Classes | |||||||||||||
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Class races | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Quests | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Abilities | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Trainers | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Armor sets | D K | D H | Dr | Ev | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Useful macros | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Class Halls | D K | D H | Dr | - | Hu | Ma | Mo | Pa | Pr | Ro | Sh | W l | W r |
Hunters are light, fast warriors that shun the heaviest armor. Their agility and training afford them many defensive maneuvers and the use of a large variety of weapons. To survive in the wild, Hunters have learned to be the masters of deadly shots with bow or gun, as well as expert trappers. Their swiftness and expertise with ranged weapons is a sight to be seen. And their abilities only further the effectiveness of such weapons.
Abilities tables
The Hunter can purchase abilities, obtain new abilities by gaining them as a natural course of the game mechanics, or learn them from their class trainer. Pet abilities are learned from special talent trees.
Click on a given ability's name and you will be taken to a page with more in-depth information about that ability.
Trainable abilites
Icon | Ability | Min Level | Range | Tree | Description |
---|---|---|---|---|---|
[Auto Shot] | Starts with | 5 - 40 yards | Marksmanship | Automatically shoots the target until cancelled. (Instant) | |
[Arcane Shot] | Starts with | 40 yards | Marksmanship | An instant shot that causes weapon damage plus [ 19% of RAP + 252 ] as arcane damage. (25 Focus, Instant) | |
File:Ability Hunter BeastCall.png | Call Pet 1 | Starts with | Self Only | Beast Mastery | Summons your first pet to you. (Instant) |
[Revive Pet] | Starts with | Self only | Beast Mastery | Revive your pet, returning it to life with 15% of its base health. (10 sec cast) | |
[Steady Shot] | 3 | 5 - 40 yards | Marksmanship | A steady shot that causes weapon damage plus [ 10% of RAP + 280 ]. Generates 9 Focus. (1.5 sec cast) | |
[Track Beasts] | 4 | Self Only | Survival | Shows the location of all nearby beasts on the minimap. (Instant) | |
[Raptor Strike] | 6 | 5 yards | Survival | An attack that instantly deals X melee damage. (Instant, 6 sec cooldown) | |
[Concussive Shot] | 8 | 5 - 40 yards | Marksmanship | Dazes the target, slowing movement speed by 50% for 4 sec. (Instant, 5 sec cooldown) | |
[Tame Beast] | 10* | 30 yards | Beast Mastery | Begins taming a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. Once tamed, the beast will be very unhappy and disloyal. Try feeding the pet immediately to make it happy. (Channeled) *Rewarded from Taming the Beast. | |
[Kill Command] | 10 | 100 yards | Beast Mastery | Give the command to kill, causing your pet to instantly inflict [ 21% of RAP + 772.27 ] damage to its target. Your Pets happiness increases the damage done. The pet must be in combat and within 5 yards of the target to Kill Command. (40 Focus, Instant, 6 sec cooldown) | |
[Feed Pet] | 10* | 10 yards | Beast Mastery | Feed your pet the selected item. Feeding your pet increases happiness. Using food close to the pet's level will have a better result. (Instant, 10 sec cooldown) *Rewarded from Taming the Beast. | |
[Dismiss Pet] | 10* | 10 yards | Beast Mastery | Temporarily sends this pet away. You can call it back later. (Instant, 2 sec cast) *Rewarded from Taming the Beast. | |
[Beast Lore] | 10 | 40 yards | Beast Mastery | Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal whether or not the creature is tameable and what abilities the tamed creature has. (Instant) | |
[Serpent Sting] | 10 | 5 - 40 yards | Survival | Causes [ 40% of RAP + 2301.1 ] Nature damage over 15 sec. (25 Focus, Instant) | |
[Aspect of the Hawk] | 12 | Self Only | Beast Mastery | The hunter takes on the aspects of a hawk, increasing ranged attack power by X. Only one Aspect can be active at a time. (Instant) | |
[Wing Clip] | 12 | 5 yards | Survival | Maims the enemy, reducing the target's movement speed by 50% for 10 sec. (Instant) | |
Track Humanoids | 12 | Self Only | Survival | Shows the location of all nearby humanoids on the minimap. (Instant) | |
[Disengage] | 14 | Self Only | Survival | You attempt to disengage from combat, leaping backwards. Can only be used while in combat. (Instant, 25 sec cooldown) | |
[Hunter's Mark] | 14 | 100 yards | Marksmanship | Places the Hunter's Mark on the target, increasing the ranged attack power of all attackers against that target by X. In addition, the target of this ability can always be seen by the hunter whether it stealths or turns invisible. The target also appears on the mini-map. Lasts for 5 min. (Instant) | |
