m (→External links: clean up, replaced: wowwiki.com/WoWWiki: → wowpedia.org/Wowpedia:) |
Catbeef9083@legacy41530270 (talk | contribs) m (Sorry to dash the optimism, but if it turns out they do squeeze in the maw - feel free to put it back ;)) |
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+ | {{Raid dungeons}} |
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− | {{questbox |
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+ | :''"Leading a raid can be like herding cats, but by the graces, they're your cats."'' |
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− | | name= Araj's Scarab (Alliance) |
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+ | :—Stylean Silversteel, TCG |
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− | | faction= Alliance |
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− | | level= 60 |
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− | | levelreq = 55 |
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− | | type= Group |
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− | | category = Western Plaguelands |
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− | | start = [[Alchemist Arbington]] |
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− | | end = [[Alchemist Arbington]] |
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− | | experience = 4950 EXP |
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− | | rewards = |
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− | | previous = {{quest|Fire Plume Forged (Alliance)|Fire Plume Forged}} |
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− | | next = {{quest|The Key to Scholomance (Alliance)|The Key to Scholomance}} |
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− | | id = 5803 |
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− | }} |
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− | '''Araj's Scarab''' is part of {{questchain|The Key to Scholomance}} quest chain. |
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+ | '''Raids''' [[group]]s are a way to have [[parties]] of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players. The terms "raid" and "raiding" primarily and traditionally refer to [[PVE]] raid-specific instances and zones. As party [[leader]], a player can convert their group into a raid group by accessing the "Social" Panel, selecting "Raid", and choosing "Convert Group to Raid." From then on, any new players invited to the group will join the raid group (up to a maximum of 40). This requires at least 2 people (IE a party). A person alone cannot form a raid group. |
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− | == Objectives == |
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− | Destroy [[Araj the Summoner]] and bring [[Araj's Scarab]] to [[Alchemist Arbington]] at [[Chillwind Point]], [[Western Plaguelands]]. |
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+ | While in a raid group, players do not receive credit for completing quest objectives unless the quest calls for a raid. Players also receive an experience reduction for any mob killed while in a raid group. These are to prevent players from creating very large groups in order to complete normal quests or other game content intended for parties of 5 or fewer. This experience reduction is simply that the usual "group XP bonus" is not applied while in a raid group. |
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− | *{{item|icon=|Araj's Scarab}} |
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+ | Many instances requiring a raid are also subject to a [[raid timer]]. |
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− | == Description == |
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− | Araj the Summoner lords over [[Andorhal]] from the ruined city's heart. We know that he was the former leader of [[Scholomance]] before claiming the city as his own. To finish the key, we will need his signet - called a scarab - mounted as the head of the key. |
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+ | In ''[[World of Warcraft: Wrath of the Lich King]]'', all 25-player raids are also available to complete with 10 players. This is so that more players will get to see end game content. (Even the [[Lich King]] encounter is available as a 10 player raid.)<ref>http://www.worldofwarcraft.com/info/underdev/3p3/icecrown-raid.xml</ref> |
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− | Make your way into the heart of Andorhal, and break his hold on the city now that he is drawn into the open. Once destroyed, seize his scarab from his fallen phylactery! |
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+ | == Raiding as end-game content == |
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− | The [[Skeleton Key|Key to Scholomance]] awaits, <name>! |
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+ | Raids are designed as activities for people whose characters have reached the maximum level. As the game does not permit further increase of skills, or introduce new abilities, the only avenues remaining to enhance a character lay in "better gear". |
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+ | Almost all raid events and bosses require that the raid members have particular levels of gear and skill, expressed as [[dps]], [[damage mitigation]], and/or [[healing]] ability. In addition, a majority of such bosses also require the group use particular, sometimes unique tactics. While occasionally those tactics mirror those used by smaller groups, they often require things that smaller groups simply don't have the diversity to do. |
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− | == Progress == |
