[Damage|damage]] of any kind (in contrast to [[Stun]] where damage doesn't break the effect). Sleep effects are removed by the [[Undead]] ability, [[Will of the Forsaken]].
+
'''Sleep effects''' cause a standing [[sleep]]-like state, where the character is unable to act for the duration of the ability or until dealt [[Damage|damage]] of any kind (in contrast to [[Stun]] where damage doesn't break the effect).
   
Examples of abilities that cause sleep effect:
+
Examples of abilities that cause '''Sleep''' effect:
* [[Druid]]: [[Hibernate]]
+
*[[Druid]]: [[Hibernate]]
* [[Hunter]]: [[Wyvern Sting]]
+
*[[Hunter]]: [[Wyvern Sting]]
 
*Various items can also cause the Sleep effect, like [[Slumber Sand]].
   
 
Any sleep effect, no matter the duration listed, will last a maximum of 12 seconds when used against players in [[PvP]].
Various items can also cause the Sleep effect, including [[Slumber Sand]].
 
   
  +
Note that a [[Rogue]]'s [[Gouge]] and [[Sap]] abilities, along with a Succubus's [[Seduction]] are functionally equivalent to sleep effects, that is, they prevent the target from taking any action for a certain length of time but break on damage. However, these abilities do not actually put the target to "sleep", but are considered [[Incapacitate]], [[Sap]] and [[Charm]] effects, respectively.
Any sleep effect, no matter the duration listed, will last a maximum of 15 seconds when used against players in [[PvP]].
 
   
  +
==Counters==
See also: [[Crowd Control]], [[Charm]], [[Daze]], [[Fear Effect|Fear]], [[Root]], [[Slow]], [[Snare]], and [[Stun]].
 
  +
*Ways to remove '''Sleep''' effects:
  +
**The [[PvP trinket|PvP Trinkets]]
  +
**The [[Undead]] racial [[Will of the Forsaken]]
  +
**The [[Paladin]]'s [[Divine Shield]]
  +
**[[Hunter]]'s pet with the [[Bestial Wrath]] talent are immune to '''Incapacitate'''.
  +
  +
{{Crowd control}}
   
 
[[Category:Combat]]
 
[[Category:Combat]]
[[Category:Game Terms]]
+
[[Category:Game terms]]

Revision as of 15:47, 28 July 2008

Sleep effects cause a standing sleep-like state, where the character is unable to act for the duration of the ability or until dealt damage of any kind (in contrast to Stun where damage doesn't break the effect).

Examples of abilities that cause Sleep effect:

Any sleep effect, no matter the duration listed, will last a maximum of 12 seconds when used against players in PvP.

Note that a Rogue's Ability gouge [Gouge] and Ability sap [Sap] abilities, along with a Succubus's Spell shadow seduction [Seduction] are functionally equivalent to sleep effects, that is, they prevent the target from taking any action for a certain length of time but break on damage. However, these abilities do not actually put the target to "sleep", but are considered Incapacitate, Ability sap [Sap] and Charm effects, respectively.

Counters