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{{AV Subarea Info
{{npcbox
 
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|faction = alliance
| image = Sicco Monster Guide.jpg
 
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|image = Dun Baldar North Bunker.jpeg
| name = Sicco Thermaplugg
 
| gender = Male
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|size = 200px
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|caption = Dun Baldar North Bunker at night.
| race = Leper gnome
 
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|force = alliance
| creature = Mechanical
 
| level = 28
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|type = Bunker
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|npc = {{horde}} [[File:IconSmall Orc Male.gif|15px]] [[Wing Commander Mulverick]]
| type = Elite
 
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}}
| health = 6,900
 
| character = [[Tinker]], [[Steamwarrior]] (RPG)
 
| affiliation = Gnomeregan Leper Gnomes, Dark Iron Dwarves
 
| occupation = Self-styled "King of Gnomeregan"
 
| location = [[Tinkers' Court]], [[Gnomeregan]]
 
| status = Killable |faction = Combat
 
| alignment = [[Lawful evil]]{{Cite|MG|168}}
 
| instance = Gnomeregan }}
 
   
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'''Dun Baldar North Bunker''' is one of the twin alliance bunkers in the alliance base of [[Dun Baldar]]. It is found just north and guarding the bridge into [[Dun Baldar]] - although it's defence of Dun Baldar is fairly weak when compared to the protection offered by the horde twin towers guarding [[Frostwolf Keep]].
'''Sicco Thermaplugg''' was once a proud and ambitious gnomish engineer who sought to make [[Gnomeregan]] a great and powerful nation. His desire for power combined with a lust for revenge against those he felt had cheated him from his rightful place in gnomish society turned him into one of Gnomeregan's greatest traitors.
 
   
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Like all alliance bunkers, it is protected by 4 [[Stormpike Bowmen]]s. There are no archers on the ground floor, all are located at the top of the bunker. The archers on the top floor can often be taken out from outside the bunker by ranged horde players (hunters, priests, warlocks) - something not always possible for the horde towers due to the fact that horde towers are taller with the archers located at the top. It takes 4 minutes to fully capture and destroy the bunker. The archers will respawn after a length of time, if the bunker remains under alliance control.
==History==
 
Mekgineer Sicco Thermaplugg was once a brilliant and wise tinker, who despite being incredibly frail even at a young age, was destined to be High Tinker. He cunningly laid the way to the seat, charming people to his side and cranking out one great invention after the next. He worked unceasingly toward his goal, for Thermaplugg planned not only making High Tinker, but also becoming the gnome's first true king in over four hundred years. He envisioned a great kingdom out of Gnomeregan, carved out of the entire western half of [[Dun Morogh]], even if it meant relocating the nearby dwarven communities in the name of progress. Nothing would stop him! However, his closest friend, [[Gelbin Mekkatorque]], ruined all of his goals when the council of tinkers decided that Thermaplugg was too ambitious and chose Mekkatorque instead.{{Cite|MG|168}}
 
   
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A path leading north west from the back of the bunker heads to {{alliance}} [[Arch Druid Renferal]] and her druids who can summon {{alliance}} [[Ivus the Forest Lord]] with enough [[Storm Crystal]] (200 in total).
Thermaplugg's sanity broke that day, and he planned on gaining revenge over his friend. Through working the system and gaining favor among the intellectual elite, Thermaplugg eventually won the seat of advisor to the High Tinker. A brooding but imaginative [[engineer]], he served as [[Mekkatorque]]'s chief advisor for many years, continuing to covet the role of High Tinker.{{Cite|WoWMan|175}} It was his idea that, during the trogg invasion, the gnomes shut themselves from the world. Thermaplugg claimed that the world outside didn't need to be bothered by gnomish problems, for he had an idea that would both destroy the image of Mekkatorque and win him the throne. After weeks of debate, he convinced Mekkatorque to flood the halls of Gnomeregan with radiation via a bomb, thus killing the troggs. If a few gnomes died in the process, he stated, it would be a worthy sacrifice for saving the entire race.{{Cite|MG|168}} This treason against his people was only worsened when he used trickery and guile to convince the High Tinker to open the flood vents and release the bomb's radiation upon the grand city knowing well the result.{{Cite|WoWMan}}
 
   
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=={{horde}} [[Wing Commander Mulverick]]==
It is rumored that Thermaplugg actually knew of the [[trogg]] invasion before it began, and that he ushered in the events that befell the Gnomish race. Though those reports were never verified, Mekkatorque believes they could be true.{{Cite|WoWMan|175}} It's currently only speculation, but many believe that Thermaplugg was the mastermind behind the entire trogg invasion.
 
