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Most often, a '''buff''' refers to a temporary beneficial spell or effect placed on a player. Buffs can range in effect from simple personal shields to buffs which augment almost every category of [[stats]] a given player may have for their race or class.
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| name = Shimmerscale Eel
 
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| image = Shimmerscale_Eel.jpg
 
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| level = 61-63
 
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| health = 3,200 - 3,300
 
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| faction = Combat
 
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| aggro = {{aggro|-1|-1}}
 
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| race = Eel
 
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| creature = Beast
 
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| location = [[Terokkar Forest]] {{coords|36.4|3.8|Terokkar Forest}}
 
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}}
 
   
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Buffs can be of two types: those that expire over time (simple buff like [[Arcane Intellect]]) and those that are dependent of the environment around you (like the AoE effect given by [[totem]]s).
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'''Shimmerscale Eel''' can be found in [[Terokkar Forest]] {{coords|36.4|3.8|Terokkar Forest}}.
 
   
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You can dismiss an active buff that expires over time by right-clicking on its icon.
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== Drops ==
 
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{| class="darktable sortable" style="text-align:center;"
 
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|-
 
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! style="text-align:left;" | [[Image:BattleMasterGossipIcon.png]]
 
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! Level
 
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! Type
 
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! Slot
 
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! Drop %
 
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|-
 
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| style="text-align:left" | [[Image:INV DataCrystal03.png|20px|Elemental Fragment]] {{loot|Poor|Elemental Fragment}} || 1 || [[Junk]] || || 80.85%
 
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|-
 
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| style="text-align:left" | [[Image:INV DataCrystal07.png|20px|Primordial Essence]] {{loot|Poor|Primordial Essence}} || 1 || [[Junk]] || || 18.76%
 
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|-
 
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| style="text-align:left" | [[Image:INV Elemental Mote Water01.png|20px|Mote of Water]] {{loot|Common|Mote of Water}} || 65 || [[Reagent]] || || 18.28%
 
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|-
 
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| style="text-align:left" | [[Image:INV Misc Fish 05.png|20px|Pristine Shimmerscale Eel]] {{loot|Common|Pristine Shimmerscale Eel}} || 1 || [[Quest Item|Quest]] || || 7.29%
 
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|}
 
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0.04% Chance of an [[Uncommon]] drop.<br />
 
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0.01% Chance of a [[poor]] drop.<br />
 
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Note: % drop chance was correct at the time the page was generated/created. This will not be updated.
 
   
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Most buffs do not stack with other similar buffs. One prominent exception is [[heal over time]] spells, heal over time spells from multiple characters and different heal over time spells from the same character (such as a druid's [[Regrowth]] and [[Rejuvenation]]) will stack with eachother.
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==External links==
 
