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{{Infobox ability
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{{Stub/Cataclysm}}{{questbox
 
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| name=Hero's Call: Westfall!
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|name=Force of Nature
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|image=Ability_Druid_ForceofNature
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| start=Varies
 
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|description=Summons 3 treants to attack enemy targets for 30 sec.
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| faction=Alliance
 
 
|class=[[Druid]]
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| id=26378,28562
 
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|type=Offensive
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| level=10
 
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|school=[[Physical]]
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| levelreq=9
 
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|cost=12% of Base Mana
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| category=Westfall
 
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|range=30 yd
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| end=[[Lieutenant Horatio Laine]] {{co|60.1|19.3|Westfall}}
 
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|cast_time=Instant
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| reputation=+75 [[Stormwind]]
 
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|cooldown=3 min
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| experience=420
 
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|talented=Yes
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| next={{quest|Murder Was The Case That They Gave Me}}
 
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|talent_tree=[[Balance]]
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|talent_req=40
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|ranks=1
 
}}
 
}}
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[[Image:Force of Nature.jpg|thumb]]
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{{AbilityFlavor|They are the fruit sprung from the seeds of service to nature.|TCGFoO|22}}
   
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'''Force of Nature''' provides the druid with 3 [[treant]]s to attack an enemy target for 30 seconds.
āˆ’
== Objectives ==
 
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Report to {{NPC||Lieutenant Horatio Laine}} at the [[Jansen Stead]] in [[Westfall]].
 
   
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== Description ==
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==Talent improvements==
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* [[Brambles]] increases the damage caused by your treants by 5%/10%/15% and gives a 5%/10%/15% chance to daze the target when your treants deal damage.
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;From NPCs
 
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:Westfall has fallen to hard times, friend. With the threat of the [[Defias Brotherhood|Defias]] extinguished, the region has become a haven for the homeless and downtrodden. The crime rate of the area has skyrocketed as people fight for shelter and food. Now I hear tale of murder!
 
āˆ’
:If you are interested in helping the people of the [[Alliance]], Westfall would be a great place to start. Report to Lieutenant Horatio Lane at the Jansen Stead. You'll find Westfall directly west of [[Elwynn Forest]]
 
āˆ’
;From the [[Hero's Call Board]]
 
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:By order of his royal highness, {{NPC||Varian Wrynn||King Varian Wrynn}}, all able-bodied citizens of the [[Alliance]] are to report to Lieutenant Horatio Lane at the Jansen Stead.
 
āˆ’
:Westfall has been overrun by beggars and transients, leading to a massive increase in criminal activity. Your help is needed to restore order to the populace. You can reach the Jansen Stead in Westfall by traveling west from Elwynn Forest.
 
āˆ’
:For the glory and honor of the Alliance!
 
āˆ’  
āˆ’
== Completion ==
 
āˆ’
Murder, rookie. That's what you're looking at on the ground in front of us.
 
   
 
== Notes ==
 
== Notes ==
  +
[[File:Force of Nature RPG.jpg|thumb|A druid summoning a treant]]
āˆ’
This is the breadcrumb to Westfall, offered at level 9 from various questgivers, including:
 
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* Force of Nature causes a pet bar to appear when cast, allowing the druid to choose which enemy they would like the treants to engage.
āˆ’
*{{NPC||Marshal Dughan}} Goldshire, Elwynn {{co|42.1|65.9|Elwynn Forest}}
 
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* If cast when the druid is not on an enemy's [[Aggro|aggro table]], or is somehow engaged with a mob, it is common for the treants to return to the caster without attacking anything, unless the mob was aggroed by having the treants cast directly onto it.
āˆ’
*{{NPC||Deputy Rainer}} Westbrook Garrison, Elwynn {{co|24.2|74.5|Elwynn Forest}}
 
  +
* If the treants are the only ones attacking a target for the entire duration of the fight and end up killing it, the target will '''not''' yield any Experience or Honor. This is especially important to keep in mind when helping lower-level players complete an instance - if your treants kill a boss by themselves, no-one will get quest credit for it.
āˆ’
*The [[Hero's Call Board]]s in Stormwind City
 
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* Treants' health and damage scales with the druid they belong to.
   
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==Tips and tactics==
āˆ’
At the Jansen Stead, {{NPC||Farmer Furlbrow}} and {{NPC||Verna Furlbrow}} have been killed! Even {{NPC||Old Blanchy}} was not spared. As players walk up to the crime scene, some dialogue happens between the {{NPC||Stormwind Investigator}}s and {{NPC||Horatio Lane||Lieutenant Horatio Laine}}:
 
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* Casting [[Faerie Fire]] on a mob that your treants are attacking will increase their damage output.
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:{{text|say|Stormwind Investigator 1|It's a bloodbath, lieutenant. They've been murdered.}}
 
  +
* Treants can provide a very substantial amount of [[DPS]] in a boss fight, but it is important to time the cast so that the treants are out of danger of being annihilated by [[AoE]]. It is also important that you cast them at the back of the boss, so that they don't cause the boss to [[parry]], and so they don't die due to cleaves.
āˆ’
:{{text|say|Stormwind Investigator 1|Given the body temperature, I'd say they've been dead no more than 6 hours.}}
 
  +
* Using treants effectively in [[PvP]] can be difficult, and should be approached differently for each opposing class. Generally speaking, it is a good idea to use them in a panic situation when your opponent is low on mana, running away from something or someone, or focused on healing/damaging someone else.
āˆ’
:{{text|say|Stormwind Investigator 2|Damn shame what they did to Old Blanchy...}}
 
  +
* Against [[priest]]s of all specs, it is a good idea to cast treants soon after they cast [[Psychic Scream]] so that they cannot instantly nullify your treants.
āˆ’
:{{text|say|Lieutenant Horatio Laine|No kidding, rookie...}}
 
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:''Laine walks over to Old Blanchy.''
 
