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{{Classnav}}
{{this|the [[night elf]] elite guard}}
 
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{{infobox faction
 
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{{this|the general class description|the Warcraft III hero unit|Paladin (Warcraft III)}}
| image = Sentinels2b01.jpg
 
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[[File:Epic paladin.jpg|thumb|Paladin]]
| name = Sentinels
 
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[[File:Swagdog Custom T-shirt Paladin Class Icon.jpg|thumb| New Class Icon]]
| faction = Alliance
 
| leader = [[Shandris Feathermoon]]
 
| leaders = [[Tyrande Whisperwind]]
 
| capital = [[Darnassus]]
 
| capitals = [[Feathermoon Stronghold]]
 
| language = [[Darnassian]]
 
| slang = [[Common]]
 
| races = {{Night Elf Race}}
 
| theater = [[Kalimdor]], [[Blade's Edge Mountains]]
 
| status = Active
 
}}
 
   
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The '''paladin''' is a holy knight,<ref>''[[Of Blood and Honor]]'', page 5</ref> a '''hybrid class''' with the ability to play a variety of different roles — [[Healer classes|healing]] ([[Paladin talents#Holy|holy]]), [[tanking]] ([[Paladin talents#Protection|protection]]), and [[Damage dealer|DPS]] ([[Paladin talents#Retribution|retribution]]). They have [[aura]]s, [[blessing]]s and [[seals]] that provide useful [[buff]]s for other players while withstanding heavy physical damage with [[plate armor]] and strong defensive abilities.
The '''Sentinels''', also known as '''Sentinel Army''', are an elite guard belonging to the [[night elves]].{{Cite|WRPG|73}} Given the threat of invasion that constantly looms, few roles are as critical to the defense of the land as the sentinel. Sentinels perform guard duty.{{Cite|MM&M|103}} Sentinel is an ancient title, its skills are rooted in ancient tradition from even before the time of [[Queen Azshara]].{{Cite|WoWRPG|100}} The Sentinels were established shortly after the War of the Ancients, and until recently all of its soldiers were night elf women. They were created in order to replace the old army.<ref>http://www.worldofwarcraft.com/info/encyclopedia/546.xml</ref> Sentinels are elite archers and skirmishers, capable of doing tricks with the bow that few others can hope to match. Their ability to fight in the wilderness is equaled only by the [[Horde]]’s [[orc]] [[hunters]] and the blood elven [[Farstriders]].
 
   
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==Overview==
Sentinels are proficient with all simple and martial weapons and with light and medium armor, due to her extensive study of her foes and training in the proper techniques for combating them. In addition, sentinels are proficient in the use of arrows as a melee weapon. As a class, it shares elements from archer, hunter, and scout classes.{{Cite|WRPG|73}} Their hatred of orcs has also fueled their participation in the [[Alliance]]. After the death of [[Cenarius]] during the [[Third War]], many sentinels, druids and warrior night elves began a great hunt. Some night elves happily hunt orcs as a repayment for Cenarius’ murder.{{Cite|WoWRPG|38}} [[Druid of the wild|Druids of the wild]] now strive to heal and restore the land, while sentinels keep their eternal watch for enemies both seen and unseen.{{cite|WRPG|44}} Night elf sentinels favor moonglaives.{{Cite|WoWRPG|186}}
 
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* Holy paladins have devoted themselves to spellcasting. The most common use of the holy tree is healing; they take points in improving their healing spells allowing them to easily fill the position of a healer in a party or raid situation. Important talents such as [[Beacon of Light]], [[Light of Dawn]] and [[Aura Mastery]] are found in the Holy tree. With the introduction of Holy Power as a second resource system, Paladin's gained [[Word of Glory]] which has no mana costs, instead it uses Holy Power. You can build up Holy Power with [[Holy Shock]] and then unleash it with [[Word of Glory]] or [[Light of Dawn]]. A less known utility of the Holy tree is the spellcaster dps role. Instead of healing, the paladin attacks enemies with spells such as [[Holy Shock]] and [[Exorcism]], for which [[Denounce]] is crucial: Holy dps can't be found under level 31.
   
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* Protection paladins are excellent tanks. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of [[Hammer of the Righteous]], [[Holy Wrath]], and [[Consecration]]. Paladin tanks have gained widespread acceptance in the community.
Sentinels are found in many night elf [[village]]s in ''[[World of Warcraft]]'', as well as among other races.
 
   
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* Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency. Retribution damage favors slow two handed weapons and cause sudden damage spikes through both melee and spell crits. Through the now baseline retribution talent [[Crusader Strike]] and tier 3 talent [[Divine Storm]] they can deal considerable weapon based burst damage for AoE damage or for single target damage [[Templar's Verdict]] is a new melee range attack that deals additional weapon damage base on [[Holy Power]] consumption. Additionally, retribution paladins bring a large amount of raid utility, making them valuable in endgame instances. Retribution paladins are popular for their increased damage abilities for groups with the talent [[Communion]], increasing the damage of the paladin's group by 3%.
==History==
 
Not long after the night elf [[druid]]s entered the Dreamways of [[Ysera]]'s [[Emerald Dream]], high priestess of the [[Sisters of Elune]], [[Tyrande Whisperwind]], assembled a powerful fighting force from amongst her night elf sisters. The fearless, highly trained warrior women who pledged themselves to Kalimdor's defense became known as the Sentinels. This period in history became known as the [[Long Vigil]], and ended when the druids were awakened prior to the battle for [[Mount Hyjal]].
 
