A type of Key that a blacksmith can create and use that will unlock a locked container depending on the level of Lockpicking skill required to open the lock. Only blacksmiths can use a skeleton key.
In general, a rogue's lockpicking skill is more convienent, because skeleton keys are used up when a lock is opened.
A blacksmith with some skeleton keys can be useful when there are no rogues around who can open the lock.
- [Silver Skeleton Key] (Skill 100)
- 1 x [Silver Bar]
- 1 x [Rough Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens items with a lockpicking skill of 25:
- Small Locked Chest
- Sturdy Locked Chest
- Reinforced Locked Chest
- [Heavy Bronze Lockbox]
- [Ornate Bronze Lockbox]
- Ironbound Locked Chest
- Battered Junkbox
- [Golden Skeleton Key] (Skill 150)
- 1 x [Gold Bar]
- 1 x [Heavy Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens items with a lockpicking skill of 125:
- Worn Junkbox
- [Iron Lockbox]
- [Strong Iron Lockbox]
- [Truesilver Skeleton Key] (Skill 200)
- 1 x [Truesilver Bar]
- 1 x [Solid Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens items with a lockpicking skill of 200:
- [Steel Lockbox]
- Sturdy Junkbox
- Dire Maul North Door
- Scarlet Monastery Door
- [Arcanite Skeleton Key] (Skill 275)
- 1 x [Arcanite Bar]
- 1 x [Dense Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens items with a lockpicking skill of 300:
- [Reinforced Steel Lockbox]
- [Mithril Lockbox]
- [Thorium Lockbox]
- Searing Gorge Gate
- Heavy Junkbox
- [Eternium Lockbox]
- Scholomance Door
- No blacksmith craftable skeleton key can open these (get a rogue):
- Blackrock Depths Door
- [Khorium Lockbox]
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