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:{{text|say|Lieutenant Horatio Laine|Looks like they really put the cart...}}
 
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:{{text|say|Lieutenant Horatio Laine|...before the horse.}}
 
āˆ’
:''A {{NPC||Transient}} and a {{NPC||West Plains Drifter}} walk up across the bridge from [[Elwynn Forest|Elwynn]].
 
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:{{text|say|Transient|What the hell happened here?}}
 
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:{{text|say|West Plains Drifter|Looks like the Furlbrow's were murdered...}}
 
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:{{text|say|Transient|What's happened to us? We're in worse shape now than when the [[Defias Brotherhood|Defias]] ran amok!}}
 
āˆ’
:{{text|say|West Plains Drifter|Yep. That {{NPC||Varian Wrynn||King Varian}} is good for nothin'.}}
 
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:{{text|say|Transient|Let's get out of here before they try and pin this on us.}}
 
āˆ’
:{{text|say|West Plains Drifter|Good call.}}
 
   
  +
== Patch changes ==
āˆ’
== Quest progression==
 
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* {{Patch 3.3.0|note=Health on the treants has been increased.}}
āˆ’
{{Westfall storyline}}
 
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* {{Patch 3.0.2|note=Cooldown reduced to 2 minutes, down from 3.}}
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* {{Patch 2.3.0|note=This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.}}
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* {{Patch 2.2.0|note=Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth. }}
  +
* {{Patch 2.1.2|note=This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on. }}
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* {{Patch 2.1.0|note=The Treants summoned by this spell will now correctly attack your target even if it is neutral or non-aggressive. }}
   
āˆ’
==Patch history==
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==References==
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{{Reflist}}
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{{Patch 4.0.3a|note=Added}}
 
   
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==External links==
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== External links ==
 
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{{Elinks-spell|33831}}
{|class=darktable
 
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āˆ’
!From NPCs !! Hero's Call Board
 
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{{Classfooter|Druid}}
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|-
 
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āˆ’
|{{elinks-quest|26378}}
 
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[[es:Fuerza de la Naturaleza]]
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|{{elinks-quest|28562}}
 
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[[Category:Druid talents]]
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[[Category:Druid abilities]]
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[[Category:Nature spells]]

Revision as of 11:49, 4 April 2011

Force of Nature
Ability druid forceofnature
  • Force of Nature (1 rank)
  • Druid ability
  • 30 yd range
  • 12% of Base Mana
  • 3 min cooldown
  • Instant
  • Summons 3 treants to attack enemy targets for 30 sec.
Properties
Class Druid
School Physical
Cooldown 3 min
Talents
Talent tree Balance
Talent required 40

[[Category:druid abilities]][[Category:druid abilities]]

File:Force of Nature.jpg
They are the fruit sprung from the seeds of service to nature.[1]

Force of Nature provides the druid with 3 treants to attack an enemy target for 30 seconds.

Talent improvements

  • Inv misc thornnecklace [Brambles] increases the damage caused by your treants by 5%/10%/15% and gives a 5%/10%/15% chance to daze the target when your treants deal damage.

Notes

Force of Nature RPG

A druid summoning a treant

  • Force of Nature causes a pet bar to appear when cast, allowing the druid to choose which enemy they would like the treants to engage.
  • If cast when the druid is not on an enemy's aggro table, or is somehow engaged with a mob, it is common for the treants to return to the caster without attacking anything, unless the mob was aggroed by having the treants cast directly onto it.
  • If the treants are the only ones attacking a target for the entire duration of the fight and end up killing it, the target will not yield any Experience or Honor. This is especially important to keep in mind when helping lower-level players complete an instance - if your treants kill a boss by themselves, no-one will get quest credit for it.
  • Treants' health and damage scales with the druid they belong to.

Tips and tactics

  • Casting Spell nature faeriefire [Faerie Fire] on a mob that your treants are attacking will increase their damage output.
  • Treants can provide a very substantial amount of DPS in a boss fight, but it is important to time the cast so that the treants are out of danger of being annihilated by AoE. It is also important that you cast them at the back of the boss, so that they don't cause the boss to parry, and so they don't die due to cleaves.
  • Using treants effectively in PvP can be difficult, and should be approached differently for each opposing class. Generally speaking, it is a good idea to use them in a panic situation when your opponent is low on mana, running away from something or someone, or focused on healing/damaging someone else.
  • Against priests of all specs, it is a good idea to cast treants soon after they cast Spell shadow psychicscream [Psychic Scream] so that they cannot instantly nullify your treants.

Patch changes

  • Wrath-Logo-Small Patch 3.3.0 (2009-12-08): Health on the treants has been increased.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Cooldown reduced to 2 minutes, down from 3.
  • Bc icon Patch 2.3.0 (2007-11-13): This ability will no longer automatically break stealth on victims in its casting area. Nearby stealthed characters may still be attacked if they are too close to the summoned Treants.
  • Bc icon Patch 2.2.0 (2007-09-25): Using this spell in a neutral town will no longer cause its victim to be attacked by town guards. It also will no longer cause nearby party members to lose stealth.
  • Bc icon Patch 2.1.2 (2007-06-19): This spell will no longer causes players it is cast on to enter combat with nearby creatures. All of the treants summoned will now attack a neutral creature they are summoned on.
  • Bc icon Patch 2.1.0 (2007-05-22): The Treants summoned by this spell will now correctly attack your target even if it is neutral or non-aggressive.

References

 
  1. ^ TCGFoO, #22

External links