   
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Paladins have several anti-undead and demon abilities such as [[Exorcism]], [[Holy Wrath]], and [[Turn Evil]] which make them very effective when fighting [[Demon]] and [[Undead]] targets (not including [[Forsaken]] players, who are considered Humanoids for balance reasons). [[Exorcism]] and [[Holy Wrath]] work against all targets, but have additional mechanics when dealing with undead and demon.
These warrior women practice both the art of combat, as well as that of healing and life-giving in the name of [[Elune]]. The Sentinels are considered the elite fighters among the night elves. They are led by the [[Priestess of the Moon|priestesses of the moon]] under the high priestess, Tyrande Whisperwind, and her lieutenant, [[Shandris Feathermoon]]. The Sentinels are comprised of elite night elf archers, a cavalry division known as the [[huntress]]es who ride the feral [[nightsaber]] [[panther]]s, and the mighty [[hippogryph rider]]s, who assault enemies from the air.
 
   
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In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to [[Silence]] and [[Interrupt]] effects, as all of a paladin's abilities are part of a single magic school (holy). In addition, dispel effects are powerful against paladins.
==Sentinel divisions==
 
[[Image:WarCraft Metzen015b.jpg|thumb|Shandris Feathermoon]]
 
Sentinels share almost the exact customs as high elf rangers, to the point where you can only tell the difference by race. Many Sentinels fulfill their duties as huntresses, riding astride great nightsaber panthers, or as windwarriors astride hippogryphs.{{Cite|APG|127}} Sentinels are also the night elf version of elven ranger class.{{Cite|WRPG|73}}
 
*[[Archer]]s compose the first rank of the Sentinel army. These women are expert marksmen and use the concealing forests of [[Kalimdor]] to their advantage. Their lightning-quick ambushes are legendary, for few warriors can match the proud archers' speed and cunning. These the basic sentinel type, and the closest to elven rangers.
 
*[[Huntress]]es are the elite cadre of the Sentinel army. Drawing their strength from the moon goddess, Elune, these warrior women ride the feral nightsaber panthers into battle. Huntresses are strong and swift, and merciless to those who would defile the sanctity of [[Ashenvale]] Forest. Huntresses also have a close bond with the [[owl]]s of the forest. These owls relay information and spy for the Sentinel army. These are the [[mounted warrior]] version of sentinels.
 
*[[Hippogryph]] riders. During the war, a number of Sentinel archers rode these magnificent creatures into battle. These are the flying mount version of the sentinels.
 
   
==Known members==
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==Background==
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As "warriors of the Holy Light", paladins uphold all that is good and true in the world and revile all that is evil and sinister — especially [[undead]] and the [[Burning Legion]]. They offer assistance to the beleaguered and smite their enemies with holy fervor. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. There are however, also evil paladins such as those in the Scarlet Crusade.<ref>http://forums.worldofwarcraft.com/thread.html?topicId=25626575587#1</ref>
{|class="darktable sortable"
 
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Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as [[Blood Knight]]s used to bend the powers of the [[Light]] to their will, using a captured [[Naaru]]. After events at the Sunwell, they have begun using the Light legitimately. The paladin order, also called the [[Knights of the Silver Hand]], grew out of humanity's culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins' many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. The [[Blood Knights]] are commonly mistaken as the enemy of the Knights of the Silver Hand by outsiders unfamiliar with the ways of the Light, but this is a false presumption. Recently, tauren paladins, known as [[Sunwalkers]], have learned to use the power of the sun, much as druids use the power of the moon.
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[[File:RetributionAura.jpg|thumb|A dwarf paladin fighting, with the retribution aura, against undead skeletons.]]
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===Second War===
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By the time of the Second War, {{npc||Archbishop Alonsus Faol}} had perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of [[Lordaeron]] and tutored them in the ways of magic. Led by the crusading {{npc||Uther the Lightbringer}}, it now rested upon the new paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.<ref>{{ref web|url=http://classic.battle.net/war2/units/paladin.shtml|title=Warcraft II Strategy: Units}}</ref>
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===Third War===
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Although the paladins were once loved and revered throughout the lands of Lordaeron, by the time of the Third War, they had since fallen into hard times. The entire Order of the Silver Hand was disbanded for [[Culling of Stratholme#Background|refusing to kill innocent townsfolk]] who were believed to be contaminated by the dreaded Undead plague of the [[Scourge]]. Disenfranchised and driven from their former homes, the paladins still worked selflessly to protect humanity from the gnawing jaws of evil.<ref>{{ref web|url=http://classic.battle.net/war3/human/units/paladin.shtml|title=Warcraft III - Humans -> Units -> Paladin}}</ref>
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===World of Warcraft===
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[[File:Paladin-character.gif|thumb|Human paladin]]
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Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the [[Scarlet Crusade]]. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the [[Argent Dawn]]. Some paladins have also turned from the light and joined [[Arthas Menethil]] as [[death knights]].
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Others fled south, to the Kingdom of [[Stormwind]]. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the [[Cathedral of Light]] in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.<ref>[[Dark Factions]], pg. 154-155.</ref>
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In a ''World of Warcraft'' questline, {{npc||Tirion Fordring}} vows to restore the original order, which later merges with the Argent Dawn to form the [[Argent Crusade]].
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The [[Blood Knights]] are a paladin order within the [[blood elves]]. The [[Hand of Argus]] is a paladin order within the [[draenei]]. The [[Sunwalkers]] is a paladin order with the [[tauren]].
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===Code of conduct===
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A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an [[ex-paladin]], and loses all Light-given abilities until he atones for his violations.<ref>[[Warcraft: The Roleplaying Game]], pg. 90.</ref><ref>[[World of Warcraft: The Roleplaying Game]], pg. 79.</ref>
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Paladins don't always have to work within good or neutral organizations as seen by the [[Scarlet Crusade]] and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by [[Renault Mograine]] and [[Arthas]] before he took up Frostmourne, but his holy powers did start to weaken after he culled Stratholme; the further down the dark path he went, the more they faded until eventually left him), but as long as they believe their cause to be just, the Light will continue to serve them.{{fact}}
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Similarly, the Light cannot be forcibly stripped from a paladin that personally conducts himself in an honorable manner. When [[Tirion Fordring]] defended the orc [[Eitrigg]] from his fellow humans, he was banished from the [[Order of the Silver Hand]], and a ceremony was performed by [[Uther the Lightbringer]] to strip him of his power. However, the ceremony failed, and while Tirion accepted his sentence of exile, he retained his paladin powers.
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=== Notable paladins ===
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*{{Alliance}}{{RaceIconExt|Uther}} {{npc||Uther the Lightbringer}}
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*{{Neutral}}{{RaceIconExt|Arthas}} {{npc||Arthas Menethil}} (formerly, later a [[death knight]] and then became {{npc||The Lich King}}, now dead)
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*{{Neutral}}{{RaceIconExt|Tirion}} {{npc||Tirion Fordring}}
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*{{Alliance}}{{RaceIconExt|Bolvar}} {{npc||Bolvar Fordragon}} (formerly, now the current Lich King)
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*{{Neutral}}{{RaceIconExt|Mograine}} {{npc||Alexandros Mograine}} (formerly, later a death knight, redeemed by his son)
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*{{Neutral}}{{RaceIconExt|Human Male}} {{npc||Saidan Dathrohan}}
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*{{Alliance}}{{RaceIconExt|Terenas}} [[Terenas Menethil II]]
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*{{Horde}}{{RaceIconExt|Liadrin}} {{npc||Lady Liadrin}}
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*{{Alliance}}{{RaceIconExt|Turalyon}} {{npc||Turalyon}}
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*{{NPC|Alliance|Daelin Proudmoore|smallicon=IconSmall Proudmoore.gif}}
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==Races==
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{{Main|Paladin races}}
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The paladin class can be played by the following races:
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<!-- Record the stats by checking in-game, after taking any armor/shield off -->
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{| class="darktable" style="text-align: center;"
 