File:Ability GolemStormBolt.png | [Scatter Shot] | 15 | 20 yards | Survival | A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used. (Instant, 30 sec cooldown) |
File:Ability Hunter EagleEye.png | [Eagle Eye] | 16 | Unlimited | Beast Mastery | Zooms in the hunter's vision. Only usable outdoors. Lasts 1 min. (Channeled) |
File:Ability Hunter MendPet.png | [Mend Pet] | 16 | 45 yards | Beast Mastery | Heals your pet for X health over 10 sec. (Instant) |
File:Ability Hunter BeastCall.png | Call Pet 2 | 18 | Self Only | Beast Mastery | Summons your second pet to you. (Instant) |
[Track Undead] | 18 | Self Only | Survival | Shows the location of all nearby undead on the minimap. (Instant) | |
[Immolation Trap] | 22 | Self Only | Survival | Place a fire trap that will burn the first enemy to approach for X Fire damage over 15 sec. Trap will exist for 1 min. (Instant, 30 sec cooldown) | |
[Aspect of the Cheetah] | 24 | Self Only | Beast Mastery | The hunter takes on the aspects of a cheetah, increasing movement speed by 30%. If the hunter is struck, he or she will be dazed for 4 sec. Only one Aspect can be active at a time. (Instant) | |
[Multi-Shot] | 24 | 5 - 35 yards | Marksmanship | Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 55% of weapon damage. (40 Focus, Instant) | |
[Track Hidden] | 24 | Self Only | Survival | Greatly increases stealth detection and shows hidden units within detection range on the minimap. (Instant) | |
[Freezing Trap] | 26 | Self Only | Survival | Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 1 min. Any damage caused will break the ice. Trap will exist for 1 min. (Instant, 30 sec cooldown) | |
[Feign Death] | 32 | Self Only | Survival | Feign death which may trick enemies into ignoring you. Lasts up to 6 min. (Instant, 30 sec cooldown) | |
[Track Elementals] | 34 | Self Only | Survival | Shows the location of all nearby elementals on the minimap. (Instant) | |
[Tranquilizing Shot] | 35 | 5 - 35 yards | Marksmanship | Attempts to remove 1 Enrage and 1 Magic effect from an enemy target. (35 Focus, Instant) | |
[Kill Shot] | 35 | 5-45 yards | Marksmanship | You attempt to finish the wounded target off, firing a long range attack dealing 150% weapon damage plus [ 30% of RAP + 362 ]. Kill Shot can only be used on enemies that have 20% or less health. (Instant, 10 sec cooldown) | |
File:Ability Druid Cower.png | [Scare Beast] | 36 | 30 yards | Beast Mastery | Scares a beast, causing it to run in fear for up to 20 sec. Damage caused may interrupt the effect. Only one beast can be feared at a time. (25 Focus, 1.5 sec cast) |
[Track Demons] | 36 | Self Only | Survival | Shows the location of all nearby demons on the minimap. (Instant) | |
[Flare] | 38 | 30 yards | Marksmanship | Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec. (Instant, 20 sec cooldown) | |
[Explosive Trap] | 38 | Self Only | Survival | Place a fire trap that explodes when an enemy approaches, causing X Fire damage and burning all enemies for Y additional Fire damage over 20 sec to all within 10 yards. Trap will exist for 1 min. (Instant, 30 sec cooldown) | |
[Widow Venom] | 40 | 40 yards | Beast Mastery | A venomous shot that reduces the effectiveness of any healing taken by 25% for 30 sec. (15 Focus, Instant) | |
File:Ability Hunter BeastCall.png | Call Pet 3 | 42 | Self Only | Beast Mastery | Summons your third pet to you. (Instant) |
[Track Giants] | 46 | Self Only | Survival | Shows the location of all nearby giants on the minimap. (Instant) | |
[Ice Trap] | 46 | Self Only | Survival | Place a frost trap that creates an ice slick around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% while in the area of effect. Trap will exist for 1 min. (Instant, 30 sec cooldown) | |
[Trap Launcher] | 48 | Self Only | Survival | When used, your next Trap can be launched to a target location within 40 yards. (30 Focus, Instant) | |
[Distracting Shot] | 52 | 5 - 35 yards | Marksmanship | Distracts the target to attack you, but has no effect if the target is already attacking you. Lasts 6 sec. (Instant, 8 sec cooldown) | |
[Track Dragonkin] | 52 | Self Only | Survival | Shows the location of all nearby dragonkin on the minimap. (Instant) | |
[Rapid Fire] | 54 | Self Only | Marksmanship | Increases ranged attack speed by 40% for 15 sec. (Instant, 5 min cooldown) | |
[Aspect of the Pack] | 56 | Self Only | Beast Mastery | The hunter and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed for 4 sec. Only one Aspect can be active at a time. (Instant) | |
File:Ability Hunter BeastCall.png | Call Pet 4 | 62 | Self Only | Beast Mastery | Summons your fourth pet to you. (Instant) |