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Buff can also be used as a verb, i.e. "to buff" means to apply buffs.
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Buff is also used to represent a change to a class or ability that makes it more effective or useful. It is the opposite of a [[nerf]].
  +
  +
==List of notable buffs obtained from other players==
  +
===By class===
  +
[[Death Knight]]:
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*[[Abomination's Might]] - attack power (percentile)
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*[[Horn of Winter]] - agility and strength
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*[[Hysteria]] - increased physical damage at the cost of health
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*[[Improved Icy Talons]] - melee haste
  +
  +
[[Druid]]:
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*[[Mark of the Wild]] - all attributes and resistances
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*[[Thorns]] - reflective damage for target
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*[[Innervate]] - short term mana regeneration for target
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  +
[[Hunter]]:
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*[[Aspect of the Pack]] - run speed
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*[[Aspect of the Wild]] - nature resistance
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*[[Trueshot Aura]] - attack power
  +
  +
[[Mage]]:
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*[[Arcane Brilliance]] - mana pool and spell power
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*[[Focus Magic]] - increased critical strike chance for target (Arcane talent)
  +
  +
[[Paladin]]:
  +
  +
*[[Paladin aura|Auras]] - Auras affect the Paladin's party/raid
  +
**[[Devotion Aura]] - increased armor
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**[[Retribution Aura]] - reflective damage
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**[[Concentration Aura]] - reduced loss of casting/channeling time from damage
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**[[Resistance Aura]] - Fire, Frost and Shadow resistance
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**[[Crusader Aura]] - increased mount speed
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*[[Blessing|Blessings]] - Blessings affect a target and it's party/raid members
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**[[Blessing of Might]] - increased attack power and mana regeneration
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**[[Blessing of Kings]] - all attributes and resistances
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*[[Hand (spell)|Hands]] - Hands are short term buffs, affect single targets
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**[[Hand of Protection]] - protection from physical attacks
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**[[Hand of Salvation]] - threat reduced over time
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**[[Hand of Freedom]] - immunity from movement impairing effects
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**[[Hand of Sacrifice]] - transfer of damage to the caster
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*Other
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**[[Beacon of Light]] - Direct heals from the casting Paladin also heal the Beacon for 50% of the healed amount if the target is within 60 yards. Not affected by LoS.
  +
  +
[[Priest]]:
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*[[Power Word: Fortitude]] - stamina for target/target's party
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*[[Power Infusion]] - short term increase in spell haste and reduction in mana cost of spells for the target
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*[[Shadow Protection]] - shadow resistance for target/target's party
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*[[Fear Ward]] - Causes the next fear effect cast on the target to have no effect.
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[[Rogue]]:
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*[[Tricks of the Trade]] - Redirects all threat caused by the rogue's attacks to the targeted raid member for 5 seconds, and increases their damage by 15% during this time.
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*[[Master Poisoner]] - Increase the critical hit chance of all attacks made against any target you have poisoned by 1,2,3%
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*[[Savage Combat]] - all physical damage caused to enemies you have poisoned is increased by 2,4%
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  +
[[Shaman]]:
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*[[Earth Shield]] - healing and reduced spell interruption from damage for target
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*[[Water Breathing]] - target can breathe under water
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*[[Water Walking]] - target can walk on water
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*[[Bloodlust]]/[[Heroism]] - Spell ranged and melee haste
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*[[Elemental Oath]] - increase spell crit chance
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*[[Unleashed Rage]] - increase attack power
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*[[Ancestral Healing]] - decrease target's physical damage
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*[[Totem (spell)|Totem]] - Most totems affect the Shaman's party and last up to 5 minutes. Some of the totems don't apply buffs, but pulse benefits periodically.