|-
 
|-
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! colspan="2" | Race !! Strength !! Agility !! Stamina !! Intellect !! Spirit !! Armor !! Health !! Mana
!Name!!Role!!Status!!Location
 
 
|-
 
|-
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! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Draenei}} {{bc-inline}}
|{{Alliance}}{{RaceIcon|NightElf|Female}} [[Shandris Feathermoon]]
 
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| 23 || 17 || 22 || 20 || 23 || 34 || 58 || 80
|General (last)
 
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|- class="alt"
|Alive
 
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! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Dwarf}}
|[[Feathermoon Stronghold]], [[Feralas]]
 
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| 27 || 16 || 23 || 19 || 20 || 32 || 68 || 79
 
|-
 
|-
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! style="text-align:left;" | {{Alliance Icon Small}} !! style="text-align:left;" | {{Race|Human}}
|{{Alliance}}{{RaceIconExt|Tyrande}} [[Tyrande Whisperwind]]
 
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| 22 || 20 || 22 || 20 || 21 || 40 || 58 || 80
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|- class="alt"
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! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Blood elf}} {{bc-inline}}
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| 19 || 22 || 22 || 23 || 19 || 44 || 58 || 125
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|-
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! style="text-align:left;" | {{Horde Icon Small}} !! style="text-align:left;" | {{Race|Tauren}} {{cata-inline}}
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| 27 || 15 || 24 || 15 || 23 || ? || ? || ?
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|}
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Blood elf paladins belong to the [[Blood Knights|Order of Blood Knights]], while human and dwarven paladins are usually from the [[Knights of the Silver Hand]]. Currently, draenei paladins are members of an organization called the [[Hand of Argus]], but this may change with time as the draenei are now part of the [[Alliance]] and some may consider joining the Silver Hand.
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=== In Cataclysm ===
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{{cata-section}}
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As of the Cataclysm expansion, Tauren are the second race of the Horde to be able to take on the role of paladin.<ref>[http://www.worldofwarcraft.com/cataclysm/features/], Class Combinations</ref> Tauren paladins are called [[Sunwalkers]].
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[[Aponi Brightmane]], an NPC on The Elder Rise in Thunderbluff, is believed to have been the first in-game Tauren paladin. She has a conversation with [[Tahu Sagewind]] about drawing powers from the sun as the [[Druid]] can draw power from the moon.
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=== Racial mounts ===
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Each paladin order has a different mount.
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*{{Alliance}}[[Human]], [[Dwarf]]: [[Summon Warhorse]], [[Charger]]
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*{{Alliance}}[[Draenei]]: [[Summon Exarch's Elekk]], [[Summon Great Exarch's Elekk]]
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*{{Horde}}[[Blood Elf]]: [[Summon Warhorse]], [[Summon Charger]]
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*{{Horde}}[[Tauren]]: [[Summon Sunwalker Kodo]], [[Summon Great Sunwalker Kodo]]
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*{{Neutral}}All: [[Argent Charger]]
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==Gear==
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[[File:Paladin silver hand.jpg|thumb|Human paladin]]
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{{seealso|Paladin sets}}
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Paladins can wear [[cloth]], [[leather]], [[mail]] or [[plate]] armor and may use a [[shield]]. They can use [[polearm]]s and one or two handed [[sword]]s, [[axe]]s and [[mace]]s.
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Paladins '''cannot''' [[dual wield]], or wield [[daggers]], [[fist weapon]]s or [[staves]]. They also '''cannot''' use [[ranged]] weapons. In lieu of a ranged weapon slot, paladins receive a [[Libram (relic)]] slot. They have no spammable ranged attacks, but can use [[Hand of Reckoning]], [[Exorcism]], and [[Avenger's Shield]] (if Protection) or (if holy), [[Holy Shock]] to pull, as needed. [[Righteous Defense]] can also be used as a ranged pull, albeit its mechanics are a tad different.
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They can summon their own [[Warhorse]] at level 20 after learning it from the trainer. The epic [[Charger]] is trainable at level 40.
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==Abilities==
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{{main|Paladin abilities}}
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Paladins play a key role by buffing their allies. However, they also have a few other handy spells and abilities in their arsenal.
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===Auras===
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{{main|Paladin auras}}
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In addition to spell buffs (see ''Blessings'' below) paladins have the ability to use auras, area-of-effect buffs that boost the abilities of all party members within a certain radius. Only one aura may be active per paladin, but multiple paladins can use different auras within a group (although two paladins using the same aura gain no additional effect instead defaulting to the aura cast by the higher level paladin). The auras themselves cost no mana to operate, have no innate cooldown (other than the [[Global Cooldown]]), and may be switched between at will.
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===Blessings===
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{{main|Blessing}}
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As of patch 4.01 Blessings have been consolidated into 2 buffs, [[Blessing of Might]] and [[Blessing of Kings]], with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and are raid wide casts.
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===Hands===
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{{main|Hand (spell)}}
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Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes [[Hand of Freedom]], [[Hand of Protection]], [[Hand of Sacrifice]], and [[Hand of Salvation]].
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===Holy Power===
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[[File:Paladin Holy Power UI.jpg|thumb]]
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Paladins have received a new resource system, similar to Rogue's combo points called [[Holy Power (resource)|Holy Power]]. It is gained by using various spells, such as [[Holy Shock]], [[Crusader Strike]], and [[Hammer of the Righteous]], while being consumed by spells such as [[Word of Glory]], [[Light of Dawn]], [[Shield of Righteousness]], and [[Templar's Verdict]]. Up to three stacks of Holy Power is applied, and it will stay available for 30-seconds in and out of combat.
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===Seals===
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[[File:BEPallyfemale2.JPG|thumb|right|Blood elf paladins used to receive their holy power from the naaru [[M'uru]]. After the revitalization of the [[Sunwell]], the blood elves now channel their powers directly through the renewed font of power.]]
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{{main|Seal (ability)}}
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Seals are long term self-buffs which boost the paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, paladins can unleash these seals upon an enemy with the Judgment ability, causing holy damage and causing an effect depending on which seal is used.
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==Stats==
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{{main|Tips and advice for paladins}}
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Paladin stats by paladin type. Primary stats for each paladin type in alphabetical order, and not necessarily in order of importance; that is left up to the player based upon their goal and playstyle.
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Secondary stats can be optionally obtained after your primary stats have been met, if you choose to do so.
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{| class="darktable" cellpadding="3"
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|-
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! Holy (healing) !!Protection !! Retribution
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|-
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! colspan="3" | Primary Stats
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|- valign="top"
 
