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This article is a part of the documentation of the Sea (AddOn) function library

A child of Sea, Sea.IO is a collection of functions for printing output in World of Warcraft.

The Sea.IO library is organized in a simple format, there a three basic output types: print, banner and error.

Modifiers Edit

d - the first parameter of the function is a debug key that will be checked before printing. (e.g. dprint("MY_KEY", "Hi!"); will only print the message if getglobal("MY_KEY") is true. )
f - will make the next parameter the frame you want to contain the print message. (e.g. printf (ChatFrame2, "Hi!"); will print "Hi!" in the combat window. )
c - the next parameter is a table with 'r', 'g' and 'b' values to specify the color of the printed text.
All of these can be used together:
dprintfc ("MY_KEY", ChatFrame3, {r=1.0,g=.5,b=.2}, "Hello", " ", "Welcome to my colorful world!" ); 

Functions Edit

Edit

Prints a message to a large banner. Banners do not have a frame option.

Usage

Sea.IO.banner("Message", " ", "Some Message");
 -- banner ( ... )
 --
 -- Arguments
 --      () arg
 --      arg - the values to be printed
 --
 -- Returns
 --      (nil)

Bannerc Edit

Banners in the specified color.

Usage

MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.bannerc(MyColor, "Message", " ", "Some Message");

Dbanner Edit

Banners if the debug key is true.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
Sea.IO.dbannerc(MyKey, "Message", " ", "Some Message");

Dbannerc Edit

Banners with the specified color if the debug key is true.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.dbannerc(MyKey, MyColor, "Message", " ", "Some Message");

Produces:

"Message Some Message" in red-orange.

Error Edit

Prints to the default error pipe.

Usage

Sea.IO.error("Error:", " ", "Some Error Message");
 -- error (...)
 --
 --      prints just like Sea.IO.print, except as an error
 --
 -- Arguments:
 --      ()  arg
 --      arg - contains all error output

Errorc Edit

Prints an error message in the specified color.

Usage

MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.derrorfc(MyColor, "Message", " ", "Some Message");

Errorf Edit

Prints an error message to the specified frame.

Usage

Sea.IO.errorf( ChatFrame1, "Message", " ", "Some Message");

Errorfc Edit

Prints an error message to the specified frame in the specified color.

Usage

MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.errorfc(ChatFrame1, MyColor, "Message", " ", "Some Message");

Derror Edit

Errors if the debug key is true.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
Sea.IO.derror(MyKey, "Message", " ", "Some Message");

Derrorc Edit

Errors if the debug key is true in the specified color.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.derrorc(MyKey, MyColor, "Message", " ", "Some Message");

Derrorf Edit

Errors if the debug key is true in the specified frame.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
Sea.IO.derrorfc(MyKey, ChatFrame1, "Message", " ", "Some Message");

Derrorfc Edit

Errors if the debug key is true in the specified frame in the specified color.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.derrorfc(MyKey, ChatFrame1, MyColor, "Message", " ", "Some Message");

Print Edit

Prints to the default chat box.

 -- print ( ... )
 --
 -- Arguments
 --      () arg
 --      arg - the values to be printed
 --
 -- Returns
 --      (nil)

Printc Edit

Prints a message in the specified color.

Usage

MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.printc(MyColor, "Message", " ", "Some Message");

Printf Edit

Prints to the specified frame.

Usage

Sea.IO.printf(ChatFrame1, "Message", " ", "Some Message");

Printfc Edit

Prints a message to the specified frame in the specified color.

Usage

MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.printfc(ChatFrame1, MyColor, "Message", " ", "Some Message");

Dprint Edit

Prints if the debug key is true.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
Sea.IO.dprintfc(MyKey, "Message", " ", "Some Message");

Dprintc Edit

Prints if the debug key is true in the color specified.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.dprintc(MyKey, MyColor, "Message", " ", "Some Message");

Dprintf Edit

Prints to the specified frame if the debug key is true.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
Sea.IO.dprintf(MyKey, ChatFrame1, "Message", ": ", "Some Message");

Dprintfc Edit

Prints to the specified frame in the specified color if the debug key is true.

Usage

MY_DEBUG_KEY = true;
MyKey = "MY_DEBUG_KEY";
MyColor = { r = 1.0, g=0.2, b=0.0 };
Sea.IO.dprintfc(MyKey, ChatFrame1, MyColor, "Message", " ", "Some Message");

printComma Edit

Prints the arguments separated by commas.

Usage

Sea.IO.printComma ("A", "B", "C");
A,B,C

printTable Edit

Prints the contents of an entire table, marking function pointers and nils. Beware that the pre-release version (as of Dec 1, 2004) seems to have some issues with tables that self-refer. For instance, Sea.IO.printTable(Sea) causes WoW to hang.

Example

MyTable = {
    a = function () return 1+1 end;
    [1] = 3;
    [2] = 5;
    ["A"] = "Hello";
    ["B"] = nil;
    [4] = { 1,2,4,5, n=4};
};
Sea.IO.printTable(MyTable);
Root := { 
   a = { { FunctionPtr* } },
   [1] = 3,
   [2] = 4,
   [4] = {
       n = 4,
       [1] = 1,
       [2] = 2,
       [3] = 4,
       [4] = 5
    }
   ["A"] = "Hello",
   ["B"] = nil
}

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