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**[[Strength of Earth Totem]] - strength & agility
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**[[Fire Resistance Totem]] - fire resistance
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**[[Frost Resistance Totem]] - frost resistance
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**[[Nature Resistance Totem]] - nature resistance
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**[[Windfury Totem]] - Increase melee haste
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**[[Flametongue Totem]] - additional spell power healing and damage
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**[[Stoneskin Totem]] - increase armor
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**[[Mana Spring Totem]] - mana regeneration
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**[[Totem of Wrath]] - spell power and crit chance
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**[[Wrath of Air Totem]] - spell haste
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**[[Grounding Totem]] - Redirects direct damage spell
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**[[Mana Tide Totem]] - short term mana regeneration
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**[[Healing Stream Totem]] - heals party
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**[[Earthbind Totem]] - Removes snares if talented
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**[[Tremor Totem]] - Removes fear, charm, and sleep
  +
  +
  +
  +
[[Warlock]]:
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*[[Unending Breath]] - underwater breathing for target
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*[[Demonic Pact]] - Adds a percentage of the Warlock's spell power to all party or raid members on minion crit
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*Imp
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**[[Blood Pact]] - stamina for Warlock's party or raid
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*Felhunter
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**[[Fel Intelligence]] - mana pool and mana regen
  +
  +
[[Warrior]]:
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*[[Battle Shout]] - agility and strength
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*[[Commanding Shout]] - stamina
  +
  +
  +
[[Consumable]]:
  +
*{{ability|Blessing of Forgotten Kings}} (from {{item|Drums of Forgotten Kings}} - Weaker version of {{ability|Greater Blessing of Kings}}, +8% to all stats, item is crafted by leatherworkers and usable by any level 80 character.
  +
*{{ability|Gift of the Wild}} (from {{item|Drums of the Wild}}) - Identical to druids' untalented max rank {{ability|Gift of the Wild}}, item is crafted by leatherworkers and usable by any level 80 character.
  +
*{{ability|Fortitude}} (from {{item|Runescroll of Fortitude}}) - Equivalent to untalented max rank {{ability|Prayer of Fortitude}}, item is crafted by scribse and usable by any level 80 character.
  +
  +
===By type===
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Similar buffs do not stack with eachother unless otherwise specified.
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==== Physical damage buffs ====
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;+Agility and Strength
  +
*Death Knight: [[Horn of Winter]]
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*Hunter: (Pet) [[Cat]]/[[Spirit Beast]]
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*Shaman: [[Strength of Earth Totem]]
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*Warrior: [[Battle Shout]]
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;10% Physical Haste
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*Death Knight: (Frost) [[Improved Icy Talons]]
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*Hunter: (Survival) [[Hunting Party]]
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*Shaman: [[Windfury Totem]]
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;4% Physical Vulnerability
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*Death Knight: (Frost) [[Brittle Bones]]
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*Hunter: (Pet) [[Ravager]]/[[Worm]]
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*Rogue: (Combat) [[Savage Combat]]
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*Warrior: (Arms) [[Blood Frenzy]]
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;10% Attack Power
  +
*Death Knight: (Blood) [[Abomination's Might]]
  +
*Hunter: (Marksmanship) [[Trueshot Aura]]
  +
*Paladin: [[Blessing of Might]]
  +
*Shaman: (Enhancement) [[Unleashed Rage]]
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;12% Armor Debuff
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*Druid: [[Faerie Fire]]
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*Hunter: (Pet) [[Raptor]]/[[Serpent]]
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*Rogue: [[Expose Armor]]
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*Warrior: [[Sunder Armor]]
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;30% Bleeding Damage increase
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*Druid: (Feral) [[Mangle]]
  +
*Hunter: (Pet) [[Hyena]]/[[Boar]]
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*Rogue: (Subtlety) [[Hemorrhage]]
  +
*Warrior: (Arms) [[Blood Frenzy]]
  +
  +
==== Universal buffs ====
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;5% Critical bonus
  +
*Druid: (Feral) [[Leader of the Pack]]
  +
*Hunter: (Pet) [[Devilsaur]]/[[Wolf]]
