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Scorch
Inv misc questionmark
Properties
Class Mage
School Fire
Cooldown None/Global Cooldown
Improvements Ability mage fierypayback [Improved Scorch], Spell holy greaterheal [Impact], Ignite, Spell fire burnout [Incineration], Spell misc zandalari council soulswap [Burning Soul], Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Elemental Precision, Spell shadow teleport [Arcane Instability], Spell Power, Spell fire playingwithfire [Playing with Fire], Spell fire lavaspawn [Molten Fury], Spell frost frostshock [Shatter]

[[Category:mage abilities]][[Category:mage abilities]]

All mages are pyromaniacs…at least a little bit.[1]

Scorch is a mage spell that deals fire direct damage. Its short cast time offers proportional damage output when compared to other direct damage fire spells. Scorch’s damage is instant once the spell is cast. It is a blast effect rather than a missile or projectile. This makes it hard to trace back to the casting mage. Scorch has the best damage per mana ratio of all fire spells.

Rank Mana Cost Damage Level Cost
1 50 53 - 65 22 30s
2 65 77 - 93 28 70s
3 80 100 - 120 34 1g 20s
4 100 133-159 40 1g 50s
5 115 162 - 192 46 2g 60s
6 135 200 - 239 52 3g 50s
7 150 233 - 275 58 4g
8 165 269 - 317 65 7g
9 180 305 - 361 70 12g

Talent improvements

Spell fire flare [Flame Throwing] extends the range of Scorch to 36 yards at max rank.

The talent Ability mage fierypayback [Improved Scorch] adds a debuff to the spell target that increases all fire damage. This debuff stacks up to 5 times, increasing fire damage done by a maximum of 15% for 30 seconds. The 2 point talent Spell fire burnout [Incineration] increases the critical strike chance of scorch by 2% and 4%.

Scorch deals fire damage, and thus gains the benefit of the talents Spell holy greaterheal [Impact], Ignite, Spell misc zandalari council soulswap [Burning Soul], Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], and Elemental Precision.

As with all mage spells Spell shadow teleport [Arcane Instability], Spell Power, Spell fire lavaspawn [Molten Fury] and Spell fire playingwithfire [Playing with Fire] will increase the effective damage output of this spell.

Tips and tactics

This spell has excellent DPM, and when combined with Spell shadow manaburn [Arcane Concentration] is a great way for the mage to do good single-target damage without needing to rest often. A mage can constantly cast Scorch (each immediately after the the last, since the cast time is the same as the Universal Cooldown) until he reaches the clearcasting state, which he can then "cash in" for a free heavy damage spell like Spell nature starfall [Arcane Missiles]. This is a group-only technique, however, as Scorch's DPS is too low for you to kill even-leveled mobs (especially while losing casting time to damage) without being killed yourself.

The Ability mage fierypayback [Improved Scorch] talent is a wonderful way to stack on the damage done to mobs when working in groups. A 3% fire vulnerability debuff that stacks up to 5 times gives a whopping 15% increased damage from fire spells, and combined with Spell holy greaterheal [Fire Power] and Spell fire lavaspawn [Molten Fury] talents, can increase fire damage by 45% for the mage. The scorch debuff is also not just something that not only fire mages can enjoy, but Shamans and Warlocks as well.

Scorch is a much overlooked primary attack spell in raids. When used with appropriately high levels of critical strike rating as part of a scorch and fireblast rotation, in conjuction with the fire and arcane talents that boost critical strike damage and rate it produces perfectly viable raid DPS with excellent mana efficiency. Fireball is preferrable is most situations however, as it has a higher coefficient to cast time ratio from the talents Spell fire flamebolt [Improved Fireball] and Spell fire flamebolt [Empowered Fireball] receiving a larger benefit from one's spell damage gear.


  1. ^ TCGDP, #53
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