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Sethekk Halls
Seth, Sethekk
File:Auchindoun Graphic.jpg
Sethekk Halls loading graphic
Location Auchindoun, Terokkar Forest
Race(s) File:IconSmall Arakkoa Small.gif Arakkoa
End boss Talon King Ikiss
Advised level 67-69
Player limit 5
Key Heroic Mode: [Auchenai Key]
Bosses

Darkweaver Syth
Anzu (heroic)
Talon King Ikiss

(lore)
(lore)
(lore)

Other Auchindoun instances
Sethekk Halls

Sethekk Halls entrance

Sethekk Halls is a wing of the Auchindoun instance. It's geared for 5 level 67-69 players (although it will appear in the LFG menu for level 66 characters). The entrance is on the east side of the Ring of Observance. It is populated by renegade arakkoa and led by the insane Talon King Ikiss. It should take about 90-120 minutes to complete.

History

Auchindoun is a former draenei holy site and Horde fortress in the middle of the Bone Wastes, in Outland's Terokkar Forest. It was a holy ground for Draenei burial until the Shadow Council took over, summoned an extremely powerful demon as old as time itself, and destroyed half of Terokkar Forest in the process. Different factions now vie for power in this magical spot: Ethereals suck the arcane energy from the Mana-Tombs, the Burning Legion harvests souls inside the Auchenai Crypts, Arakkoa zealots work dark magic in the Sethekk Halls, and the Shadow Council plots its domination of Outland from within the Shadow Labyrinth.

Sethekk Halls is a wing of the Auchindoun instance. The entrance is on the east side of the Ring of Observance. It is populated by renegade arakkoa and led by the insane Talon King Ikiss, who also carries the Inv misc key 02 [Shadow Labyrinth Key] for the Shadow Labyrinth. The Sethekk are renegades who broke away from Skettis at the insistence of Ikiss and Darkweaver Syth, and believe themselves to be the true servants of the mysterious master of all arakkoa. When Auchindoun exploded due to the summoning of Murmur in the Shadow Labyrinth, Ikiss and Syth led their followers to Auchindoun, believing this to be a sign of their master's return. There they remain, still searching for the master in the temple's ruins.

Walkthrough

Group and Level Guidance

Crowd Control is essential for this instance. Two classes with CC is a necessity for any smooth run and three CC classes is recommended. Many of the enemies in this instance are beasts, thus, Druids (Spell nature sleep [Hibernate]) are valuable additions for CC. Priests can also use their Spell nature slow [Shackle Undead] spell since many of the groups contain one or more undead.

The last boss is a lot easier with a secondary healer and an arcane mage or a warlock. Druids are possibly the best tank for this instance, due to their innate advantages against the final boss (Feral charge, immunity to polymorph, and healing).

Preparation for the instance

Dungeon Denizens

Bosses

  • Darkweaver Syth - Syth's primary special ability is that he summons a group of four elemental minions of various elements at each of 90%, 55%, and 10% health. These do substantial damage but are non-elites that are easy to destroy. The surest strategy is to pause to kill each set of elementals as it appears, as the party will have a hard time surviving the dozen elementals that will otherwise accumulate. The final set of four elementals may be ignored to concentrate on Syth as they despawn on Syth's death.
  • Talon King Ikiss - Ikiss will periodically blink to a different party member and begin casting his arcane explosion, a five second uninterruptable AoE spell that does approximately 4000 damage. A raid message will appear saying that he's focusing his arcane energies. When this happens, the best technique is to use the cast time for everyone to run behind the nearest pillar. You should wait until after he blinks before hiding, however, or he'll just blink behind the pillar with you. It can be useful for the tank to create a macro to warn the party of the blink so everyone can hide promptly. Ikiss will also cast Spell nature polymorph [Polymorph] on random party members.
  • Anzu - Anzu (sometimes called the Raven God) is a summoned boss in Heroic Sethekk Halls, which must be killed for the Druid Ability druid flightform [Swift Flight Form] quest. Summons adds twice during the fight, has a random targeted cyclone debuff and a random targeted debuff which will cause you to lose mana on spellcast. A druid healer can keep on heal over time spells on spawned statues for extra buffs.

See the individual boss pages for more detailed information and strategies.