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− | You've come this far <name> - only the destruction of the physical form of Araj the Summoner will provide us with the means to finish the key. Get Araj's scarab by whatever means necessary and bring it to me - I will fuse it on as the head of the key. |
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+ | Given these unique requirements, most raid boss encounters require some amount of practice to defeat. Sometimes the peculiarities of a boss encounter are such that being vastly overgeared/overlevel will not permit the raid to ignore the designed tactics. |
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− | == Completion == |
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− | Yes, this is it! I... again, I'm absolutely amazed at the depths of your heroism. It simply boggles the mind the lengths you are willing to go to achieve victory over the forces of darkness. |
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+ | [[Raiding guild]]s are guilds that devote some or all of their collective time to playing in raid instances, defeating (or practicing to defeat) raid encounters. They have the advantage of being able to get to know the abilities (or lack thereof) of their various members, and adjust their tactics accordingly. They also have a shared investment in the success of not just that raid, but future raids as well, a feature that "pick up raids" lack. |
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− | Allow me now to play my small part in this. I've prepared a special solvent that should allow me to secure the scarab on as the head of the key, infusing it with the power to breach the locked door of Scholomance. |
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+ | Raiding guilds often use additional measures to enhance their chances of success, notably [[Voice over Internet Protocol]] (VoIP) software, and particular addons that provide timing, [[threat]], and other services not available in the base WoW client. |
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− | Here goes nothing... |
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+ | === Raiding guilds and time commitment === |
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⚫ | |||
+ | There is some academic discussion about the concept of raids as they currently are designed in major graphical MMOs, primarily centered on how much of a player's time they consume. A typical World of Warcraft raid can take 3-4 hours once the group is able to complete it, and can take much more time over many sessions to get to that point. Basically, that it can take up as much of one's time as permitted. Generally, though, practical considerations (work/school schedules, fatigue, etc) will place limits on how much time a group spends raiding. |
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− | Upon completion of this quest you will gain: |
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− | *4950 [[XP]] |
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+ | There are, of course, extreme examples, such as a Final Fantasy XI raid that lasted 18 hours before they decided to quit.<ref>[http://www.ripten.com/2008/08/14/final-fantasy-xi-guild-spends-18-hours-fighting-boss-suffers-physical-torment/ Final Fantasy XI Guild Spends 18 Hours Fighting Boss, Suffers Physical Torment]</ref>. <!-- article does not support the earlier wiki editor's conclusion that "3-4 hour raids are inherently unhealthful". --> World of Warcraft mitigates such long boss fights by adding [[Enrage (mechanic)|enrage]] timers to bosses to ensure that a single fight does not last too long. |
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− | == Notes == |
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− | It is useful to complete the quest {{questlong|Alliance|60|Alas, Andorhal (Alliance)|Alas, Andorhal}} at the same time, as both require slaying the same mob, and both require a group (if done at the quest level). |
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+ | Given the amount of time involved to be successful, there are some game developers and academics that feel that raiding can be a focus for obsession, impacting a person's ability to care about real life goals and accomplishments.<ref>[http://www.frogdice.com/muckbeast/game_design/raiding-provides-a-false-deceptive-sense-of-real-accomplishment.html Raiding Provides a False, Deceptive Sense of Real Accomplishment]</ref> |
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− | ==Patch changes== |
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+ | Players should be aware of these factors when deciding if they want to get into raiding or to |
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− | *{{Patch 1.7.0|note=The text for the Horde and Alliance versions of "Araj's Scarab" now reflect the changes done to the Araj encounter.}} |
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+ | what extent they want to get into raiding. |
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− | *{{Patch 1.3.0|note=The Araj's Scarab quest should now properly reflect that it is an elite difficulty quest. }} |
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− | == |
+ | == Starting a raid == |
+ | The leader of a party can convert the group to a raid by clicking the "Convert to Raid" button in the Group window. At this point it becomes a "group of parties" with up to 8 parties, each with 5 characters. The leader of the raid can drag characters between groups to move them to different parties; this was traditionally done to achieve some strategic goal such as distributing [[shamans]] and [[paladins]] to share [[totems]] and [[Paladins#Auras|auras]] or [[warriors]] with [[rogues]] for [[Battle Shout]] but Blizzard has phased out this strategy. The leader can promote other characters, which gives them the abilities to invite and kick from the raid and also use the broadcast raid warnings (using the "/rw" command). A good site to use to determine appropriate raid makeup is http://raidcomp.mmo-champion.com/. |