  +
*Rogue: (Subtlety) [[Honor Among Thieves]]
  +
*Shaman: (Elemental) [[Elemental Oath]]
  +
*Warrior: (Fury) [[Rampage]]
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  +
;5% Increased stats
  +
*Druid: [[Mark of the Wild]]
  +
*Hunter: (Pet) [[Shale Spider]]
  +
*Paladin: [[Blessing of Kings]]
  +
  +
;3% Increased damage
  +
*Hunter: (Beast Mastery) [[Ferocious Inspiration]]
  +
*Mage: (Arcane) [[Arcane Tactics]]
  +
*Paladin: (Retribution) [[Communion]]
  +
  +
;30% Haste
  +
*Hunter: (Pet) [[Core Hound]]
  +
*Mage: [[Time Warp]]
  +
*Shaman: [[Heroism]]/[[Bloodlust]]
  +
  +
==== Magic damage buffs ====
  +
  +
;8% Magic Damage taken debuff
  +
*Death Knight: [[Ebon Plaguebringer]]
  +
*Druid: (Balance) [[Earth and Moon]]
  +
*Hunter: (Pet) [[Dragonhawk]]/[[Wind Serpent]]
  +
*Rogue: (Assassination) [[Master Poisoner]]
  +
*Warlock: [[Curse of the Elements]]
  +
  +
;10% Spellpower
  +
*Mage: [[Arcane Brilliance]]/[[Dalaran Brilliance]]
  +
*Shaman: (Elemental) [[Totemic Wrath]]
  +
*Warlock: (Demonology) [[Demonic Pact]]
  +
  +
;5% Spell Haste
  +
*Druid: (Balance) [[Moonkin Form]]
  +
*Priest: (Shadow) [[Shadowform]]
  +
*Shaman: [[Wrath of Air Totem]]
  +
  +
;5% Spell Critical debuff
  +
*Mage: (Fire) [[Critical Mass]]
  +
*Warlock: [[Shadow and Flame]]
  +
  +
==== Mana buffs ====
  +
;Increased mana pool
  +
*Mage: [[Arcane Brilliance]]/[[Dalaran Brilliance]]
  +
*Warlock: (Pet) [[Felhunter]]
  +
  +
;Increased mana regeneration
  +
*Paladin: [[Blessing of Might]]
  +
*Warlock: (Pet) [[Felhunter]]
  +
  +
;[[Replenishment]]
  +
*Druid: (Restoration) [[Revitalize]]
  +
*Mage: (Frost) [[Enduring Winter]]
  +
*Paladin: (Retribution) [[Communion]]
  +
*Priest: (Shadow) [[Vampiric Touch]]
  +
*Warlock: (Destruction) [[Soul Leech]]
  +
  +
==== Survivability buffs ====
  +
;Increased health pool
  +
*Hunter: (Pet) [[Silithid]]
  +
*Priest: [[Power Word: Fortitude]]
  +
*Warlock: (Pet) [[Imp]]
  +
*Warrior: [[Commanding Shout]]
  +
  +
;Increased Armor
  +
*Paladin: [[Devotion Aura]]
  +
*Shaman: [[Stoneskin Totem]]
  +
  +
;Reduced physical damage
  +
*Priest: (Holy) [[Inspiration]]
  +
*Shaman: (Restoration) [[Ancestral Healing]]
  +
  +
;Increased resistances
  +
*Druid: [[Mark of the Wild]]
  +
*Hunter: [[Aspect of the Wild]] (Nature resistance)
  +
*Paladin: [[Resistance Aura]] (Shadow, Fire, and Frost resistance)
  +
*Priest: [[Shadow Protection]] (Shadow resistance)
  +
*Shaman: [[Elemental Resistance Totem]] or [[Glyph of Healing Stream Totem]] (Fire, Frost, and Nature resistance)
  +
  +
==List of notable buffs from environment==
  +
===[[Lordaeron's Blessing]]===
  +
Increases [[stamina]] by 5%.
  +
  +
'''Lasts:''' 30 min
  +
  +
'''How to get:''' Take control of the northpass tower in Eastern Plaguelands, click the altar that appears outside the door.
  +
  +
'''Notes:''' Persists in [[Scholomance]] and [[Stratholme]], and persisted in the original [[Naxxramas (original)|Naxxramas]].
  +
  +
===[[Fire Resist]]===
  +
Increases [[fire resistance]] by 83.
  +
  +
'''Lasts:''' 1 hour
  +
  +
'''How to get:''' [[Mind Control]] (either by the [[Priest]] spell or the [[Engineering]] device) a [[Scarshield Spellbinder]], found in [[Blackrock Spire]].
  +
  +
'''Notes:''' Sometimes the tooltip will say differing amounts of Fire Resistance, but the buff always provides 83 resistance. Stacks with [[Paladin aura]].
  +
  +
===[[Rallying Cry of the Dragonslayer]]===
  +
Increases critical chance of spells by 10%, melee and ranged by 5% and grants 140 attack power, for characters below level 61.
  +
  +
'''Lasts:''' 2 hours
  +
  +
'''How to get:''' When the head of {{NPC||Onyxia}} or {{NPC||Nefarian}} is returned the players located in (or nearby) [[Orgrimmar]] or [[Stormwind]] are buffed with this buff.
  +
  +
===[[Spirit of Zandalar]]===
  +
Increases all [[stat]]s for a value depending on level for 2 hours.
  +
  +
(''Old Effect: Increases movement [[speed]] by 10% and all [[stat]]s by 15% for 2 hours.'')
  +
  +
'''Duration:''' 2 hours ''(As of 1.11, this buff no longer persists through death)''
  +
  +
'''How to get:''' When the [[Heart of Hakkar]] is turned in to [[Molthor]] on [[Yojamba Isle]] as part of {{Quest|The Heart of Hakkar}} quest, players on the Isle and in [[Booty Bay]] will receive the buff.
  +
  +
===[[Warchief's Blessing]]===
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Blessing of the Warchief: Increases [[health]] by 300. 15% [[haste]] to [[melee]] attacks. 10 mana regen per tick.
  +
  +
'''Lasts:''' 1 hour
  +
  +
'''How to get:''' When the head of [[Rend Blackhand]] is returned after a player completes "For the Horde!", the end of the first part of the [[Onyxia]] prequest chain, all players located in [[Orgrimmar]] are buffed with this buff.
  +
  +
===Songflower Serenade===
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Increases critical strike rating and spell critical strike rating by 70 and all attributes by 15.
  +
  +
'''Lasts:''' 1 hour
  +
  +
'''How to get:''' [[Cenarion Plant Salve|Cleanse]] a [[Corrupted Songflower]] in [[Felwood]].
  +
  +
== Buffs, debuffs, and raid stacking in WotLK ==
  +
{{comment}}
  +
In the {{wotlk-inline}} expansion, buff stacking and whether buffs affected the raid versus only the party were significantly changed. Here is the official release of this change from Blizzard on the forums:
  +
  +
{{bluepost
  +
| poster = Vaneras
  +
| date = 2008-08-29 00:20:15
  +
| subject = Changes to Debuffs, Buffs, and Raid Stacking
  +
