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Shadowburn (US) »
WARNING: The first thing you should know about the Sargeras server is that it is 95% alliance, and has been for several years now. Let that guide your decision making as you consider what high population PvP server to transfer to or start a character on. If you like seeing a lot of enemy players to kill, AND don't mind almost ALWAYS being out-numbered in PvP raids, then this is hands-down the best server for your Horde character. If you are looking to transfer an Alliance character to Sargeras for PvP, then enemy player targets will be a very rare sight, but at least you can be happy with pretty much always controlling the major world PvP raid zones.
Sargeras is a PvP server in the Shadowburn Battlegroup. It belongs to the batch of original servers released upon launch (November 23, 2004) and is one of the largest in the Central Time Zone. The server title Sargeras was taken from Sargeras the Destroyer, the Fallen Titan, creator and leader of the Burning Legion. Sargeras was once a Titan, a champion chosen by his fellow members of the Pantheon to defend the worlds they had created.
Sargeras is also known as one of the best PVE servers in the US. Sargeras is home to World #3, US#1 guild Midwinter (As of Patch 6.1) and has a very strong Alliance PVE base. However, the Horde has almost no presence on the PVE ranking, with the top rated Horde guild placing at #405 (as of 6.1) and only 6 Horde guilds having any Highmaul or BRF bosses killed at all.
In the middle of 2005, players began experiencing heavy latency and large queue times due to a large player base. Transfers were opened up to the Detheroc server, which caused several of the original end-game guilds, mostly Horde, to switch. The server still maintains a large population, however, and several original guilds from both factions are still around in 2008, both raid-oriented and casual-oriented guilds. As of late January through February of 2008, the server once again began experiencing login queues, as high as 20 minutes, as a result of open transfers to the server.
Sargeras was and still is primarily known among other realms for its PvP atmosphere, although in recent years, the Horde to Alliance ratio has held steady at about 10:1, heavily tilting World PvP events in the Alliance's favor. The community has several large groups, from both factions, that enjoy engaging in vigourous battles. World PvP raids are still frequent as well, and typically grow to large numbers, sometimes leading to server crashes. The introduction of the Dishonorable Kills system and Battlegrounds shifted PvP focus away from world PvP. However, world PvP slightly gained strength again once the Dishonorable Kills system was removed and players were allowed to once again engage in real world PvP.
As of 2008, guilds from both factions have completed Black Temple on the server, and most 10 and 25-man instances see heavy progression. The 10-man content of Karazhan and Zul'Aman is extremely popular on the server, and while 25-man content still gets action, many guilds have ended their "raiding days." Some raiding guilds have merged with other guilds in order to sustain enough people, or have broken off to form smaller, tight-knit raiding guilds, composed of members from multilpe other guilds, strictly for the purpose of PvE progression.
In the WOTLK expansion, released in late 2008, of all the players to race to 80, Nawra was the first to hit the mark. Leveling and progression was very fast paced on the server. Within a month, all content had been cleared. Three months later, pugs were regularly clearing through most of the higher content, while it is still typically required to be in a guild with some strength to clear the most challenging content.
By mid 2009, Sargeras 10/25 man pugs became fairly common as the player base of the server increased once again. Pugs being led by some more notable players met with great success with most of the available content, short of Algalon.
Sticking with server tradition, Player vs. Player is highly active on Sargeras. It was established early on as one of the leaders in intense fighting and remains true to its roots via battlegrounds, arenas, and world PvP. The Alliance:Horde ratio was once relatively even in activity, with brackets of all levels seeing competition. Though Recently Alliance has increased in population to about 90% of the server, and camping lower levels.
In Battlegrounds and Arenas, Sargeras is in the Shadowburn battlegroup and has the highest ratio of ranked teams. In the Season One Hall of Fame, five of the top 19 teams were from the Sargeras realm, with similar ratios in the other brackets. Season Two activity is also strong, though the strongest showing for the server is in the 5v5 bracket.
World PvP also remains strong on Sargeras in comparison to most servers with every contested area seeing action throughout the day. As with other servers, the zones of Stranglethorn, Nagrand, and Hellfire Penninsula remain the strongest areas for cross-faction fighting. The term "Red = Dead" has been the mindset for much of the Sargeras lifespan, though transfers and battlegrounds shifted focus to instance raiding somewhat. Grom'Gol is one of many examples of how World PvP is still alive and well on Sargeras. For hours and days on end, Alliance had camped the Zeppelins which disallowed any players to go to Orgrimmar via Zeppelin. To this day, Grom'Gol still gets raided and camped to a certain degree.
By early 2009, PvP took a downturn on the server. While being one of the top servers in the battlegroup, Sargeras has shifted from a heavy PvP server to more PvE than PvP. Many of the notable PvP players on Sargeras had either quit or server transfered by this time. City raids are still fairly common, but the large increase of Alliance players compared to Horde has left the PvP balance on Sargeras wanting. Today, only the most foolish, or the most seasoned PvP Horde champions come to Sargeras.
Season One Gladiators Edit
The Sargeras Server had among the highest number of Gladiators in the Shadowburn battlegroup for Season One. Below is a comprehensive list of Gladiators, most of which are still active in PvP with other servers. They are names not to be taken lightly in combat.
With the launch of The Burning Crusade, and thus many new dungeons, the Sargeras community didn't hesitate to delve into this new content in terms of raid progression. Current 25-man PvE progression includes the completion of Black Temple by multiple guilds, and a handful of other guilds are working their way through other 25-man content such as Gruul's Lair, Serpenshrine Cavern, Tempest Keep - The Eye, and Mount Hyjal. The largest and most well-know raiding-oriented guilds on each faction known for PvE progression emphasis are Mob Mentality (H), The Turks (H), Anonymous (A), and Eminence (A). Some raiding-oriented guilds offer spots in their raids for a fee or charge for the purchasing of epic-quality items from some 25-man dungeons.