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Dun Baldar North Bunker holds the captured horde [[Wing Commander Mulverick]]. When a horde player talks to [[Mulverick]], they can rescue and send him back to [[Frostwolf Village]]. If he safely arrives back to [[Frostwolf Village]] horde players will be able to turn in [[File:INV Misc Food 69.png|15px]] [[Stormpike Commander's Flesh]] (30 in total) to enable an aerial assault. [[Mulverick]] will attack [[Stormpike Aid Station]] with enough [[Stormpike Commander's Flesh]] turned in, and his [[War Rider]] scout beacon is placed in the north [[Field of Strife]] crater.
   
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{{horde}} '''Horde Quest:''' [60P] {{quest|Call of Air - Mulverick's Fleet|Call of Air - Mulverick's Fleet}}
However, due to reasons even Thermaplugg can't remember, he found himself locked inside Gnomeregan when the bomb release began. Despite his age and frailty, he did not die. Some speak that it was his ambition that saved him, while others say he hid and suffered the least of the poison. Despite this, he lived and mutated into a leper gnome. The radiation killed more gnomes than troggs, and many other gnomes in Gnomeregan's walls also suffered from radiation and became leper gnomes. However, in the ensuing chaos, Thermaplugg had begun calling himself a king. To this day he rules over the leper gnomes and continues fighting the troggs. He controls his land with a tyrannical fist, destroying outsiders as rapidly as any other enemy.{{Cite|MG|168}}
 
   
After the irradiation of the majority of the gnomish race, Sicco was branded a traitor and was {{quest|The Grand Betrayal|sentenced to death}}. He disappeared shortly after the evacuation of the irradiated city. None could say whether or not he still lives within the toxic halls of Gnomeregan.{{Cite|WoWMan|175}}
 
   
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{{Alterac Valley Subzones}}
He keeps to himself most of his time since becoming king of Gnomeregan, working on insane world-conquering inventions. Thankfully, few if any will ever see the light of day. Paranoid beyond rational thought, Thermaplugg destroys anything that disturbs his work, even his own leper gnome servants. Recently, however, he opened up negotiations with the Dark Iron dwarves, allowing them use of Gnomeregan's tunnels in exchange for a part of Ironforge to call his own. No one knows what may be come of this alliance, but it won't be good.{{Cite|MG|168}}
 
 
Driven mad by the radiation, Sicco Thermaplugg remains in the former Tinkers' Court carrying out his twisted designs. His obsession for explosives shows for whenever he is threatened, the many bomb machines start up and begin producing explosive protectors, the [[Bom Bot]]s, for their master. Be wary of these machines and deactivate them as soon as Thermaplugg starts them up with a bolt of electricity from his Mechanical Battle-Mount that he is never without.
 
 
Sicco retains none of his former pull over the short race, but those who remain in Gnomeregan, driven mad, still follow his lead. Some of the lieutenants and commanders were lost in the catastrophe of Gnomeregan and remain with their machinations of war to aid Thermaplugg.
 
 
One fact is certain: he intentionally sabotaged the city so that he could become High Tinker. He now lives permanently within a purpose built mechanical walker which makes him a most terrifying sight to behold, and considers himself to be the High Tinker of the shattered city.
 
 
==In World of Warcraft==
 
[[Image:Tinkers' Court.jpg|thumb|Mekigneer Thermaplug rules the fallen city of [[Gnomeregan]] from the [[Tinkers' Court]]]]
 
[[Image:Mekgineer.jpg|thumb|Sicco Thermaplugg]]
 
 
'''Mekgineer Thermaplugg''' is a level 28 [[elite]] [[mechanical]] [[boss]] found in the [[Tinkers' Court]] in [[Gnomeregan]].
 
