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{{npcbox
 
{{npcbox
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| name = Molten Lord
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|name=Ancient Core Hound
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| image = Molten Lord.jpg
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|image=Ancient Core Hound.jpg
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| level = 83 - 85
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|level=62
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| type = Elite
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|type=Elite
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| faction = Combat
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|faction=Combat
  +
|race=Core hound
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| health = 774,900 (Molten Front)<br />3,874,500 - 12,398,400 (Firelands)
 
 
|creature=Beast
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| aggro = {{aggro|-1|-1}}
 
  +
|health=113,295
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| race = Molten giant
 
 
|location=[[Molten Core]]
| creature = Giant
 
  +
|pet=Core hound
| location = [[Firelands]]
 
 
}}
 
}}
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[[File:Ancient Core Hound TCG.jpg|thumb]]
  +
==Abilities==
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* Normally hits a tank for 200 - 300 damage.
  +
* Frontal bite attack that will hit everyone in melee range in the front 180 degrees.
  +
* Long Range AE dealing about 800 fire damage.
  +
* In addition to this it will have one of six random debuffs:
  +
**Ground Stomp - 5 second stun.
  +
**Ancient Dread - Slow spell casting and melee speed by 50% (Curse, can be removed)
  +
**Ancient Despair - 3 seconds of confusion (Magic, can be removed, although generally no one resists to dispel it.)
  +
**200 Fire resist Debuff (Magic, can be removed)
  +
**Withering Heat - Maximum hp reduced by 15% for 15 minutes (Magic, can be removed)
  +
**50% less int/spirit - (Magic, can be removed)
   
  +
==Strategies==
−
'''Molten Lords''' are a type of [[molten giant]] found in the [[Firelands (instance)|Firelands]] and within the [[Molten Front]] during the [[Firelands Invasion]].
 
  +
Basic strategy is to simply have one tank at the front of the beast and everyone else behind. About the only AE worth dispelling is the 200FR debuff as that can greatly increase the damage taken from his fire AE. This mob goes down very fast and we don't bother with them too much anymore since they don't respawn once Magmadar is dead.
   
  +
You should have another tank (with FR) ready to tank the dog. Since some of its abilities (like the fear and stun) cause the tank to temporarily lose aggro, it might wander into the clothies area, and bake them.
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==Molten Front objectives==
 
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Players must bomb and kill three Molten Lords while astride a [[Trained Fire Hawk]] for the quest [[Quest:Fire in the Skies]].
 
   
  +
When we get an Ancient Core Hound add, we move quickly to reach it before it gets to the camp. You do not want a Core Hound in camp casting an AE stun or confusion when already engaged with another mob. Two healers is sufficient to keep a tank up on one of these.
;Notes
 
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They have a tendency to be the most difficult to kill of the required mobs, often requiring multiple strikes to bring them down.
 
   
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Special Note for Ranged DPS: If you have points in any talents that increase the maximum range of your spells or attacks you may be able to avoid the AoE debuff. After the MT has established aggro, simply back up as far away from the hound as you can. Be careful doing this. If the MT is afflicted with Ancient Despair, the hound will run straight for you.
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==Firelands raid==
 
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In order to begin the process of assembling [[Dragonwrath, Tarecgosa's Rest]], players must first kill a Molten Lord in the Firelands.
 
   
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==Reward==
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;Reputation
 
  +
Reputation: 20 reputation with the [[Hydraxian Waterlords]] until the end of Honored.
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Killing them awards 55 [[reputation]] with [[Avengers of Hyjal]].
 
   
  +
Loot: Ancient Core Hounds have a low chance to drop a [[BoE]] [[Tier 1]] item.
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==Patch changes==
 
  +
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*{{Patch 4.2.0|note=Added}}
 
  +
Skinnable for [[Core Leather]]. Like normal skinning, the corpse must be looted in order to skin it. (310 Skinning skill req'd.) Many guilds assign one skinner to skin all core hounds and send the leather to the guild bank. This often leads to the Raid Leader or Assigned Skinner reminding the raid to "Loot the Dog!"
  +
  +
== As a hunter pet ==
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Hunters with the 51 talent point [[Beast Mastery]] can tame these as exotic beasts, though it is not without difficulty. They hit hard enough that constant heals on the hunter are necessary, which runs the risk of breaking [[Tame Beast]] if the healer pulls aggro. The best method is to have the hunter build up a decent aggro lead before attempting to tame it, with the healer only healing when necessary and minimizing overhealing as much as possible. Bringing along an additional hunter or two to use [[Misdirection]] helps as well.
  +
 
==Notes==
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* 18 minute respawn timer
  +
* They no longer respawn once [[Magmadar]] is killed.
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* They have a greatly increased Stealth detection.
  +
* Also see: [[Core Hound]].
   