However, as of 2010, very few active guilds on the server still have original players from the server launch or within the first couple months of its existance. The server also has original guilds founded in November of 2004 that are still around today. As such, the previously mentioned guilds either do not exist, or exist only in name, with newer guilds replacing them, such as Seriously Casual (A), Origins (a merger of Situational Awareness and Trayah)(A), VoS(H), and Invalid(H).
The Realm Forums Edit
- [Sticky] Guild Listings & Recruitment Updated 7/11/12
- No updated Guild Progression thread on new forum
- No updated Rare Craftables thread on new forum
- No updated WoWWiki page thread on new forum
Sargeras, due to its size and competitive nature, has an active forum user base with several regulars. The community has always been relatively tightly-knit, with members of both factions often chatting with each other outside of the game via messengers, IRC, etc.
@posts are a really cool guy that doesn't afraid of anything.(WTF!?)
As of 2009, most of the older "trolls" have left, with new ones taking their place. The social atmosphere of the server is considered rather hostile and many players looking for a mature server have either left or stay relatively anonymous. Trade chat, especially for Alliance, is usually filled with trolls.
JimJom lives still - Sarvain
Midwinter (World 3rd)
Smitus and Friends (World 62)
stalk and kill (World 108)
The Family Business
Mediocre at Best
Divide and Conquer
#sargeras @ irc.gamesurge.net
Memorable Events in the History of the Sargeras ServerEdit
Insidious Wrath WPvP Community (Horde) Edit
IW is the largest and most active World PVP Guild on the US-Sargeras Server. The guild was created on December 19th 2011, by Oni, Eary and Lust. According to the guild, their goal is to promote World PvP and to help replenish the ranks of the Horde in a current 12% vs 88% Faction difference in the Alliance favor.
Since the creation of Insidious Wrath, the guild has spent a significant amount of time provoking and engaging in World PvP in many areas predominately occupied by Alliance players. A few Alliance guilds regularly engage Insidious Wrath in opposition. Insidious Wrath claims that Tol Barad is now commonly controlled by the Horde as a result of their organization.
Insidious Wrath maintains a popular Youtube channel and spend a significant amount of time arguing with people on the official World of Warcraft US-Sargeras forums. In April, 2012, an "Insidious Wrath" thread was posted by an appreciative Alliance player, praising the guild for fostering growth in World PvP. The thread turned into an ongoing sludge of incomprehensible bickering and insults from both Horde and Alliance, combined with screenshots of dead players and videos. The replies to the original thread were so numerous that the thread capped. Since then, someone has maintained creating follow-up threads, and it is currently in its sixth version.
Original thread 
Second Thread 
Third Thread 
Fourth Thread 
Fifth Thread 
Sixth Thread 
Insidious Wrath is controversial both as a result of their provocative nature and their persistence in forum trolling. The tactics displayed include belligerence, awful grammar, selective replying and singular focus to claim superiority. The persistence frustrates many Alliance players, who take the troll bait, which often results in World PvP. but they got trolled.
The Race to Ahn'Qiraj Edit
The server transfers Sargeras experienced over its earlier history deteriorated the state of the server, and some of the most active PvE guilds from both factions had moved to Detheroc in order to find better playing conditions. Although the transfers didn't affect the Alliance factions very much, the Horde lost TKT, Obvious Assassins, and End Guys, three of the premier PvE raiding-oriented guilds on the server. At the release of patch 1.9, a new race started; The Gates of Ahn'Qiraj (AQ).
The Alliance began the race with the two most powerful PvE guilds on the server: Divine Vigilance (DV) and Guardians of Dawning Sun (GoDS), both racing to craft the scepter in order to ring the Scarab Gong. The race consisted of a questline composed of several steps which required the quest-bearer to raise his reputation with the Brood of Norzdomu (Bronze Dragonflight), as well as complete multilpe steps requiring raid groups, traveling around the world searching for shards of the Scepter of the Shifting Sands. Although Narajina of The Wrecking Crew (TWC) was the only player on the Horde faction to obtain Broodlord Lashlayer's head at this point in time, he didn't have the opportunities to proceed further in the quest chain, thus, leaving the Alliance unchallenged.
The race between the few Alliance guilds working on the chain was competitive, and asking for the help of other guilds to help their own efforts took place. However, it was Divine Vigilance who eventually took the lead, completing the scepter third overall on the U.S. server system. It was now up to the members of the Sargeras community to collect all the necessary resources for the war effort. For most of this time, Sargeras remained in the top 100, usually in 70-60th place. However, during the last week, Sargeras started to progress at a formidable pace, and finished at a whopping 18th place (24th on some ISPs).
On Friday, February 17 of 2006, the race ended. Lokor, wielding the scepter for Divine Vigilance, and Lightbringr of the Guardians of Dawning Sun, made an attempt to get up to the gong to open that gates. However, there was a massive amount of both horde and alliance already there. The server couldn't handle the amount of people that came to watch the event. However, some Horde players did everything they could to promote world PvP. Obsidian Spur (OS) and Team eXecute (TX) composed a large portion of the world PvP raid of players who used AoE not only to kill the sceptor-wielders, but lag the server enough to cause crashes. There were about 20 Kalimdor crashes over a period of three hours. At around 3:00 A.M. in the morning, when the server was more stable, Lokor walked up to the gong and used the scepter. The massive guardians of the Ahn'Qiraj gates spawned on top of the Horde and Alliance raids and proceeded to destroy them, further making their way to Cenarion Hold.