| body = With the release of patch 3.0.2 players will see a change in the way we allow buffs and debuffs to stack exclusively in a raid. For the most part, what this change means is that many buffs and debuffs that were previously allowed to stack together no longer can, and that many buffs and debuffs that only a single talent specialization could bring can now be brought by multiple different specializations. The philosophy behind this change shows up in many of the changes we have made in Wrath of The Lich King, such as when we made almost all buffs raid-wide. We want players to be able to form raids and parties based on who they want to play with, rather than who has the correct talents and abilities to min-max their raid performance.
  +
  +
<p>Raid composition will still matter to some extent, but without this change, it would have overwhelmed every other aspect of raid planning (as we added new capabilities to each of 30 different talent trees). You no longer need to rigidly control the melee/spellcaster balance of your raid, or make sure every group has all the critical buffing classes, etc. This change has many class balance implications. </p>
  +
  +
<p>'''IMPORTANT!''' Before we are done, we will thoroughly test the performance of every class. It should not be assumed that one class' current performance relative to others in beta is final. Some classes (and specializations) will need to be reduced in power and some increased. Many may feel the change has more impact on class X than class Y. We will address all of those concerns via our internal testing and community feedback. </p>
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  +
<p>There are thirty or so different categories into which buffs and debuffs fit. Here you will find a comprehensive list of the changes made broken down by category and which spells/talents are in that category. </p>
  +
  +
* Armor Debuff (Major): {{ability|Acid Spit}} (exotic Hunter pet), {{ability|Expose Armor}}, {{ability|Sunder Armor}}
  +
* Armor Debuff (Minor): {{ability|Faerie Fire}}, {{ability|Sting}} (Hunter pet), {{ability|Curse of Recklessness}}
  +
* Physical Vulnerability Debuff: {{ability|Blood Frenzy}}, (2nd Talent Spec TBA)
  +
* Melee Haste Buff: {{ability|Improved Icy Talons}}, {{ability|Windfury Totem}}
  +
* Melee Critical Strike Chance Buff: {{ability|Leader of the Pack}}, {{ability|Rampage}}
  +
* Attack Power Buff (Flat Add): {{ability|Battle Shout}}, {{ability|Blessing of Might}}
  +
* Attack Power Buff (Multiplier): {{ability|Abomination's Might}}, {{ability|Trueshot Aura}}, {{ability|Unleashed Rage}}
  +
* Ranged Attack Power Buff: {{ability|Hunter's Mark}} (only Hunters benefit, so no need to exclude against other class abilities)
  +
* Bleed Damage Increase Debuff: {{ability|Mangle}}, {{ability|Trauma}}
  +
* Spell Haste Buff: {{ability|Wrath of Air Totem}}
  +
* Spell Critical Strike Chance Buff: {{ability|Moonkin Aura}}, {{ability|Elemental Oath}}
  +
* Spell Critical Strike Chance Debuff: {{ability|Improved Scorch}}, {{ability|Winter's Chill}}
  +
* Increased Spell Damage Taken Debuff: {{ability|Ebon Plaguebringer}}, {{ability|Earth and Moon}}, {{ability|Curse of the Elements}}
  +
* Increased Spell Power Buff: {{ability|Focus Magic}}, {{ability|Improved Divine Spirit}}, {{ability|Flametongue Totem}}, {{ability|Totem of Wrath}}, {{ability|Demonic Pact}}
  +
* Increased Spell Hit Chance Taken Debuff: {{ability|Improved Faerie Fire}}, {{ability|Misery}}
  +
* Percentage Haste Increase (All Types): {{ability|Improved Moonkin Aura}}, {{ability|Swift Retribution}}
  +
* Percentage Damage Increase: {{ability|Ferocious Inspiration}}, {{ability|Sanctified Retribution}}
  +
* Critical Strike Chance Taken Debuff (All types): {{ability|Heart of the Crusader}}, {{ability|Totem of Wrath}}
  +
* Melee Attack Speed Slow Debuff: {{ability|Icy Touch}}, {{ability|Infected Wounds}}, {{ability|Judgements of the Just}}, {{ability|Thunderclap}}
  +
* Melee Hit Chance Reduction Debuff: {{ability|Insect Swarm}}, {{ability|Scorpid Sting}}
  +
* Healing Debuff: {{ability|Wound Poison}}, {{ability|Aimed Shot}}, {{ability|Mortal Strike}}, {{ability|Furious Attacks}}
  +
* Attack Power Debuff: {{ability|Demoralizing Roar}}, {{ability|Curse of Weakness}}, {{ability|Demoralizing Shout}}
  +
* Stat Multiplier Buff: {{ability|Blessing of Kings}}
  +
* Stat Add Buff: {{ability|Mark of the Wild}}
  +
* Agility and Strength Buff: {{ability|Strength of Earth Totem}}, {{ability|Horn of Winter}}
  +
* Stamina Buff: {{ability|Power Word: Fortitude}}
  +
* Health Buff: {{ability|Commanding Shout}}, {{ability|Blood Pact}}
  +
* Intellect Buff: {{ability|Arcane Intellect}}, {{ability|Fel Intelligence}}
  +
* Spirit Buff: {{ability|Divine Spirit}}, {{ability|Fel Intelligence}}
  +
* Damage Reduction Percentage Buff: {{ability|Grace}}, {{ability|Blessing of Sanctuary}}
  +
* Percentage Increase Healing Received Buff: {{ability|Tree of Life}}, {{ability|Improved Devotion Aura}}
  +
* Armor Increase Percentage Buff: {{ability|Inspiration}}, {{ability|Ancestral Healing}}
  +
* Cast Speed Slow: {{ability|Curse of Tongues}}, {{ability|Slow}}, {{ability|Mind-numbing Poison}}.
  +
  +
<p>In each category, you can only benefit from the most powerful spell granting that effect. For example, Fel Intelligence grants spirit and intellect, both weaker than Arcane Intellect and Divine Spirit. If a player has Fel Intelligence and receives a stronger Arcane Intellect buff, he will gain the intellect value from Arcane Intellect and the spirit value from Fel Intelligence. </p>
  +
  +