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− | {{The Key to Scholomance}} |
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+ | |||
+ | See [[Raiding for newbies]] for further details. |
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+ | |||
⚫ | |||
+ | {{main|Raid AddOns}} |
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+ | There have been many mods produced specifically for raiding. |
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+ | |||
+ | ==Raid instances== |
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+ | ===Azeroth=== |
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+ | Outdoor |
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+ | *<s>[[Dragons of Nightmare]]</s> ([[1.8.0]], removed in Cata) |
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+ | **[[Emeriss]] |
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+ | **[[Lethon]] |
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+ | **[[Taerar]] |
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+ | **[[Ysondre (tactics)|Ysondre]] |
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+ | *<s>[[Highlord Kruul]]</s> (temporary replacement for Kazzak) |
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+ | |||
+ | ====Kalimdor==== |
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+ | 10-player |
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+ | *[[Ruins of Ahn'Qiraj]] (same content as original) {{cata-inline}} |
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+ | |||
+ | 20-player |
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+ | *<s>[[Ruins of Ahn'Qiraj]]</s> ([[1.9.0]]) |
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+ | |||
+ | 25-player |
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+ | *[[Battle for Mount Hyjal|Caverns of Time: Battle for Mount Hyjal]] {{bc-inline}} |
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+ | |||
+ | 40-player |
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+ | *<s>[[Onyxia's Lair (original)|Onyxia's Lair]]</s> (removed in Wrath) |
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+ | *[[Temple of Ahn'Qiraj]] ([[1.9.0]]) |
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+ | |||
+ | 10 and 25-player |
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+ | *[[Onyxia's Lair]] {{wotlk-inline}} ([[3.2.2]]) |
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+ | |||
+ | Outdoor |
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+ | *<s>[[Azuregos]]</s> ([[1.3.0]]) (removed in Cata) |
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+ | *[[Omen]] |
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+ | |||
+ | ====Eastern Kingdoms==== |
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+ | 10-player |
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+ | *[[Lower Blackrock Spire]] |
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+ | *[[Upper Blackrock Spire]] |
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+ | *[[Karazhan]] {{bc-inline}} |
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+ | *<s>[[Zul'Aman]]</s> {{bc-inline}} ([[2.3.0]]) (removed in Cata) |
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+ | |||
+ | 20-player |
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+ | *<s>[[Zul'Gurub]]</s> ([[1.7.0]]) (removed in Cata) |
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+ | |||
+ | 25-player |
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+ | *[[Sunwell Plateau]] {{bc-inline}} ([[2.4.0]]) |
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+ | |||
+ | 40-player |
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+ | *[[Molten Core]] |
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+ | *[[Blackwing Lair]] ([[1.6.0]]) |
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+ | *<s>[[Naxxramas (original)|Naxxramas]]</s> ([[1.11.0]]) (removed in Wrath) |
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+ | |||
+ | 10 and 25-player |
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+ | *[[Blackwing Descent]] {{cata-inline}} |
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+ | *[[Bastion of Twilight]] {{cata-inline}} |
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+ | |||
+ | Outdoor |
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+ | *[[Teremus the Devourer]] |
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+ | *<s>[[Lord Kazzak (tactics)|Lord Kazzak]]</s> ([[1.3.0]]) (removed in BC) |
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+ | |||
+ | ===={{wotlk-inline}} Northrend==== |
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+ | 10 and 25-player |
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+ | *[[Naxxramas]] |
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+ | *[[Vault of Archavon]] |
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+ | **[[Archavon the Stone Watcher]] |
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+ | **[[Emalon the Storm Watcher]] ([[3.1.0]]) |
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+ | **[[Koralon the Flame Watcher]] ([[3.2.0]]) |
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+ | **[[Toravon the Ice Watcher]] ([[3.3.2]]) |
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+ | *[[Chamber of Aspects]] |
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+ | **[[Obsidian Sanctum]] |
