Ad blocker interference detected!
Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers
Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.
|Location||Western Terokkar Forest|
Shattrath City (aka Shrattrath), or the City of Light, is a major hub in Outland situated in the northwestern portion of Terokkar Forest. It is a capital-sized sanctuary city populated by ancient heroes and naaru. It is the first capital available to both sides.
Shattrath was once the largest Draenei city in Draenor, until a savage siege at the hands of the recently corrupted Orcs utterly destroyed it. Maraad is still traumatized by the atrocities that happened there.
Shattrath's ruins are maintained by the naaru known as the Sha'tar, who are centered at the Terrace of Light. Their ruler is A'dal. The lower city is flooded with refugees of all sorts from the various conflicts of Outland; naaru, draenei, blood elves, humans, orcs, high elves, dwarves, sporelings, ogres, arakkoa, goblins, ethereals, Mag'har orcs, Forsaken, trolls, gnomes, night elves, mo'arg, Broken draenei, and draenei Lost Ones can all be found in varying quantities within Shattrath. Shattrath used to have portals to all Azerothian capitals like Darnassus and Thunder Bluff, but they have disappeared in the wake of the Shattering (with the exception of the portals to Orgrimmar and Stormwind).
A player character can ally with either the Aldor or the Scryers. The Aldor are an ancient draenei priesthood working with the Sha'tar to battle the Burning Legion. The Scryers are a group of blood elves that broke away from Prince Kael'thas, and offered to assist the naaru of Shattrath. While both factions strive for a common goal, they find themselves at odds with each other for control of the city, and the naaru's favor.
When the Burning Legion turned the orcs against the draenei, the fiercest battle was fought [in Shattrath]. The draenei fought tooth and nail, but in the end the city fell. The city was left in ruins and darkness... until the Sha'tar arrived. The Sha'tar, or "born from light" are the naaru that came to Outland to fight the demons of the Burning Legion. They were drawn to the ruins of Shattrath City where a small remnant of the draenei priesthood conducted its rites inside a ruined temple. [...]
The priesthood, known as the Aldor, quickly regained its strength as word spread that the naaru had returned and reconstruction soon began. The ruined temple is now used as an infirmary for injured refugees. It wouldn't be long, however, before the city came under attack once again. This time, the attack came from Illidan's armies. A large regiment of blood elves had been sent by Illidan's ally, Kael'thas Sunstrider, to lay waste to the city. As the regiment of blood elves crossed [the] bridge, the Aldor's exarchs and vindicators lined up to defend the Terrace of Light.
But then the unexpected happened. The blood elves laid down their weapons in front of the city's defenders; their leader Voren'thal stormed into the Terrace of Light and demanded to speak to A'dal. As the naaru approached him, Voren'thal kneeled before him and uttered the following words: "I've seen you in a vision, naaru. My race's only hope for survival lies with you. My followers and I are here to serve you." The defection of Voren'thal and his followers was the largest loss ever incurred by Kael's forces. And these weren't just any blood elves. Many of the best and brightest among Kael's scholars and magisters had been swayed by Voren'thal's influence. The naaru accepted the defectors, who would be known as the Scryers.
The Aldor are followers of the light and forgiveness and redemption are values they understand. However, they found [it] hard to forget the deeds of the blood elves while under Kael's command. Many of the priesthood had been slain by the same magisters who now vowed to serve the naaru. They were not happy to share the city with former enemies. [..] The attacks against Shattrath continued, but the city did not fall, as you can see.
On the contrary, the naaru known as Xi'ri led a successful incursion into Shadowmoon Valley - Illidan's doorstep. There he continues to wage war on Illidan with the assistance of the Aldor and the Scryers. The two factions have not given up on their old feuds, though. Such is the animosity that they vie for the honor of being sent to assist the naaru there. Each day, that decision is made here by A'dal. The armies gather here to receive A'dal's blessing before heading to Shadowmoon.
The city now serves as the headquarters of the naaru and has areas set aside for the Scryers and Aldor factions.
Portals to Azeroth Edit
Before the opening of Dalaran in Wrath of the Lich King, Shattrath was the central hub of player activity because of its easy access to the other capitals of Azeroth, courtesy of Khadgar. It was not uncommon to see low-level characters wandering through this city, teleported or summoned there by a mage or warlock. Nowadays, however, Shattrath is relatively quiet.
The portals were located in the Terrace of Light, in each of the four alcoves in the center structure:
- North alcove: Alliance capitals -
Darnassus, Stormwind, Ironforge
- South alcove: Horde capitals -
Thunder Bluff, Orgrimmar, The Undercity
- East alcove: Burning Crusade capitals -
The Exodar(Alliance), Silvermoon,and off to the side Stormwind City (Alliance)
- West alcove: Sun's Reach Sanctum, Isle of Quel'Danas (Patch 2.4, after Shattered Sun Offensive: Phase 2)
In Warlords of Draenor EditThis section concerns content exclusive to Warlords of Draenor.
