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This article is a part of the documentation of the Sea (AddOn) function library

A child of Sea.wow, which is a library of Sea, Sea.wow.item contains item classification and modification functions.

getInventoryItemName Edit

Gets an inventory item name.

 -- getInventoryItemName( bag, slot )
 --
 -- 	Gets the name of the item in the specified bag/slot
 --
 -- Args:
 -- 	(int bag, int slot)
 -- 	bag - 0 through 8, the bag number
 -- 	slot - index within the bag
 -- 	
 -- Returns:
 -- 	(string name)
 -- 	name - the item's name

classifyInventoryItem Edit

Returns structure data about an item.

 -- classifyInventoryItem(bag, slot, tooltipBase)
 --
 -- 	Returns a great deal of useful information about an item.
 --
 -- Return:
 -- 	Table[
 -- 		.classification
 -- 		.name
 -- 		.quality
 -- 		.count
 -- 		.minLevel
 -- 		.unique
 -- 		.soulbound
 -- 		.bindOnPickup
 -- 		.bindOnEquip
 -- 		.quest
 -- 		] itemInfo;

getInventoryItemInfoStrings Edit

Returns the strings associated with an item.

 -- getInventoryItemInfoStrings ( bag, slot [, tooltip] )
 --
 --    Obtains all information about a bag/slot and returns it as an array 	
 --
 -- Args:
 -- 	(int bag, int slot, string tooltipbase )
 --
 -- Returns:
 -- 	(table[row][.left .right] strings)
 -- 	string - the string data of the tooltip

classifyItemStrings Edit

Converts strings into item information.

 	-- classifyItemStrings(strings, itemCount, quality)
 	--
 	--  Args:
 	--
 	--   strings - array of strings that mimic the tooltip of the item to classify
 	--   itemCount - optional number that indicates the number of items
 	--   quality - optional number that indicates the quality of the item
 	--
 	-- 	Returns a great deal of useful information about an item. 
 	--  The tooltip strings must be gathered from the item, using the 
 	--   getInventoryItemInfoStrings syntax.
 	--
 	--
 	-- Return:
 	-- 	Table[
 	-- 		.classification
 	-- 		.name
 	-- 		.quality
 	-- 		.count
 	-- 		.minLevel
 	-- 		.unique
 	-- 		.soulbound
 	-- 		.bindOnPickup
 	-- 		.bindOnEquip
 	-- 		.quest
 	-- 		] itemInfo;

getItemInfo Edit

getItemInfo(itemlink [, tooltipName])

Returns a table describing the item specified by itemlink. itemlink should be a string of the form "11:0:33:44", i.e. the normal form for creating an item tooltip, with or without the "item: prefix".

Args:

* itemlink - string containing a link to the item
* tooltipName - name of tooltip to use; default to GameTooltip

Returns:

A table describing the item. Not all of these fields will be present; they will vary depending on the type of item:

 --   item = {
 --     name = "item name",
 -- 
 --     bind = "equip" | "pickup" | "use",
 -- 
 --     -- type
 --     type = "armor" | "weapon" | "jewelry" | "shield" | "tabard" | "offhand" | "bag",
 --     slot = "shirt" | "chest" | "back" | "feet" | "hands" | "legs" | "shoulder" | "waist" | "wrist" |
 --        "1h" | "2h" | "main" | "off" | "ranged" |
 --        "ring" | "necklace" | "trinket",
 -- 
 --     -- item quality, 0 being poor, 1 = white, 2 = green, 3 = blue, 4 = purple, 5/6 = undiscovered
 --     quality = 0 .. 6,
 -- 
 --     -- item level, if known (not the required level!)
 --     itemlevel = 30,
 -- 
 --     -- required level and class(es), if any
 --     reqlevel = 30,
 --     reqclass = { "Warrior", "Hunter", ... },
 --     reqrace = { "Orc", "Troll", ... },
 -- 
 --     -- required skill and level, if any
 --     reqskill = "skill name",
 --     reqskilllevel = 123,
 -- 
 --     -- durability
 --     cur_durability = 15,
 --     max_durability = 120,
 -- 
 --     -- weapon speed and dps
 --     speed = 0.0000,
 --     dps = 0.0000,
 --     damage_min = 123,
 --     damage_max = 234,
 -- 
 --     -- stat bonus data
 --     stat = {
 --       armor = 1234,
 --       hp = 100,
 --       mana = 100,
 --       sta = 10,
 --       int = 10,
 --       agi = 10,
 --       spi = 10,
 --       str = 10,
 --       block = 35,
 --     },
 -- 
 --     -- resist data
 --     resist = {
 --       all = 123,
 --       Fire = 15,
 --       Frost = 17,
 --       ...
 --     },
 -- 
 --     -- additional effects on an item
 --     effect = {
 --       on_equip = { "Something", "Another something" },
 --       on_hit = { "Somethin", "Another something" },
 --       on_use = { "Something", "Another something" },
 --       cast = { "item casts a spell" },
 --     },
 -- 
 --     -- if items are part of a set
 --     setname = "Some set name",
 --     setitems = N, -- total number of items in set
 -- 
 --     -- enchant data
 --     enchant = {
 --       temp_name = "temporary enchantment name",
 --       temp_timeleft = 12345, -- temp enchantment time left
 -- 
 --       type = "ac" | "buff" | "resist" | "damage" | "proc";
 --       armor_value = N,
 -- 
 --       damage_kind = "type of damage",
 --       damage_value = "amount of damage",
 -- 
 --       resist_kind = "type of resist, or 'all'",
 --       resist_value = "amount of resist",
 -- 
 --       proc = "proc name",
 --       buff = "buff name"
 --     },
 -- 
 --     -- cooldown remaining in seconds
 --     cooldown = 12345,
 -- 
 --     -- misc is a table of various stuff that doesn't fit in elsewhere
 --     misc = {
 --       quest = 1,
 --       conjured = 1,
 --       madeby = "string",
 --       nodrop = 1,
 --       openable = 1,
 --       randomenchant = 1, (item has a random enchant, e.g. tradeskill items with <Random Enchant>)
 --       readable = 1,
 --       setbonus = { "foo", "bar" }, (list of set bonuses displayed)
 --       signable = 1,
 --       soulbound = 1,
 --       charges = #,
 --       alreadyknown = 1, (tradeskill recipe is already known)
 --       beingsquest = 1,
 --       unique = N, (unique item, N is max you can have)
 --       unsellable = 1,
 --       gift = "sender", ("Wrapped by <sender>")
 --       written = "author"
 --     },
 --   }

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