|
 
|
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* [[Critical strike rating]]
|Alive
 
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* [[Haste rating]] 676
|[[Temple of the Moon]], [[Darnassus]]
 
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* [[Intellect]]
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|
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* [[Block rating]]
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* [[Defense rating]]
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* [[Dodge rating]]
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* [[Expertise rating]]
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* [[Hit rating]]
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* [[Stamina]]
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|
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* [[Expertise rating]] 26% 781
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* [[Hit rating]] 8% 961 (841 Draenei)
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* [[Mastery]]
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* [[Strength]] (for [[Attack power]] + scales with [[BoK]])
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|-
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! colspan="3" | Secondary Stats
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|- valign="top"
  +
|
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* [[Mastery]]
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* [[Spirit]]
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|
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* [[Agility]] (for extra [[Dodge rating]])
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* [[Armor]]
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* [[Mastery]]
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* [[Strength]]
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|
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* [[Agility]] (for extra [[Critical strike rating]])
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* [[Critical strike rating]]
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* [[Haste rating]]
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|-
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! colspan="3" | Stats to Avoid
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|- valign="top"
  +
|
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* [[Hit rating]]
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* [[Strength]]
  +
|
  +
* [[Critical strike rating]]
  +
* [[Haste rating]]
  +
|
  +
* [[Intellect]]
  +
|-
 
|}
 
|}
   
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==Quests==
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Raene Wolfrunner]]
 
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{{main|Paladin quests}}
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Moon Priestess Amara|Sentinel Amara Nightwalker]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Anara Darkstrike]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Velinde Starsong]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Su'ura Swiftarrow]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Aethalas]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Lylandris]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Elfarran]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Farsong]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Elanaria]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Thyn'tel Bladeweaver]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Arynia Cloudsbreak]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Tysha Moonblade]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Shindrell Swiftfire]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Illiyana Moonblaze]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Amarassan]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Dalia Sunblade]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Keldara Sunblade]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Selarin]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Glynda Nal'Shea]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Aynasha]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Elissa Starbreeze]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Luciel Starwhisper]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Melyria Frostshadow]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Thenysil]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Velene Starstrike]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Onaeya]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Stillbough]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Moonwhisper]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Shaya]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Amberline]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Brightgrass]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Winterdew]]
 
*{{alliance}} {{RaceIcon|NightElf|Female}} [[Sentinel Silversky]]
 
   
  +
Paladins once had several class-specific quests which allowed the character to learn valuable spells. However, like other class-specific quests they were phased out with [[Cataclysm]].
==Types==
 
[[Image:Sentinel.gif|right|thumb|Warcraft III Beta Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Azshara Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Sentinel Leader]]
 
*{{RaceIcon|NightElf|Female}} [[Sentinel Infiltrator]]
 
*{{RaceIcon|NightElf|Female}} [[Sentinel Spy]]
 
*{{RaceIcon|NightElf|Female}} [[Alliance Silithyst Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Feathermoon Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Ashenvale Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Silverwing Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Astranaar Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Lunar Festival Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Tortured Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Sylvanaar Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Auberdine Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Alliance Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Seasoned Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Darnassus Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Teldrassil Sentinel]]
 
