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Seal of Blood is slightly modified, Horde equivalent [[Seal of Vengeance]].
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==Tips & Tactics==
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Primarily, it is meant as a tanking seal. It allows the paladin to put stacking, Damage Over Time threat on a target.
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This is very useful while tanking, as it allows the paladin to switch targets while still maintaining aggro, and it allows the paladin to generate instant threat in the event of a threat wipe. Note, however, that until many charges have built up, the amount of damage it deals is not enormously high and thus neither is its threat. As a result, a tanking paladin may prefer [[Seal of Righteousness]] (especially when coupled with a fast attack speed weapon) to build threat at the beginning of fights.
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It can also be useful in PVP against [[rogues]] who use [[Vanish]], as the Damage Over Time component will unstealth them. It combines well with [[Reckoning]], as the extra attacks may also apply it.
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The debuff will stack up to five times on the target and will last the full fifteen seconds, remaining even after a paladin (or multiple paladins) [[Judgement of Vengeance|judges]] the Seal. If multiple paladins attack the same target with this Seal, it will only stack up to five with no further debuffs being applied, however, doing so will keep the stacks up, allowing each of the paladins to each Judge for the full effect.
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This seal is listed as magic, not melee so it can not miss, but it can be resisted.
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{{Classfooter|Paladin}}
 
{{Classfooter|Paladin}}

Revision as of 19:41, 22 August 2008

Template:Wotlk

Seal of Corruption
Inv misc questionmark
  • Seal of Corruption (1 rank)
  • Paladin ability
  • 14% of base mana
  • Instant
  • Fills the Paladin with holy power, causing attacks to apply Blood Corruption, which deals [(0.034 * SPH + 0.07 * AP) * 6] additional Holy damage over 18 sec. Blood Corruption can stack up to 5 times. Only one Seal can be active on the Paladin at any one time. Lasts 2 min.

    Unleashing this Seal's energy will deal [1 + 0.58 * SPH + 0.36 * AP] Holy damage to an enemy, increased by 10% for each application of Blood Corruption on the target.
Properties
Class Paladin
Race(s) Blood elf
School Holy
Cooldown None
Improvements Ability thunderbolt [Seals of the Pure]
Related buff
Inv misc questionmark
  • Magic
  • Seal of Corruption
  • Melee attacks cause Holy damage over 18 sec.
  • Duration: 2 minutes
Related debuff
Inv misc questionmark
  • Magic
  • Seal of Corruption
  • Holy damage every 3 sec.
  • Duration: 18 seconds

[[Category:paladin abilities]][[Category:paladin abilities]]

Seal of Blood is slightly modified, Horde equivalent Spell holy sealofvengeance [Seal of Vengeance].

Tips & Tactics

Primarily, it is meant as a tanking seal. It allows the paladin to put stacking, Damage Over Time threat on a target.

This is very useful while tanking, as it allows the paladin to switch targets while still maintaining aggro, and it allows the paladin to generate instant threat in the event of a threat wipe. Note, however, that until many charges have built up, the amount of damage it deals is not enormously high and thus neither is its threat. As a result, a tanking paladin may prefer Spell holy righteousnessaura [Seal of Righteousness] (especially when coupled with a fast attack speed weapon) to build threat at the beginning of fights.

It can also be useful in PVP against rogues who use Ability vanish [Vanish], as the Damage Over Time component will unstealth them. It combines well with Reckoning, as the extra attacks may also apply it.

The debuff will stack up to five times on the target and will last the full fifteen seconds, remaining even after a paladin (or multiple paladins) judges the Seal. If multiple paladins attack the same target with this Seal, it will only stack up to five with no further debuffs being applied, however, doing so will keep the stacks up, allowing each of the paladins to each Judge for the full effect.

This seal is listed as magic, not melee so it can not miss, but it can be resisted.