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+ | **[[Ruby Sanctum]] ([[3.3.5]]) ([[PTR]]) |
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+ | *[[The Eye of Eternity]] |
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+ | *[[Ulduar (instance)|Ulduar]] ([[3.1.0]]) |
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+ | *[[Trial of the Crusader]] ([[3.2.0]]) |
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+ | *[[Trial of the Grand Crusader]] ([[3.2.0]]) |
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+ | *[[Icecrown Citadel]] ([[3.3.0]]) |
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+ | |||
+ | ===={{cata-inline}} Elemental Plane==== |
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+ | 10 and 25-player |
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+ | *[[Firelands]] ([[4.2.0]]) |
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+ | *[[Throne of the Four Winds]] |
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+ | |||
+ | ==={{bc-inline}} Outland=== |
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+ | 25-player |
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+ | *[[Gruul's Lair]] |
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+ | *[[Magtheridon's Lair]] |
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+ | *[[Serpentshrine Cavern]] |
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+ | *[[Eye (Tempest Keep)|The Eye]] |
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+ | *[[Black Temple]] ([[2.1.0]]) |
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+ | |||
+ | Outdoor |
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+ | *[[Doom Lord Kazzak (tactics)|Doom Lord Kazzak]] |
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+ | *[[Doomwalker]] |
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+ | |||
+ | ==See also== |
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+ | * [[Instances by level]] |
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+ | * [[Raiding guild]] |
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+ | * [[Raiding for newbies]] |
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+ | * [[Raid AddOns]] |
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+ | |||
+ | == References == |
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+ | <references/> |
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==External links== |
==External links== |
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− | <!-- Read http://www. |
+ | <!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here. |
Links that do not conform to the rules will be DELETED. |
Links that do not conform to the rules will be DELETED. |
||
Repeat violations may result in a BAN. |
Repeat violations may result in a BAN. |
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Have a nice day. :) --> |
Have a nice day. :) --> |
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+ | '''Info on the [http://www.worldofwarcraft.com/ official WoW site]:''' |
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− | {{Elinks-quest|5803}} |
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+ | * [http://www.worldofwarcraft.com/info/basics/raidgroups.html Raid Group info] |
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+ | * [http://www.worldofwarcraft.com/pvp/raid-article.html Raid article] |
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+ | * [http://www.youtube.com/watch?v=pYKODIDvquE Maximize Performance and Attitude while raiding] |
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+ | |||
+ | [[es:Raid]] |
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+ | [[ru:Рейд]] |
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+ | [[Category:Game terms]] |
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+ | [[Category:Gameplay]] |
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+ | [[Category:Raids| ]] |
Revision as of 22:42, 3 August 2011
- "Leading a raid can be like herding cats, but by the graces, they're your cats."
- —Stylean Silversteel, TCG
Raids groups are a way to have parties of more than 5 and up to 40 people, divided into up to 8 groups of up to 5 players. The terms "raid" and "raiding" primarily and traditionally refer to PVE raid-specific instances and zones. As party leader, a player can convert their group into a raid group by accessing the "Social" Panel, selecting "Raid", and choosing "Convert Group to Raid." From then on, any new players invited to the group will join the raid group (up to a maximum of 40). This requires at least 2 people (IE a party). A person alone cannot form a raid group.
While in a raid group, players do not receive credit for completing quest objectives unless the quest calls for a raid. Players also receive an experience reduction for any mob killed while in a raid group. These are to prevent players from creating very large groups in order to complete normal quests or other game content intended for parties of 5 or fewer. This experience reduction is simply that the usual "group XP bonus" is not applied while in a raid group.
Many instances requiring a raid are also subject to a raid timer.
In World of Warcraft: Wrath of the Lich King, all 25-player raids are also available to complete with 10 players. This is so that more players will get to see end game content. (Even the Lich King encounter is available as a 10 player raid.)[1]
Raiding as end-game content
Raids are designed as activities for people whose characters have reached the maximum level. As the game does not permit further increase of skills, or introduce new abilities, the only avenues remaining to enhance a character lay in "better gear".