<p>In most cases, fully-talented players will have exactly equal power on the strength of these buffs and debuffs. Fel Intelligence is an example of where one ability is weaker than others. The buffs in the "Increased Spell Power Buff" category are also not all the same potency, as they scale and grow in radically different ways. In virtually every other case, however, the buffs are equal. This means, for example, that fully-talented Battle Shout and Blessing of Might now grant the exact same amount of attack power. </p>
  +
  +
<p>In addition to this change, we also needed to address the "mana battery" roles in a raid. The mana regeneration effect they grant is no longer limited to their own party, and it no longer depends on the amount of damage they deal. Each time they trigger the mana regeneration effect, 10 people in their raid group will receive a buff which causes them to regenerate 0.5% of their maximum mana each second. This buff, Replenishment, will be given preferentially to raid members with the lowest mana, but will re-evaluate which raid members receive it each time it is fired. Replenishment is provided by Shadow Priests, Survival Hunters, and Retribution Paladins. </p>
  +
  +
<p>Finally, we have modified Heroism and Bloodlust to affect the entire raid. However, all affected raid members will be unable to cast or benefit from Bloodlust/Heroism for 5 minutes. </p>
  +
  +
<p>Below you will find a list of the changes to abilities which exhibit new behavior regardless of the exclusive categories. The changes usually mean the old behavior was removed and replaced by the new behavior. Numbers listed are for maximally-talented versions. Here is that list of changes: </p>
  +
  +
* {{ability|Improved Scorch}}: Increases spell critical strike chance against the target.
  +
* {{ability|Winter's Chill}}: Also increases spell critical strike chance against the target.
  +
* {{ability|Elemental Oath}}: Grants 5% spell crital strike to raid members.
  +
* {{ability|Improved Moonkin Aura}}: Grants 3% haste of all types.
  +
* {{ability|Earth and Moon}}: Increases spell damage taken from all schools by 13% on the target.
  +
* {{ability|Misery}}: Causes spells cast at the target to have +3% spell hit.
  +
* {{ability|Shadow Weaving}}: Buffs only self.
  +
* {{ability|Improved Shadow Bolt}}: Buffs only self.
  +
* {{ability|Expose Weakness}}: Buffs only self.
  +
* {{ability|Shadow Embrace}}: Buffs only self.
  +
* {{ability|Blood Pact}}: Grants health instead of Stamina.
  +
* {{ability|Fel Intelligence}}: Has replacement ranks that grant flat values of Intellect and Spirit.
  +
* {{ability|Frost Aura}}: Excludes properly against all other resistance buffs.
  +
* {{ability|Grace}}: Reduces damage taken by target by 3%.
  +
* {{ability|Rampage}}: Increases melee and ranged critical strike chance by 5% for the raid.
  +
* {{ability|Improved Faerie Fire}}: No longer benefits melee and ranged hit chance, only spell hit.
  +
* {{ability|Hunter's Mark}}: No longer increases attack power bonus from attacks against the target.
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* {{ability|Improved Hunter's Mark}}: No longer grants melee attack power.
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* {{ability|Sting (Hunter pet)}}: Now acts as a minor armor debuff.
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* {{ability|Waylay}}: Attack speed reduction changed to 20%.
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* {{ability|Icy Touch}}: Only slows melee attack speed (not ranged or spell).
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* {{ability|Tree of Life}}: No longer grants healing based on spirit, grants 3% increased healing received to raid.
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* {{ability|Demonic Pact}}: Now buffs raid instead of debuffing monsters.
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* {{ability|Focus Magic}}: Now buffs raid instead of debuffing monsters.
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* {{ability|Totem of Wrath}}: Now grants a flat amount of spell damage, and all enemies in its radius have an increased chance of being struck by criticals.
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* {{ability|Heroism}}: Cannot be recast while caster has Exhausted debuff, and those with Exhausted debuff cannot be affected by it.
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* {{ability|Bloodlust}}: Cannot be recast while caster has Sated debuff, and those with Sated debuff cannot be affected by it.
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* {{ability|Vampiric Touch}}: Grants Replenishment mana regeneration buff to up to 10 raid members on dealing damage.
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* {{ability|Hunting Party}}: Grants Replenishment mana regeneration buff to up to 10 raid members on specified shots.
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* {{ability|Judgements of the Wise}}: Grants Replenishment mana regeneration buff to up to 10 raid members on Judging.
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| link = http://blue.cardplace.com/newcache/en/5640524782.htm
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}}
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==See also==
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*[[Debuff]]
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*[[Nerf]]
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*[[Healing]]
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*[[HoT]]
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*[[DD]]
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*[[DoT]]
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*[[Area of Effect]]
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*[[Utility]]
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== External links ==
 