In Cataclysm EditThis section concerns content exclusive to Cataclysm.
The portals from Shattrath were removed in Cataclysm and replaced by class trainers,  but restored the portals to Orgrimmar and Stormwind around Patch 4.1. Blizzard also added auctioneers to Aldor and Scryer banks in Patch 4.0.3a.
The city is divided into four major sections on different levels, separated by lifts or stairs.
- Terrace of Light (central area and seat of the Sha'tar faction)
- Bank (Aldor bank is northwest, Scryers' is southeast)
- Scryer's Tier (elevated area and seat of the Scryers faction)
- Aldor Rise (uppermost area and seat of the Aldor faction)
- Lower City (lowermost area and seat of the Lower City faction)
- World's End Tavern (northeastern area)
Notable residents Edit
- Main article: Shattrath City NPCs
- Khadgar: Located in the Sanctum of Light, in the very middle of Shattrath.
- A'dal: Located in the Sanctum of Light, in the middle of Shattrath along with Khadgar.
- Griftah: He is selling 'wonderful trinkets' on the Southern side of Shattrath, in Lower City.
- Tobias the Filth Gorger: He is awaiting adventurers to bring him delicous treats in the Southern parts of Lower City.
- Cro Threadstrong: He is yelling at the Fruit-Vendor in the Southern bazaars of Lower City.
- Grok: He is looking for people to help the Blade's Edge Mountain ogres(While sneaking a couple apples in, of course.) beside the Fruit-Vendor in the Southern parts of Lower City.
- Adam Eternum: He is awaiting brave and mighty heroes to come to the aid of the Arathi Basin next to the other Battlemasters on the Western side of Lower City. He is along side his trusted Battle-Tiger and his side-kick, Oric Coe.
- Keldor the Lost: He is in the South-Western side of the Lower City seeking assistance in finally getting Adam Eternum once and for all!
- Ernie Packwell: The Trades goods vendor and cult figure.
Both Horde and Alliance players start as Neutral (0/3000) with the Sha'tar, the faction of naaru which rule the city, the Aldor, and the Scryers. The Aldor and the Scryers are at odds with each other. Doing quests for one faction will simultaneously raise your reputation with the questgiver's faction and lower your reputation with the opposing faction.
Khadgar gives you a quest (Allegiance to the X) that will give you a free 3500 rep with the faction of your choice (and -3850 faction with the opposing group) sending you to friendly with the faction you chose and hostile with the other. The Aldor have many Shadow Resistance patterns on sale for crafters while the Scryers have many Arcane Resistance patterns. (Updated as of the 10/09/06 beta patch)
Blood elves and draenei who complete this quest find themselves merely at Neutral status if they choose the opposite racial faction (blood elves choosing Aldor, for example). Furthermore, the opposite racial faction will be hostile by default (even if it is not listed on the reputation pane yet), so draenei players should not attempt to enter the Scryer's Tier unless they have already picked allegiance to that faction (and vice versa).
Quests that give reputation with Aldor or Scryer also often give gain with the Sha'tar. This gain does not show in the chat log, but can be confirmed in the reputation panel.
Reputation gains with Aldor correspond with a 10% greater loss of reputation with Scryers.
Reputation gains with Scryer correspond with a 10% greater loss of reputation with Aldor.
| ||250 (25)||x10|
| ||250 (25)||x10|
- Comparison of Aldor and Scryer rewards for help choosing between Aldor or Scryer
Ironforge(Removed prior to release of Cataclysm) Darnassus(Removed prior to release of Cataclysm) The Exodar(Removed prior to release of Cataclysm) Thunder Bluff(Removed prior to release of Cataclysm) The Undercity(Removed prior to release of Cataclysm) Silvermoon City(Removed prior to release of Cataclysm)
- Main article: Shattrath City quests
- See also: Shattrath City questing guide
Notes, tips and additional info Edit
- Before Wrath and Dalaran, setting your Hearthstone to Shattrath was very advisable, since it had portals to all major cities. Dalaran has later replaced Shattrath as the major city, since it has wrath-level vendors, quests, quatermasters and, last but not least, portal to Caverns of Time.
- Source: GamePro - Update: World of Warcraft: The Burning Crusade (page 3 of 3)
- Source: allakhazam - First Look at Shattrath City
- Shattrath is probably taken from an Arabic word, which means "sacred". It is associated with Masjidil Haram in Mecca.
- Its layout (circular, with a crystalline object/entity in the center, an open shaft in the ceiling, niches/balconies around) is similar to the Castle in "Dark Crystal", a movie the neighboring Skettis race is also based on.