 
==External links==
 
==External links==
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<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
Have a nice day. :) -->
  +
{{elinks-NPC|11673|tb=171098}}
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{| class="darktable"
 
 
[[Category:Core hounds]]
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|-
 
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! Molten Front !! Firelands
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[[Category:Molten Core mobs]]
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|-
 
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|{{Elinks-NPC|53310}}
 
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|{{Elinks-NPC|53115}}
 
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|}
 
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[[Category:Molten giants]]
 
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[[Category:Molten Front mobs]]
 
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[[Category:Firelands mobs]]
 

Revision as of 05:39, 18 July 2011

MobAncient Core Hound
No image available
Race Core hound (Beast)
Level 62 Elite
Location Molten Core
Pet family Core hound
Ancient Core Hound TCG

Abilities

  • Normally hits a tank for 200 - 300 damage.
  • Frontal bite attack that will hit everyone in melee range in the front 180 degrees.
  • Long Range AE dealing about 800 fire damage.
  • In addition to this it will have one of six random debuffs:
    • Ground Stomp - 5 second stun.
    • Ancient Dread - Slow spell casting and melee speed by 50% (Curse, can be removed)
    • Ancient Despair - 3 seconds of confusion (Magic, can be removed, although generally no one resists to dispel it.)
    • 200 Fire resist Debuff (Magic, can be removed)
    • Withering Heat - Maximum hp reduced by 15% for 15 minutes (Magic, can be removed)
    • 50% less int/spirit - (Magic, can be removed)

Strategies

Basic strategy is to simply have one tank at the front of the beast and everyone else behind. About the only AE worth dispelling is the 200FR debuff as that can greatly increase the damage taken from his fire AE. This mob goes down very fast and we don't bother with them too much anymore since they don't respawn once Magmadar is dead.

You should have another tank (with FR) ready to tank the dog. Since some of its abilities (like the fear and stun) cause the tank to temporarily lose aggro, it might wander into the clothies area, and bake them.

When we get an Ancient Core Hound add, we move quickly to reach it before it gets to the camp. You do not want a Core Hound in camp casting an AE stun or confusion when already engaged with another mob. Two healers is sufficient to keep a tank up on one of these.

Special Note for Ranged DPS: If you have points in any talents that increase the maximum range of your spells or attacks you may be able to avoid the AoE debuff. After the MT has established aggro, simply back up as far away from the hound as you can. Be careful doing this. If the MT is afflicted with Ancient Despair, the hound will run straight for you.

Reward

Reputation: 20 reputation with the Hydraxian Waterlords until the end of Honored.

Loot: Ancient Core Hounds have a low chance to drop a BoE Tier 1 item.

Skinnable for Inv ammo firetar [Core Leather]. Like normal skinning, the corpse must be looted in order to skin it. (310 Skinning skill req'd.) Many guilds assign one skinner to skin all core hounds and send the leather to the guild bank. This often leads to the Raid Leader or Assigned Skinner reminding the raid to "Loot the Dog!"

As a hunter pet

Hunters with the 51 talent point Beast Mastery can tame these as exotic beasts, though it is not without difficulty. They hit hard enough that constant heals on the hunter are necessary, which runs the risk of breaking Ability hunter beasttaming [Tame Beast] if the healer pulls aggro. The best method is to have the hunter build up a decent aggro lead before attempting to tame it, with the healer only healing when necessary and minimizing overhealing as much as possible. Bringing along an additional hunter or two to use Ability hunter misdirection [Misdirection] helps as well.

Notes

  • 18 minute respawn timer
  • They no longer respawn once Magmadar is killed.
  • They have a greatly increased Stealth detection.
  • Also see: Core Hound.

External links