*{{RaceIcon|NightElf|Female}} [[Shadowglen Sentinel]]
 
   
  +
==Talents and end-game expectations==
==References==
 
  +
{{Main|Paladin talents}}
{{Reflist}}
 
  +
[[File:DraeneiPaladin.jpg|thumb|[[Draenei]] paladin]]
  +
  +
Paladins are a very unique class that have the ability to perform all three major functions required in group or raid play depending on their spec.
  +
  +
===Healing===
  +
{{main|Paladins as healers}}
  +
  +
Through the holy tree, Paladins are able to empower their healing even further. The holy tree's most important talent, [[Beacon of Light]], allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.
  +
  +
===Tanking===
  +
{{main|Paladins as tanks}}
  +
  +
Through the protection tree, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Paladin tanking was once largely reliant on reflective damage, but can now effectively generate multi-target threat through the AoE spell [[Consecration]] and the multi-target attack [[Hammer of the Righteous]] to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb [[Ardent Defender]] talent make paladins perhaps the best tanks in the game.
  +
  +
===Damage===
  +
{{main|Paladins as DPS}}
  +
  +
Through the retribution tree, paladins are able to significantly increase their own personal damage output while also bringing a large amount of unique raid utility. Through abilities such as [[Crusader Strike]], [[Divine Storm]], [[Templar's Verdict]] and [[Seal of Truth]] retribution paladins are able to increase their own personal DPS greatly above the normal level. In addition, retribution paladins bring some raid utility with [[Communion]] which grants a 3% increase in raid damage.
  +
  +
The retribution tree was once considered a joke until it was redesigned to use the same gear as warriors with damaged based off physical rather than spell power. It has remained a very strong tree since that time and often considered "OP" hence [[Ghostcrawler]]'s line about one of his hobbies being "nerfing paladins".
  +
  +
Through the holy tree, paladins are capable of dealing a high amount of dps for a long time. Their main cast, [[Exorcism]], deals a chunk of damage with a low amount of casting time, granting flexibility. [[Holy Shock]] grants holy power which can be used with [[Inquisition]]. Since they share gear with paladins that heal, they can assist the healers of the party in severe situations.
  +
  +
== Videos ==
  +
{| class="darktable"
  +
|- valign=top
  +
! colspan=2 | Paladin Class Changes by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
  +
|-
  +
! Part 1 || Part 2
  +
|-
  +
! <youtube>JWp9Egq4nwc</youtube>
  +
! <youtube>9_42odz0GoE</youtube>
  +
|}
  +
{| class="darktable"
  +
|- valign=top
  +
! colspan=2 | Paladin videos by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
  +
|-
  +
! Protection Paladin 5 vs 1 || Retribution DPS Rundown
  +
|-
  +
! <youtube>cQvwZlfkaFU</youtube>
  +
! <youtube>6IGRpPbFMrM</youtube>
  +
|}
  +
{| class="darktable"
  +
|- valign=top
  +
! colspan=2 | Protection Guides by [http://www.youtube.com/tgnWorldofWarcraft TGN on YouTube]
  +
|-
  +
! Rotations || Word of Glory in action
  +
|-
  +
! <youtube>ocFywn8m6ZY</youtube>
  +
! <youtube>tHDMIeIAyA0</youtube>
  +
|}
  +
  +
==Additional notes==
  +
*In-game '''paladin''' is often abbreviated into ''pala'', ''pal'' or ''pally'' by players.
   
 
==See also==
 
==See also==
*[[Silverwing Sentinels]]
+
*[[Paladin attributes]]
  +
*See [[Paladin races]] for paladins by race.
*[[Sentinel Spies]]
 
  +
*See [[List of paladins]] for notable paladins of various races from lore.
  +
*See [[Tips and advice for paladins]] for further advice and tips on the paladin's varying roles.
  +
*See the [[:Category:Paladins|paladin category]] for further information on the paladin class.
  +
*Statistics of [[paladin (Warcraft II)|paladins]] from [[Warcraft II]].
  +
*[[Divine Magic]]
  +
*[[Spell power coefficient]]
  +
*[[Paladin twinking guide]]
  +
*[[Gear mechanics of paladins as tanks]]
  +
  +
== References ==
  +
{{reflist}}
   
 
==External links==
 
==External links==
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
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<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
 
Links that do not conform to the rules will be DELETED.
 
Links that do not conform to the rules will be DELETED.
 
Repeat violations may result in a BAN.
 
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Have a nice day. :) -->
 
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  +
{{elink|type=wikipedia|link=http://en.wikipedia.org/wiki/Paladin}}
{{welink|546}}
 
  +
{{elink|link=http://cromfel.com|site=Retribution Sanctuary @ www.cromfel.com |desc=First Paladin community dedicated to Retribution}}
  +
{{elink|link=http://Retpaladin.com|site=Ret Paladin.com|desc=Everything to know about Retribution paladins, from Retpaladin.com}}
  +
{{elink|link=http://retributionpaladins.com|site=Retribution Paladins|desc=A Site for the Casual Hardcore Ret Paladin!}}
  +
{{elink|link=http://www.holypaladin.net|site=HolyPaladin.net|desc=Frequently updated guides for Holy Paladins}}
  +
{{elink|link=http://orlangur-8eyed.livejournal.com/10931.html|site=orlangur-8eyed.livejournal.com|desc=Paladin base health and mana}}
  +
{{elink|link=http://www.wow.joystiq.com/category/the-light-and-how-to-swing-it/|desc=The Light and How to Swing It &mdash; weekly paladin feature at WoW Insider|type=wowinsider}}
  +
{{elink|link=http://www.wow.joystiq.com/paladin-guides/|desc=Paladin guides at WoW Insider|type=wowinsider}}
  +
{{elink|link=http://www.wow.joystiq.com/paladin-tanking|desc=Paladin Tanking 101|type=wowinsider}}
  +
{{elink|link=http://www.retlol-the-guide.com|site=RETLOL:The Guide|desc=The definitive guide to leveling, gearing and playing your Retribution Paladin in PvE and PvP.}}
  +
{{elink|icon=icyveinscom|site=Icy Veins|link=http://www.icy-veins.com/holy-paladin-pve-guide|desc=Holy Paladin Raiding Guide (Cataclysm)}}
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{{Classfooter|Paladin}}
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{{WoW RPG classes}}
   
