Funphaze20834@legacy41541520 (talk | contribs) (added rank4, and bonus threat column) |
Funphaze20834@legacy41541520 (talk | contribs) (bc-inline change) |
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! Rank 1 |
! Rank 1 |
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− | | 6 Damage ||align="center"| 6 seconds ||align="center"| 12 ||align=" |
+ | | 6 Damage ||align="center"| 6 seconds ||align="center"| 12 ||align="left"| {{s|8}} ||align="center"| |
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! Rank 2 |
! Rank 2 |
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− | | 18 Damage ||align="center"| 6 seconds ||align="center"| 32 ||align=" |
+ | | 18 Damage ||align="center"| 6 seconds ||align="center"| 32 ||align="left"| {{gs|1|10}} ||align="center"| |
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! Rank 3 |
! Rank 3 |
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− | | 45 Damage ||align="center"| 6 seconds ||align="center"| 52 ||align=" |
+ | | 45 Damage ||align="center"| 6 seconds ||align="center"| 52 ||align="left"| {{gs|5|30}} ||align="center"| 180 |
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! Rank 4 |
! Rank 4 |
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− | | 63 Damage ||align="center"| 6 seconds ||align="center"| 64 ||align=" |
+ | | 63 Damage ||align="center"| 6 seconds ||align="center"| 64 ||align="left"| {{gs|5|40}}{{bc-inline}} ||align="center"| 230 |
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Revision as of 17:02, 5 April 2007
Overview
Shield Bash breaks any spell the target is currently casting and locks out any spell from that school of magic. It naturally requires having a shield equipped. For spell interruption while wielding two-handed weapons or dual wielding, see [Pummel]. Pummel and Shield bash are on the same cooldown timer, so although you can use Pummel with any weapon and shield combination in your hands, Shield Bash gives 6 seconds of spell squelching, compared to Pummel's 4 seconds.
Functionality
Shield bash costs 10 Rage, and has a cooldown of 12 seconds. This generally means that you can lock a caster out of certain schools of magic for all but 6 seconds. There is a Talent availible that can give you either a 50% or 100% chance of completely silencing the target for 3 seconds. Combined with [Charge] or [Intercept], not much should be able to stop you from silencing a caster. Shield bash used to be a 10 second cooldown skill like [Pummel]. But that is too powerful when comblined with Talent so they change it.
Tips and Tactics
This can be pretty useful while tanking. Interrupting a spellcasting mob usually results in them switching to melee attacks, which are generally not so painful (especially with a warrior's high armor) and also allows you to pull them back, out of sight of wandering mobs.
Shield Bash also has the advantage that it generates a lot of threat, almost as much as [Sunder Armor] does. (Edit: Does the extra threat generated by a shield bash occur every time it's used, or only if its use explicitly interrupts the target during spellcasting?)
Shield bash is the second spell-interrupt warriors have ( [Pummel] being the other one). Its use is therefore limited to spellcasters and shield-users. That said it is highly useful for casting mobs and should be used each time the mob is channeling a spell. With this skill you should be able to defeat a casting mob 1 on 1 and retain over 75% of your health. The damage done by shield damage is very low. Therefore increasing the rank of this skill is not important.
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