Voidvector62048@legacy41580960 (talk | contribs) m ({{Lockpicking}}) |
Varda66761206@legacy41580159 (talk | contribs) mNo edit summary |
||
Line 62: | Line 62: | ||
* No blacksmith craftable skeleton key can open these (get a rogue): |
* No blacksmith craftable skeleton key can open these (get a rogue): |
||
− | ** |
+ | ** Blackrock Depths Door |
** Scholomance Door |
** Scholomance Door |
||
** Eternium Lockbox |
** Eternium Lockbox |
Revision as of 09:26, 27 May 2007
A type of Key that a blacksmith can create and use that will unlock a locked Container depending on the level of Lockpicking skill required to open the lock. Only blacksmiths can use a skeleton key.
In general, a rogue's lockpicking skill is more convienent, because skeleton keys are used up when a lock is opened.
A blacksmith with some skeleton keys can be useful when there are no rogues around who can open the lock.
- [Silver Skeleton Key] (Skill 100)
- 1 x [Silver Bar]
- 1 x [Rough Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens:
- [Golden Skeleton Key] (Skill 150)
- 1 x [Gold Bar]
- 1 x [Heavy Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens:
- Worn Junkbox
- Iron Lockbox [3]
- Strong Iron Lockbox
- [Truesilver Skeleton Key] (Skill 200)
- 1 x [Truesilver Bar]
- 1 x [Solid Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens:
- Steel Lockbox
- Sturdy Junkbox
- Dire Maul North Door
- Scarlet Monastery Door
- [Arcanite Skeleton Key] (Skill 275)
- 1 x [Arcanite Bar]
- 1 x [Dense Grinding Stone]
- Needs [Blacksmith Hammer], Anvil
- Makes 2 keys.
- Opens:
- Reinforced Steel Lockbox
- Mithril Lockbox
- Thorium Lockbox
- Searing Gorge Gate
- Heavy Junkbox
- No blacksmith craftable skeleton key can open these (get a rogue):
- Blackrock Depths Door
- Scholomance Door
- Eternium Lockbox
Template:Lockpicking