[[es:The Sentinels]]
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[[da:Paladin]]
[[Category:Night elves]]
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[[it:Paladino]]
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[[he:פאלאדין]]
[[Category:RTS titles]]
 
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[[pl:Paladin]]
[[Category:Prestige classes]]
 
[[Category:Organizations]]
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[[Category:Paladins| ]]
[[Category:Elven rangers]]
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[[Category:WoW classes]]
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[[Category:Core classes]]
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[[Category:World of Warcraft: The Roleplaying Game]]
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[[Category:Dark Factions]]
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[[Category:Warcraft: The Roleplaying Game]]

Revision as of 12:55, 13 April 2011

Classes Deathknight Demon hunter Druid Evoker Hunter Mage Monk Paladin Priest Rogue Shaman Warlock Warrior
Class races DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Quests DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Abilities DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Trainers DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Armor sets DK DH Dr Ev Hu Ma Mo Pa Pr Ro Sh Wl Wr
Useful macros DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
Class Halls DK DH Dr - Hu Ma Mo Pa Pr Ro Sh Wl Wr
This article is about the general class description. For the Warcraft III hero unit, see Paladin (Warcraft III).
Epic paladin

Paladin

Swagdog Custom T-shirt Paladin Class Icon

New Class Icon

The paladin is a holy knight,[1] a hybrid class with the ability to play a variety of different roles — healing (holy), tanking (protection), and DPS (retribution). They have auras, blessings and seals that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities.

Overview

  • Holy paladins have devoted themselves to spellcasting. The most common use of the holy tree is healing; they take points in improving their healing spells allowing them to easily fill the position of a healer in a party or raid situation. Important talents such as Ability paladin beaconoflight [Beacon of Light], Spell paladin lightofdawn [Light of Dawn] and Spell holy auramastery [Aura Mastery] are found in the Holy tree. With the introduction of Holy Power as a second resource system, Paladin's gained Inv helmet 96 [Word of Glory] which has no mana costs, instead it uses Holy Power. You can build up Holy Power with Spell holy searinglight [Holy Shock] and then unleash it with Inv helmet 96 [Word of Glory] or Spell paladin lightofdawn [Light of Dawn]. A less known utility of the Holy tree is the spellcaster dps role. Instead of healing, the paladin attacks enemies with spells such as Spell holy searinglight [Holy Shock] and Spell holy excorcism 02 [Exorcism], for which Spell holy purifyingpower [Denounce] is crucial: Holy dps can't be found under level 31.
  • Protection paladins are excellent tanks. Through the use of a shield, and the wearing of plate armor, they can mitigate quite a bit of physical damage. They also excel at tanking multiple mobs at the same time through the use of Ability paladin hammeroftherighteous [Hammer of the Righteous], Spell holy excorcism [Holy Wrath], and Spell holy innerfire [Consecration]. Paladin tanks have gained widespread acceptance in the community.
  • Retribution paladins specialize in melee DPS and are able to increase their DPS by a considerable margin and fight several targets at a time with a good efficiency. Retribution damage favors slow two handed weapons and cause sudden damage spikes through both melee and spell crits. Through the now baseline retribution talent Spell holy crusaderstrike [Crusader Strike] and tier 3 talent Ability paladin divinestorm [Divine Storm] they can deal considerable weapon based burst damage for AoE damage or for single target damage Spell paladin templarsverdict [Templar's Verdict] is a new melee range attack that deals additional weapon damage base on Holy Power consumption. Additionally, retribution paladins bring a large amount of raid utility, making them valuable in endgame instances. Retribution paladins are popular for their increased damage abilities for groups with the talent Ability paladin judgementofthewise [Communion], increasing the damage of the paladin's group by 3%.

Paladins have several anti-undead and demon abilities such as Spell holy excorcism 02 [Exorcism], Spell holy excorcism [Holy Wrath], and Ability paladin turnevil [Turn Evil] which make them very effective when fighting Demon and Undead targets (not including Forsaken players, who are considered Humanoids for balance reasons). Spell holy excorcism 02 [Exorcism] and Spell holy excorcism [Holy Wrath] work against all targets, but have additional mechanics when dealing with undead and demon.

In PvP, the paladin's most well-known strength is his/her ability to outlast his opponent(s). With plate armor, their ability to heal themselves and allies, and a near-complete invulnerability every few minutes, they are a hard target to take down. Paladins can also do a surprising amount of burst-damage and have good access to stun abilities. Paladins also make great supporting characters, buffing and healing team-mates while being able to survive the enemy's attention. Paladins are particularly vulnerable to Ability priest silence [Silence] and Interrupt effects, as all of a paladin's abilities are part of a single magic school (holy). In addition, dispel effects are powerful against paladins.