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* [http://dwarfpriest.com/2008/09/09/raid-stacking-101/ Raid Stacking 101]
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{{elinks-NPC|18750}}
 
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* [http://raidcomp.mmo-champion.com/ MMO-Champion RaidComp]
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* [http://www.wowinterface.com/downloads/fileinfo.php?id=11031 InTheBuff] add-on
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[[Category:Eels]]
 
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[[Category:Terokkar Forest mobs]]
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[[Category:Game terms]]
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[[Category:Buffs| ]]

Revision as of 15:51, 28 January 2011

Most often, a buff refers to a temporary beneficial spell or effect placed on a player. Buffs can range in effect from simple personal shields to buffs which augment almost every category of stats a given player may have for their race or class.

Buffs can be of two types: those that expire over time (simple buff like Spell holy magicalsentry [Arcane Intellect]) and those that are dependent of the environment around you (like the AoE effect given by totems).

You can dismiss an active buff that expires over time by right-clicking on its icon.

Most buffs do not stack with other similar buffs. One prominent exception is heal over time spells, heal over time spells from multiple characters and different heal over time spells from the same character (such as a druid's Spell nature resistnature [Regrowth] and Spell nature rejuvenation [Rejuvenation]) will stack with eachother.

Buff can also be used as a verb, i.e. "to buff" means to apply buffs.

Buff is also used to represent a change to a class or ability that makes it more effective or useful. It is the opposite of a nerf.

List of notable buffs obtained from other players

By class

Death Knight:

Druid:

Hunter:

Mage:

Paladin:

Priest:

Rogue:

  • Ability rogue tricksofthetrade [Tricks of the Trade] - Redirects all threat caused by the rogue's attacks to the targeted raid member for 5 seconds, and increases their damage by 15% during this time.
  • Ability creature poison 06 [Master Poisoner] - Increase the critical hit chance of all attacks made against any target you have poisoned by 1,2,3%
  • Ability creature disease 03 [Savage Combat] - all physical damage caused to enemies you have poisoned is increased by 2,4%

Shaman:


Warlock:

Warrior:


Consumable:

By type

Similar buffs do not stack with eachother unless otherwise specified.

Physical damage buffs

+Agility and Strength
10% Physical Haste
4% Physical Vulnerability
10% Attack Power
12% Armor Debuff
30% Bleeding Damage increase

Universal buffs

5% Critical bonus
5% Increased stats
3% Increased damage
30% Haste

Magic damage buffs

8% Magic Damage taken debuff
10% Spellpower
5% Spell Haste
5% Spell Critical debuff

Mana buffs

Increased mana pool
Increased mana regeneration
Spell magic managain [Replenishment]

Survivability buffs

Increased health pool
Increased Armor
Reduced physical damage
Increased resistances

List of notable buffs from environment

Lordaeron's Blessing

Increases stamina by 5%.

Lasts: 30 min

How to get: Take control of the northpass tower in Eastern Plaguelands, click the altar that appears outside the door.

Notes: Persists in Scholomance and Stratholme, and persisted in the original Naxxramas.

Fire Resist

Increases fire resistance by 83.

Lasts: 1 hour

How to get: Spell shadow shadowworddominate [Mind Control] (either by the Priest spell or the Engineering device) a Scarshield Spellbinder, found in Blackrock Spire.

Notes: Sometimes the tooltip will say differing amounts of Fire Resistance, but the buff always provides 83 resistance. Stacks with Paladin aura.

Inv misc head dragon 01 [Rallying Cry of the Dragonslayer]

Increases critical chance of spells by 10%, melee and ranged by 5% and grants 140 attack power, for characters below level 61.

Lasts: 2 hours

How to get: When the head of Onyxia or Nefarian is returned the players located in (or nearby) Orgrimmar or Stormwind are buffed with this buff.

Ability creature poison 05 [Spirit of Zandalar]

Increases all stats for a value depending on level for 2 hours.

(Old Effect: Increases movement speed by 10% and all stats by 15% for 2 hours.)

Duration: 2 hours (As of 1.11, this buff no longer persists through death)

How to get: When the Inv misc gem bloodstone 02 [Heart of Hakkar] is turned in to Molthor on Yojamba Isle as part of The Heart of Hakkar quest, players on the Isle and in Booty Bay will receive the buff.

Spell arcane teleportorgrimmar [Warchief's Blessing]

Blessing of the Warchief: Increases health by 300. 15% haste to melee attacks. 10 mana regen per tick.

Lasts: 1 hour

How to get: When the head of Rend Blackhand is returned after a player completes "For the Horde!", the end of the first part of the Onyxia prequest chain, all players located in Orgrimmar are buffed with this buff.

Songflower Serenade

Increases critical strike rating and spell critical strike rating by 70 and all attributes by 15.

Lasts: 1 hour

How to get: Cleanse a Corrupted Songflower in Felwood.

Buffs, debuffs, and raid stacking in WotLK

In the Wrath-Logo-Small expansion, buff stacking and whether buffs affected the raid versus only the party were significantly changed. Here is the official release of this change from Blizzard on the forums:

2008-08-29 00:20 | Blizzard Entertainment Vaneras

With the release of patch 3.0.2 players will see a change in the way we allow buffs and debuffs to stack exclusively in a raid. For the most part, what this change means is that many buffs and debuffs that were previously allowed to stack together no longer can, and that many buffs and debuffs that only a single talent specialization could bring can now be brought by multiple different specializations. The philosophy behind this change shows up in many of the changes we have made in Wrath of The Lich King, such as when we made almost all buffs raid-wide. We want players to be able to form raids and parties based on who they want to play with, rather than who has the correct talents and abilities to min-max their raid performance.

Raid composition will still matter to some extent, but without this change, it would have overwhelmed every other aspect of raid planning (as we added new capabilities to each of 30 different talent trees). You no longer need to rigidly control the melee/spellcaster balance of your raid, or make sure every group has all the critical buffing classes, etc. This change has many class balance implications.

