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Scorch
Inv misc questionmark
Properties
Class Mage
School Fire
Cooldown None/Global Cooldown
Improvements Ability mage fierypayback [Improved Scorch], Spell holy greaterheal [Impact], Ignite, Spell fire burnout [Incineration], Spell misc zandalari council soulswap [Burning Soul], Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Spell nature elementalprecision 1 [Elemental Precision]

[[Category:mage abilities]][[Category:mage abilities]]

Scorch is a mage spell that deals fire direct damage. Its short cast time offers proportional damage output when compared to other direct damage fire spells. Scorch’s damage is instant once the spell is cast. It is a blast effect rather than a missile or projectile. This makes it hard to trace back to the casting mage. Scorch has the best damage per mana ratio of all fire spells.

Rank Mana Cost Damage Level Cost
1 50 53 - 65 22 30s
2 65 77 - 93 28 70s
3 80 100 - 120 34 1g 20s
4 100 133-159 40 1g 50s
5 115 162 - 192 46 2g 60s
6 135 200 - 239 52 3g 50s
7 150 233 - 275 58 4g
8 165 269 - 317 65 7g
9 180 305 - 361 70 12g

Talent improvements

The talent Ability mage fierypayback [Improved Scorch] adds a debuff to the spell that increases all fire damage. This debuff stacks 5 times, increasing fire damage done by 15% for 30 seconds. The talent Spell fire burnout [Incineration] increases the critical strike chance of scorch by up to 4%.

Scorch deals fire damage, and thus gains the benefit of the talents Spell holy greaterheal [Impact], Ignite, Spell misc zandalari council soulswap [Burning Soul], Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], and Spell nature elementalprecision 1 [Elemental Precision]

Tips and Tactics

This spell has excellent DPM, and when combined with Spell shadow manaburn [Arcane Concentration] is a great way for the mage to do good single-target damage without needing to rest often. A mage can constantly cast Scorch (each immediately after the the last, since the cast time is the same as the Universal Cooldown) until he reaches the clearcasting state, which he can then "cash in" for a free heavy damage spell like Spell nature starfall [Arcane Missiles]. This is a group-only technique, however, as Scorch's DPS is too low for you to kill even-leveled mobs (especially while losing casting time to damage) without being killed yourself.

The Ability mage fierypayback [Improved Scorch] talent is a wonderful way to stack on the damage done to mobs when working in groups. A 3% fire vulnerability debuff that stacks up to 5 times gives a whopping 15% increased damage from spells, and combined with Fire Power can increase fire damage by 25%, something that not only fire mages but Shamans and Warlocks would enjoy as well.

The Ignite talent's debuff lasts for 2 ticks; Scorch is the surest way for a single mage to keep an Ignite going. Each time a mage who has this talent crits with a fire spell, it restarts the timer on the debuff while also adding the percentage of the crit's damage to the existing ignite. This is referred to as "rolling ignites" and has been seen in raids to bring multiple thousands of damage per tick on raid bosses for as long as the ignite can be kept rolling. It is with Ignite that both the DPS and DPM of Scorch can counter the spell's low DPS image. Note: As of patch 2.0.1, Rolling Ignites no longer exist. Instead the extra crits ignite damage is added to the stack, rather than refreshing it, so you don't get extra ignite damage from no-where.

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