Background

As "warriors of the Holy Light", paladins uphold all that is good and true in the world and revile all that is evil and sinister — especially undead and the Burning Legion. They offer assistance to the beleaguered and smite their enemies with holy fervor. Found in almost every corner of Azeroth fighting the forces of evil and barbarism, these stalwart warriors of faith ceaselessly uphold their vigil against demonic forces. Paladins are the embodiment of good and selfless dedication to the protection of their peoples. They help the innocent and punish the wicked. There are however, also evil paladins such as those in the Scarlet Crusade.[2]

Humans, draenei, and Ironforge dwarves are the most likely to become paladins, as these races revere the Holy Light. Blood elves known as Blood Knights used to bend the powers of the Light to their will, using a captured Naaru. After events at the Sunwell, they have begun using the Light legitimately. The paladin order, also called the Knights of the Silver Hand, grew out of humanity's culture, and its greatest heroes and fiercest proponents are humans. Ironforge dwarves possess the toughness needed to withstand the onslaught of the paladins' many enemies. High elves rarely become paladins, though this has changed somewhat, as their blood elf brothers and sisters expand the Blood Knight order. The Blood Knights are commonly mistaken as the enemy of the Knights of the Silver Hand by outsiders unfamiliar with the ways of the Light, but this is a false presumption. Recently, tauren paladins, known as Sunwalkers, have learned to use the power of the sun, much as druids use the power of the moon.

File:RetributionAura.jpg

A dwarf paladin fighting, with the retribution aura, against undead skeletons.

Second War

By the time of the Second War, Archbishop Alonsus Faol had perceived that the pious Clerics of Northshire, who suffered such terrible attrition in the First War, were ill-suited for the dangers of combat. Along with many of the surviving Clerics of Northshire, he sought those of only the greatest virtue among the knighthood of Lordaeron and tutored them in the ways of magic. Led by the crusading Uther the Lightbringer, it now rested upon the new paladins — christened the Knights of the Silver Hand — to heal the wounds sustained in combat and to restore faith in the promise of freedom from Orcish tyranny.[3]

Third War

Although the paladins were once loved and revered throughout the lands of Lordaeron, by the time of the Third War, they had since fallen into hard times. The entire Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded Undead plague of the Scourge. Disenfranchised and driven from their former homes, the paladins still worked selflessly to protect humanity from the gnawing jaws of evil.[4]

World of Warcraft

File:Paladin-character.gif

Human paladin

Following the invasion of the Scourge, many of the order's paladins joined a zealous group of followers of the Light known as the Scarlet Crusade. However, many of these paladins have become fanatical towards their ambition of destroying the Scourge, to the point that those not wearing their colors are deemed corrupted. After leaving the Crusade, some paladins decided to join the Argent Dawn. Some paladins have also turned from the light and joined Arthas Menethil as death knights.

Others fled south, to the Kingdom of Stormwind. The paladin order, still referring to themselves as the Order of the Silver Hand, now thrives under new leadership at the Cathedral of Light in Stormwind City. Over time, the followers of the Holy Light spread their philosophy to the dwarves of Ironforge, who soon adopted the tenets of the order as well. Though decimated, the Knights of the Silver Hand eventually bounced back.[5]

In a World of Warcraft questline, Tirion Fordring vows to restore the original order, which later merges with the Argent Dawn to form the Argent Crusade.

The Blood Knights are a paladin order within the blood elves. The Hand of Argus is a paladin order within the draenei. The Sunwalkers is a paladin order with the tauren.

Code of conduct

A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act. Additionally, the paladin's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents. While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good. A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities until he atones for his violations.[6][7]

Paladins don't always have to work within good or neutral organizations as seen by the Scarlet Crusade and others — however, they do have to believe they are working for good organizations or have faith that their cause is good and just. A paladin can be evil (as illustrated by Renault Mograine and Arthas before he took up Frostmourne, but his holy powers did start to weaken after he culled Stratholme; the further down the dark path he went, the more they faded until eventually left him), but as long as they believe their cause to be just, the Light will continue to serve them.[citation needed] 

Similarly, the Light cannot be forcibly stripped from a paladin that personally conducts himself in an honorable manner. When Tirion Fordring defended the orc Eitrigg from his fellow humans, he was banished from the Order of the Silver Hand, and a ceremony was performed by Uther the Lightbringer to strip him of his power. However, the ceremony failed, and while Tirion accepted his sentence of exile, he retained his paladin powers.

Notable paladins

Races

Main article: Paladin races

The paladin class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health Mana
Alliance DraeneiDraenei Draenei Bc icon 23 17 22 20 23 34 58 80
Alliance DwarfDwarf Dwarf 27 16 23 19 20 32 68 79
Alliance HumanHuman Human 22 20 22 20 21 40 58 80
Horde Blood elfBlood elf Blood elf Bc icon 19 22 22 23 19 44 58 125
Horde TaurenTauren Tauren Cataclysm 27 15 24 15 23 ? ? ?

Blood elf paladins belong to the Order of Blood Knights, while human and dwarven paladins are usually from the Knights of the Silver Hand. Currently, draenei paladins are members of an organization called the Hand of Argus, but this may change with time as the draenei are now part of the Alliance and some may consider joining the Silver Hand.

In Cataclysm

Cataclysm This section concerns content related to Cataclysm.

As of the Cataclysm expansion, Tauren are the second race of the Horde to be able to take on the role of paladin.[8] Tauren paladins are called Sunwalkers.

Aponi Brightmane, an NPC on The Elder Rise in Thunderbluff, is believed to have been the first in-game Tauren paladin. She has a conversation with Tahu Sagewind about drawing powers from the sun as the Druid can draw power from the moon.

Racial mounts

Each paladin order has a different mount.

Gear

File:Paladin silver hand.jpg

Human paladin

See also: Paladin sets

Paladins can wear cloth, leather, mail or plate armor and may use a shield. They can use polearms and one or two handed swords, axes and maces.

Paladins cannot dual wield, or wield daggers, fist weapons or staves. They also cannot use ranged weapons. In lieu of a ranged weapon slot, paladins receive a Libram (relic) slot. They have no spammable ranged attacks, but can use Spell holy unyieldingfaith [Hand of Reckoning], Spell holy excorcism 02 [Exorcism], and Spell holy avengersshield [Avenger's Shield] (if Protection) or (if holy), Spell holy searinglight [Holy Shock] to pull, as needed. Inv shoulder 37 [Righteous Defense] can also be used as a ranged pull, albeit its mechanics are a tad different.