IMPORTANT! Before we are done, we will thoroughly test the performance of every class. It should not be assumed that one class' current performance relative to others in beta is final. Some classes (and specializations) will need to be reduced in power and some increased. Many may feel the change has more impact on class X than class Y. We will address all of those concerns via our internal testing and community feedback.

There are thirty or so different categories into which buffs and debuffs fit. Here you will find a comprehensive list of the changes made broken down by category and which spells/talents are in that category.

In each category, you can only benefit from the most powerful spell granting that effect. For example, Fel Intelligence grants spirit and intellect, both weaker than Arcane Intellect and Divine Spirit. If a player has Fel Intelligence and receives a stronger Arcane Intellect buff, he will gain the intellect value from Arcane Intellect and the spirit value from Fel Intelligence.

In most cases, fully-talented players will have exactly equal power on the strength of these buffs and debuffs. Fel Intelligence is an example of where one ability is weaker than others. The buffs in the "Increased Spell Power Buff" category are also not all the same potency, as they scale and grow in radically different ways. In virtually every other case, however, the buffs are equal. This means, for example, that fully-talented Battle Shout and Blessing of Might now grant the exact same amount of attack power.

In addition to this change, we also needed to address the "mana battery" roles in a raid. The mana regeneration effect they grant is no longer limited to their own party, and it no longer depends on the amount of damage they deal. Each time they trigger the mana regeneration effect, 10 people in their raid group will receive a buff which causes them to regenerate 0.5% of their maximum mana each second. This buff, Replenishment, will be given preferentially to raid members with the lowest mana, but will re-evaluate which raid members receive it each time it is fired. Replenishment is provided by Shadow Priests, Survival Hunters, and Retribution Paladins.

Finally, we have modified Heroism and Bloodlust to affect the entire raid. However, all affected raid members will be unable to cast or benefit from Bloodlust/Heroism for 5 minutes.

Below you will find a list of the changes to abilities which exhibit new behavior regardless of the exclusive categories. The changes usually mean the old behavior was removed and replaced by the new behavior. Numbers listed are for maximally-talented versions. Here is that list of changes:

  • Ability mage fierypayback [Improved Scorch]: Increases spell critical strike chance against the target.
  • Ability warlock burningembersblue [Flurry]: Also increases spell critical strike chance against the target.
  • Spell Shaman ElementalOath [Elemental Oath]: Grants 5% spell crital strike to raid members.
  • [Improved Moonkin Form]: Grants 3% haste of all types.
  • [Earth and Moon]: Increases spell damage taken from all schools by 13% on the target.
  • Misery: Causes spells cast at the target to have +3% spell hit.
  • [Shadow Weaving]: Buffs only self.
  • [Improved Shadow Bolt]: Buffs only self.
  • [Expose Weakness]: Buffs only self.
  • Spell shadow shadowembrace [Shadow Embrace]: Buffs only self.
  • Blood Pact: Grants health instead of Stamina.
  • Fel Intelligence: Has replacement ranks that grant flat values of Intellect and Spirit.
  • [Frost Aura]: Excludes properly against all other resistance buffs.
  • Spell holy hopeandgrace [Grace]: Reduces damage taken by target by 3%.
  • Ability warrior rampage [Rampage]: Increases melee and ranged critical strike chance by 5% for the raid.
  • [Improved Faerie Fire]: No longer benefits melee and ranged hit chance, only spell hit.
  • Ability hunter markedfordeath [Hunter's Mark]: No longer increases attack power bonus from attacks against the target.
  • [Improved Hunter's Mark]: No longer grants melee attack power.
  • Sting (Hunter pet): Now acts as a minor armor debuff.
  • Ability hunter traplauncher [Waylay]: Attack speed reduction changed to 20%.
  • Spell DeathKnight IceTouch [Icy Touch]: Only slows melee attack speed (not ranged or spell).
  • Tree of Life: No longer grants healing based on spirit, grants 3% increased healing received to raid.
  • [Demonic Pact]: Now buffs raid instead of debuffing monsters.
  • Spell Arcane StudentOfMagic [Focus Magic]: Now buffs raid instead of debuffing monsters.
  • Spell Fire TotemOfWrath [Totem of Wrath]: Now grants a flat amount of spell damage, and all enemies in its radius have an increased chance of being struck by criticals.
  • Ability Shaman Heroism [Heroism]: Cannot be recast while caster has Exhausted debuff, and those with Exhausted debuff cannot be affected by it.
  • Spell Nature BloodLust [Bloodlust]: Cannot be recast while caster has Sated debuff, and those with Sated debuff cannot be affected by it.
  • Spell Holy Stoicism [Vampiric Touch]: Grants Replenishment mana regeneration buff to up to 10 raid members on dealing damage.
  • Ability hunter huntingparty [Hunting Party]: Grants Replenishment mana regeneration buff to up to 10 raid members on specified shots.
  • Ability Paladin JudgementoftheWise [Judgements of the Wise]: Grants Replenishment mana regeneration buff to up to 10 raid members on Judging.

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See also

External links