 
Thermaplugg will probably be quite a hard fight for you. Thermaplugg activates (via lightning) bomb dispensers, which create homing, exploding [[Walking Bomb]]s. The bombs can be killed (without exploding) via a relatively small amount of damage, but the key is to prevent them from being created. Buttons on the side of active (glowing!) machines can be pressed to deactivate the dispensers. You may find assigning one party member to button duty to be effective, while others have vouched for a zone-defense strategy where some amount of buttons are assigned to different players, to reduce the time to run to them. With proper clearing, there will be no non-bomb adds. One of Thermaplugg's attacks is a [[knockback]] which reduces the threat of the party member knocked back. A warrior may find taunts sufficient to hold interest, while other tanks at this level may have more trouble. You should probably have a second character (offtank, or DPS) intentionally staying above your healer in threat. The fight will take a while.
 
 
Thermaplugg has roughly 7000 health.
 
 
==Quests==
 
*{{questlong|Alliance|35D|The Grand Betrayal}}
 
*{{questlong|Horde|35D|Rig Wars}}
 
 
==Loot==
 
{{lootbox|Notable Loot|Electromagnetic Gigaflux Reactivator|Thermaplugg's Central Core
 
|Thermaplugg's Left Arm|Charged Gear|Schematic: Shadow Goggles|Schematic: Flame Deflector|Thermaplugg's Safe Combination}}
 
 
==Quotes==
 
*''Aggro'': USURPERS!!! GNOMEREGAN IS MINE!!!
 
*''Combat'': My machines are the future! They'll destroy you all!
 
*''Bomb Release'': Explosions! MORE explosions! I've got to have more explosions!
 
*''Player Kill'': ...and stay dead! He got served!
 
 
==External links==
 
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{{elinks-NPC|7800}}
 
 
{{DEFAULTSORT:Thermaplugg, Mekgineer}}
 
 
[[es:Sicco Thermaplugg]]
 
[[Category:Gnomes]]
 
[[Category:Gnomish mech]]
 
[[Category:Bosses]]
 
[[Category:Gnomeregan mobs]]
 
[[Category:Unique voices]]
 
[[Category:Major characters]]
 
[[Category:Tinkers]]
 

Revision as of 18:43, 5 September 2011

Alliance Dun Baldar North Bunker
File:Dun Baldar North Bunker.jpeg
Dun Baldar North Bunker at night.
Type Bunker
Faction Alliance Stormpike Guard
NPC Horde IconSmall Orc Male Wing Commander Mulverick

Dun Baldar North Bunker is one of the twin alliance bunkers in the alliance base of Dun Baldar. It is found just north and guarding the bridge into Dun Baldar - although it's defence of Dun Baldar is fairly weak when compared to the protection offered by the horde twin towers guarding Frostwolf Keep.

Like all alliance bunkers, it is protected by 4 Stormpike Bowmens. There are no archers on the ground floor, all are located at the top of the bunker. The archers on the top floor can often be taken out from outside the bunker by ranged horde players (hunters, priests, warlocks) - something not always possible for the horde towers due to the fact that horde towers are taller with the archers located at the top. It takes 4 minutes to fully capture and destroy the bunker. The archers will respawn after a length of time, if the bunker remains under alliance control.

A path leading north west from the back of the bunker heads to Alliance Arch Druid Renferal and her druids who can summon Alliance Ivus the Forest Lord with enough Inv misc gem pearl 06 [Storm Crystal] (200 in total).

Horde Wing Commander Mulverick

Dun Baldar North Bunker holds the captured horde Wing Commander Mulverick. When a horde player talks to Mulverick, they can rescue and send him back to Frostwolf Village. If he safely arrives back to Frostwolf Village horde players will be able to turn in INV Misc Food 69 Inv misc food 69 [Stormpike Commander's Flesh] (30 in total) to enable an aerial assault. Mulverick will attack Stormpike Aid Station with enough Inv misc food 69 [Stormpike Commander's Flesh] turned in, and his War Rider scout beacon is placed in the north Field of Strife crater.

Horde Horde Quest: [60P] Call of Air - Mulverick's Fleet