[Aspect of the Wild] | 64 | Self Only | Beast Mastery | The hunter, group and raid members within 30 yards take on the aspect of the wild, increasing Nature resistance by [ Level 1-70 : (Level) / Level 71-80 : (Level + 5 * (Level - 70)) / Level 81 or above : (Level + 5 * (Level - 70) + 7 * (Level - 80)) ]. Only one Aspect can be active at a time. (Instant) | |
[Snake Trap] | 66 | Self Only | Survival | Place a nature trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 1 min. (Instant, 30 sec cooldown) | |
[Master's Call] | 74 | 25 yards | Beast Mastery | Your pet attempts to remove all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune to all such effects for 4 sec. (Instant, 1 min cooldown) | |
[Misdirection] | 76 | 100 yards | Survival | The current party or raid member targeted will receive the threat caused by your next damaging attack and all actions taken for 4 sec afterwards. Transferred threat is not permanent, and will fade after 30 sec. (Instant, 30 sec cooldown) | |
[Deterrence] | 78 | Self only | Survival | When activated, increases parry chance by 100%, reduces the chance ranged attacks will hit you by 100% and grants a 100% chance to deflect spells. While Deterrence is active, you cannot attack. Lasts 5 sec. (Instant, 2 min cooldown) | |
[Cobra Shot] | 81 | 40 yards | Survival | Deals weapon damage plus X in the form of Nature damage and increases the duration of your Serpent Sting on the target by 6 sec. Generates 9 Focus. (1.5 cast time) | |
Call Pet 5 | 82 | Self only | Beast Mastery | Summons your fifth pet to you. (Instant) | |
[Aspect of the Fox] | 83 | Self only | Beast Mastery | The hunter takes on the aspects of a fox, allowing you to shoot Steady Shot and Cobra Shot while moving and causing you to gain 2 Focus whenever you receive a melee attack.(Instant, 1 sec cooldown) | |
[Camouflage] | 85 | Self only | Survival | You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also reduces the range at which enemy creatures can detect you, and provides stealth while stationary.
You can lay traps while camouflaged, but any damage done by you or your pet will cancel the effect. Cannot be cast while in combat. Lasts for 1 min. |
Talent abilities
Beast Mastery
Icon | Ability | Min Points | Description |
---|---|---|---|
File:Ability Devour.png | [Intimidation] | Beast Mastery Primary | Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec. (Instant, 1 min cooldown) |
[Fervor] | Beast Mastery 10 | Instantly restores 50 Focus to you and your pet. (Instant, 2 min cooldown) | |
[Focus Fire] | Beast Mastery 10 | Consumes your Pets Frenzy effect, restoring 4 Focus to your pet and increasing your ranged haste by 3% for each Frenzy stack consumed. Lasts for 15 sec. (Instant, 15 sec cooldown) | |
File:Ability Druid FerociousBite.png | [Bestial Wrath] | Beast Mastery 20 | Send your pet into a rage causing 50% additional damage for 10 sec. The beast does not feel pity or remorse or fear and it cannot be stopped unless killed. (Instant, 2 min cooldown) |
Marksmanship
Icon | Ability | Min Points | Description |
---|---|---|---|
[Aimed Shot] | Marksmanship Primary | A powerful aimed shot that deals ranged weapon damage plus X. (50 Focus, 3 sec cast) | |
[Silencing Shot] | Marksmanship 10 | A shot that silences the target for 3 sec. Non-player victim spellcasting is also interrupted for 3 sec. (Instant, 20 sec cooldown) | |
[Readiness] | Marksmanship 20 | When activated, this ability immediately finishes the cooldown on all Hunter abilities. (Instant, 3 min cooldown) | |
[Chimera Shot] | Marksmanship 30 | An instant shot that causes ranged weapon damage plus X, refreshing the duration of your Serpent Sting and healing you for 5% of your total health. (50 Focus, Instant, 10 sec cooldown) |
Survival
Icon | Ability | Min Points | Description |
---|---|---|---|
[Explosive Shot] | Survival Primary | You fire an explosive charge into the enemy target, dealing X Fire damage. The charge will blast the target every second for an additional 2 sec. (50 Focus, Instant, 6 sec cooldown) | |
[Counterattack] | Survival 10 | A strike that becomes active after parrying an opponent's attack. This attack deals X damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried. (Instant, 5 sec cooldown) | |
[Wyvern Sting] | Survival 20 | A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes X Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time. (35 Focus, Instant, 1 min cooldown) | |
[Black Arrow] | Survival 30 | Fires a Black Arrow at the target, dealing X Shadow damage over 15 sec. Black Arrow shares a cooldown with other Fire Trap spells. (35 Focus, Instant, 30 sec cooldown) |
See also
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