Almost all raid events and bosses require that the raid members have particular levels of gear and skill, expressed as dps, damage mitigation, and/or healing ability. In addition, a majority of such bosses also require the group use particular, sometimes unique tactics. While occasionally those tactics mirror those used by smaller groups, they often require things that smaller groups simply don't have the diversity to do.
Given these unique requirements, most raid boss encounters require some amount of practice to defeat. Sometimes the peculiarities of a boss encounter are such that being vastly overgeared/overlevel will not permit the raid to ignore the designed tactics.
Raiding guilds are guilds that devote some or all of their collective time to playing in raid instances, defeating (or practicing to defeat) raid encounters. They have the advantage of being able to get to know the abilities (or lack thereof) of their various members, and adjust their tactics accordingly. They also have a shared investment in the success of not just that raid, but future raids as well, a feature that "pick up raids" lack.
Raiding guilds often use additional measures to enhance their chances of success, notably Voice over Internet Protocol (VoIP) software, and particular addons that provide timing, threat, and other services not available in the base WoW client.
Raiding guilds and time commitment
There is some academic discussion about the concept of raids as they currently are designed in major graphical MMOs, primarily centered on how much of a player's time they consume. A typical World of Warcraft raid can take 3-4 hours once the group is able to complete it, and can take much more time over many sessions to get to that point. Basically, that it can take up as much of one's time as permitted. Generally, though, practical considerations (work/school schedules, fatigue, etc) will place limits on how much time a group spends raiding.
There are, of course, extreme examples, such as a Final Fantasy XI raid that lasted 18 hours before they decided to quit.[2]. World of Warcraft mitigates such long boss fights by adding enrage timers to bosses to ensure that a single fight does not last too long.
Given the amount of time involved to be successful, there are some game developers and academics that feel that raiding can be a focus for obsession, impacting a person's ability to care about real life goals and accomplishments.[3] Players should be aware of these factors when deciding if they want to get into raiding or to what extent they want to get into raiding.
Starting a raid
The leader of a party can convert the group to a raid by clicking the "Convert to Raid" button in the Group window. At this point it becomes a "group of parties" with up to 8 parties, each with 5 characters. The leader of the raid can drag characters between groups to move them to different parties; this was traditionally done to achieve some strategic goal such as distributing shamans and paladins to share totems and auras or warriors with rogues for [Battle Shout] but Blizzard has phased out this strategy. The leader can promote other characters, which gives them the abilities to invite and kick from the raid and also use the broadcast raid warnings (using the "/rw" command). A good site to use to determine appropriate raid makeup is http://raidcomp.mmo-champion.com/.
See Raiding for newbies for further details.
Raid mods
- Main article: Raid AddOns
There have been many mods produced specifically for raiding.
Raid instances
Azeroth
Outdoor
Dragons of Nightmare(1.8.0, removed in Cata)Highlord Kruul(temporary replacement for Kazzak)
Kalimdor
10-player
- Ruins of Ahn'Qiraj (same content as original)
20-player
25-player
40-player
Onyxia's Lair(removed in Wrath)- Temple of Ahn'Qiraj (1.9.0)
10 and 25-player
Outdoor
Eastern Kingdoms
10-player
- Lower Blackrock Spire
- Upper Blackrock Spire
- Karazhan
Zul'Aman(2.3.0) (removed in Cata)
20-player
25-player
40-player
- Molten Core
- Blackwing Lair (1.6.0)
Naxxramas(1.11.0) (removed in Wrath)
10 and 25-player
Outdoor
- Teremus the Devourer
Lord Kazzak(1.3.0) (removed in BC)
Northrend
10 and 25-player
- Naxxramas
- Vault of Archavon
- Chamber of Aspects
- The Eye of Eternity
- Ulduar (3.1.0)
- Trial of the Crusader (3.2.0)
- Trial of the Grand Crusader (3.2.0)
- Icecrown Citadel (3.3.0)
Elemental Plane
10 and 25-player
Outland
25-player
Outdoor
See also
References
External links
Info on the official WoW site:
ru:Рейд