They can summon their own Warhorse at level 20 after learning it from the trainer. The epic Charger is trainable at level 40.

Abilities

Main article: Paladin abilities

Paladins play a key role by buffing their allies. However, they also have a few other handy spells and abilities in their arsenal.

Auras

Main article: Paladin auras

In addition to spell buffs (see Blessings below) paladins have the ability to use auras, area-of-effect buffs that boost the abilities of all party members within a certain radius. Only one aura may be active per paladin, but multiple paladins can use different auras within a group (although two paladins using the same aura gain no additional effect instead defaulting to the aura cast by the higher level paladin). The auras themselves cost no mana to operate, have no innate cooldown (other than the Global Cooldown), and may be switched between at will.

Blessings

Main article: Blessing

As of patch 4.01 Blessings have been consolidated into 2 buffs, Spell holy greaterblessingofkings [Blessing of Might] and Spell magic greaterblessingofkings [Blessing of Kings], with both having a 60 minute duration. Unlike their previous incarnations, these blessings are no longer single target and are raid wide casts.

Hands

Main article: Hand (spell)

Hands are spell buffs that can be cast on party and raid members. Hands are derived from previous blessings, and includes Spell holy sealofvalor [Hand of Freedom], Spell holy sealofprotection [Hand of Protection], Spell holy sealofsacrifice [Hand of Sacrifice], and Spell holy sealofsalvation [Hand of Salvation].

Holy Power

Paladin Holy Power UI

Paladins have received a new resource system, similar to Rogue's combo points called Holy Power. It is gained by using various spells, such as Spell holy searinglight [Holy Shock], Spell holy crusaderstrike [Crusader Strike], and Ability paladin hammeroftherighteous [Hammer of the Righteous], while being consumed by spells such as Inv helmet 96 [Word of Glory], Spell paladin lightofdawn [Light of Dawn], Ability paladin shieldofvengeance [Shield of Righteousness], and Spell paladin templarsverdict [Templar's Verdict]. Up to three stacks of Holy Power is applied, and it will stay available for 30-seconds in and out of combat.

Seals

File:BEPallyfemale2.JPG

Blood elf paladins used to receive their holy power from the naaru M'uru. After the revitalization of the Sunwell, the blood elves now channel their powers directly through the renewed font of power.

Main article: Seal (ability)

Seals are long term self-buffs which boost the paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, paladins can unleash these seals upon an enemy with the Judgment ability, causing holy damage and causing an effect depending on which seal is used.

Stats

Main article: Tips and advice for paladins

Paladin stats by paladin type. Primary stats for each paladin type in alphabetical order, and not necessarily in order of importance; that is left up to the player based upon their goal and playstyle.

Secondary stats can be optionally obtained after your primary stats have been met, if you choose to do so.


Holy (healing) Protection Retribution
Primary Stats
Secondary Stats
Stats to Avoid

Quests

Main article: Paladin quests

Paladins once had several class-specific quests which allowed the character to learn valuable spells. However, like other class-specific quests they were phased out with Cataclysm.

Talents and end-game expectations

Main article: Paladin talents
DraeneiPaladin

Draenei paladin

Paladins are a very unique class that have the ability to perform all three major functions required in group or raid play depending on their spec.

Healing

Main article: Paladins as healers

Through the holy tree, Paladins are able to empower their healing even further. The holy tree's most important talent, Ability paladin beaconoflight [Beacon of Light], allows 50% of a Paladin's direct heals to be mirrored to the affected friendly target.

Tanking

Main article: Paladins as tanks

Through the protection tree, paladins gain an increased ability to tank enemies. Paladins are especially well known for their ability to tank many enemies at once with rapid threat production. Paladin tanking was once largely reliant on reflective damage, but can now effectively generate multi-target threat through the AoE spell Spell holy innerfire [Consecration] and the multi-target attack Ability paladin hammeroftherighteous [Hammer of the Righteous] to hold aggro on multiple targets. Strong stamina scaling, simple and very high threat generation and the superb Spell holy ardentdefender [Ardent Defender] talent make paladins perhaps the best tanks in the game.

Damage

Main article: Paladins as DPS

Through the retribution tree, paladins are able to significantly increase their own personal damage output while also bringing a large amount of unique raid utility. Through abilities such as Spell holy crusaderstrike [Crusader Strike], Ability paladin divinestorm [Divine Storm], Spell paladin templarsverdict [Templar's Verdict] and Spell holy sealofvengeance [Seal of Truth] retribution paladins are able to increase their own personal DPS greatly above the normal level. In addition, retribution paladins bring some raid utility with Ability paladin judgementofthewise [Communion] which grants a 3% increase in raid damage.

The retribution tree was once considered a joke until it was redesigned to use the same gear as warriors with damaged based off physical rather than spell power. It has remained a very strong tree since that time and often considered "OP" hence Ghostcrawler's line about one of his hobbies being "nerfing paladins".

Through the holy tree, paladins are capable of dealing a high amount of dps for a long time. Their main cast, Spell holy excorcism 02 [Exorcism], deals a chunk of damage with a low amount of casting time, granting flexibility. Spell holy searinglight [Holy Shock] grants holy power which can be used with Spell holy unyieldingfaith [Inquisition]. Since they share gear with paladins that heal, they can assist the healers of the party in severe situations.

Videos

Paladin Class Changes by TGN on YouTube
Part 1 Part 2
Paladin videos by TGN on YouTube
Protection Paladin 5 vs 1 Retribution DPS Rundown
Protection Guides by TGN on YouTube
Rotations Word of Glory in action

Additional notes

  • In-game paladin is often abbreviated into pala, pal or pally by players.

See also

References

External links


da:Paladin he:פאלאדין