Trash Mobs and Abilities

Creature Name Abilities and notes Heroic Mode
Avian Darkhawk (beast) Ability warrior charge [Charge] (non-elite creature) Vulnerable to Crowd Control.
Avian Ripper (beast) Flesh Rip (physical damage DoT) Vulnerable to Crowd Control.
Avian Warhawk (beast) Ability warrior charge [Charge], Ability warrior cleave [Cleave], Carnivorous bite (physical dot)
Cobalt Serpent (beast) Wing buffet, Spell nature chainlightning [Chain Lightning] and Frostbolt Hits really hard on plate and Chain Lightning has to be avoided by spreading out. Immune to Hibernate. Tank can turn this around away from range group to avoid Chain Lightning and being blast back into the rest of the party.
Sethekk Guard Thunderclap (~ 1.7k damage) and Ability warrior sunder [Sunder Armor] Immune to Crowd Control in Heroic Mode, can be kited, stunned or damage from 2 guards can be healed through. Cannot be Mind Controlled in Heroic Mode.
Sethekk Initiate Magic Reflection (reflects spells for a few secs) Vulnerable to CC, although the shield can cause problems. Cannot be Mind Controlled in Heroic Mode.
Sethekk Oracle Spell nature faeriefire [Faerie Fire] and Arcane Lightning (chain lightning with a Ability priest silence [Silence] debuff ) Healer/dispeller should stand at distance from group to avoid chain Arcane Lightning. Mind Controllable in Heroic Mode.
Sethekk Prophet Spell shadow possession [Fear]. Upon his death Sethekk Prophet spawns an untargetable ghost that slowly follows a group member and hits for 800-2500 shadow damage, similar to the ones in Sunken Temple and Zul'Gurub. Fear is magic and can be dispelled. Vulnerable to polymorph, and Immune to Mind Control.
Sethekk Ravenguard Blood Thirst and Howling Shriek (reduces attacking power and movement speed) Each Ravenguard hits very hard (2400-3500 on plate) and rapidly. Two can destroy a fine tank in a few seconds. Immune to Crowd Control in Heroic Mode but can be kited, snared, or stunned. Damage from 2 guards can be healed through if you are confident in your tank and healers. Enrage on the death of another Ravenguard. Cannot be Mind Controlled in Heroic Mode.
Sethekk Shaman Summon Voidwalker ( Voidwalker casts Earth Shock ) Vulnerable to most CC, immune to Mind Control.
Sethekk Talon Lord Talon of Justice (stun, magic effect), Shield of Revenge (dazed, magic effect) Immune to Mind Control.
Time-Lost Controller (*) (undead) Shrink (curse - reduces stamina and intellect for a few minutes) and Control Totem (mind controls a random party member for as long as the totem is up, the charm effect can be removed with paladin bubble or Will of the Forsaken (undead racial) which redirects the totem to a new target.) Immune to CC
Time-Lost Scryer (*) (undead) Spell holy flashheal [Flash Heal] and Spell nature starfall [Arcane Missiles] Vulnerable to Crowd Control.
Time-Lost Shadowmage (*) (undead) Curse of the Dark Talon (-50 stamina and +50 damage taken) Series of channeled shadowbolts can take 5K+ health in few seconds. Careful when Shadowmage targets someone. Curse is enhanced as well.
  • Note (*): Some mobs such as the Time-Lost Scryer, Time-Lost Shadowmage, and Sethekk Prophet have a buff called "Arcane Destruction" which increases spell damage by 150. The buff is stealable by the level 70 mage skill, Spellsteal.

Loot

See Sethekk Halls loot.

Reputation

Killing mobs in the Sethekk Halls grants Lower City reputation up to Template:Exalted.

Prior to Patch 2.3 the mobs only gave rep up to Template:Honored in non-heroic mode.

  • Trash mobs: 9 reputation (Heroic Mode: 15)
  • Avian Rippers: 1 reputation (Heroic Mode: 2)
  • Bosses: 90 reputation (Heroic Mode: 250)
  • Full clear: about 1250 reputation

Maps

Sethekk Halls Map

Sub-Regions

Veil Sethekk · Halls of Silence · Halls of Mourning

Quests

Videos

Alliance All Heroic Boss Fights

External links

Template:Auchindoun Wings

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