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===Map=== |
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File:WorldMap-ScarletMonastery2.jpg|Library |
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File:WorldMap-ScarletMonastery3.jpg|Armory |
File:WorldMap-ScarletMonastery3.jpg|Armory |
Revision as of 16:24, 14 August 2010
Scarlet Monastery | |||||||
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SM - x | |||||||
Scarlet Monastery loading graphic | |||||||
Location | Whispering Gardens, Tirisfal Glades | ||||||
Race(s) |
Template:Human Race Template:Undead Race | ||||||
End boss | High Inquisitor Whitemane and Scarlet Commander Mograine | ||||||
Advised level | 33-40 | ||||||
Minimum level | 20 | ||||||
Player limit | 5 | ||||||
Key | [The Scarlet Key] (Cathedral and Armory) | ||||||
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The Scarlet Monastery is one of four strongholds in the world belonging to the fanatical Scarlet Crusade, the others being the Scarlet Bastion within the ruins of Stratholme, the town of Hearthglen, and the town of Tyr's Hand. Located in the northeast corner of the blighted Tirisfal Glades, the Scarlet Monastery was once a cathedral to the Light, now taken over by zealots. The Scarlet Monastery is a complex of four wings, each an instanced dungeon, for both Horde and Alliance characters. The mobs respawn at the same rate in each of them, except for the Cathedral.
Recommended character levels range from 28 to 40 for a group of five. The Graveyard is intended for players between level 28 and 33, and can be done even without a full group, usually with 3-4 people. The Library is for players between level 32 and 36, and requires five people to complete at this level range. The Armory also requires 5 people, although 4 can probably down Herod, and is intended for players between level 35 and 37. The Cathedral is definitely the toughest of the four wings, with multiple rough pulls, and will require 5 people. The two bosses, Scarlet Commander Mograine and High Inquisitor Whitemane, are fought at the same time. The Cathedral is tuned for players between level 36 and 41. All four wings allow anyone level 20 or higher to enter. Due to the large number of low-level blue items, SM is a favorite dungeon for low-level players. High-level players also solo SM in order to get all the blue items, [Silk Cloth], etc., to sell; and SM was a good source of money prior to The Burning Crusade. You can also do experience runs up to level 45, but past that the low amount of experience is not worth the time.
All of the instanced wings of the Scarlet Monastery are stored on the same map. That means, with some wall jumping, you can enter the Cathedral, jump in the right places, and end up in the Graveyard wing.
History
From the World Dungeons page on the official World of Warcraft Community Site:
- The Monastery was once a proud bastion of Lordaeron's priesthood - a center for learning and enlightenment. With the rise of the undead Scourge during the Third War, the peaceful Monastery was converted into a stronghold of the fanatical Scarlet Crusade. The Crusaders are intolerant of all non-human races, regardless of alliance or affiliation. They believe that any and all outsiders are potential carriers of the undead plague - and must be destroyed. Reports indicate that adventurers who enter the monastery are forced to contend with Scarlet Commander Mograine - who commands a large garrison of fanatically devoted warriors. However, the monastery's true master is High Inquisitor Whitemane - a fearsome priestess who possesses the ability to resurrect fallen warriors to do battle in her name.
Geography
Map
- WorldMap-ScarletMonastery4.jpg
Cathedral
Quest guide
Faction | Quest name | Quest giver | Zone location | Significant wings |
---|---|---|---|---|
Alliance | [38] Mythology of the Titans | Librarian Mae Paledust | The Library, Ironforge | Library |
[40] In the Name of the Light | Raleigh the Devout | Southshore, Hillsbrad Foothills | Armory, Cathedral, Library | |
Horde | [33] Going, Going, Guano! (Pre-requisite) | Master Apothecary Faranell | The Apothecarium, Undercity | All wings |
[33] Hearts of Zeal | Master Apothecary Faranell | The Apothecarium, Undercity | All wings | |
[33] Vorrel's Revenge | Vorrel Sengutz | Chamber of Atonement, Scarlet Monastery | Graveyard | |
[26] Test of Faith (Pre-requisite) | Dorn Plainstalker | Thousand Needles | Library | |
[30] Test of Endurance (Pre-requisite) | Dorn Plainstalker | Thousand Needles | Library | |
[30] Test of Strength (Pre-requisite) | Dorn Plainstalker | Thousand Needles | Library | |
[30] Test of Lore (Pre-requisite) | Dorn Plainstalker | Thousand Needles | Library | |
[30] Test of Lore (2) (Pre-requisite) | Braug Dimspirit | Stonetalon Mountains | Library | |
[30] Test of Lore (3) (Pre-requisite) | Braug Dimspirit | Stonetalon Mountains | Library | |
[30] Test of Lore (4) (Pre-requisite) | Braug Dimspirit | Stonetalon Mountains | Library | |
[36] Test of Lore (5) | Parqual Fintallas | The Apothecarium, Undercity | Library | |
[38] Compendium of the Fallen | Sage Truthseeker | Lower Rise, Thunderbluff | Library | |
[42] Into The Scarlet Monastery | Bragor Bloodfist | Royal Quarter, Undercity | Armory, Cathedral, Library | |
Class | Template:Questclass | Magus Tirth | Mirage Raceway, Thousand Needles | Library |
Wings
Graveyard (29+)
The Graveyard, the left-most entrance, is the easiest and smallest. Like the Library, it does not require [The Scarlet Key] to enter. The mobs are almost entirely undead; and, unlike most instances, most are non-elite.
In the Chamber of Atonement
In the Forlorn Cloister
- Azshir the Sleepless (Rare spawn)
- Fallen Champion (Rare spawn)
- Ironspine (Rare spawn)
- Headless Horseman (Hallow's End)
In Honor's Tomb
Library (31+)
The Library, the right-most entrance, consists of three sections: the Huntsman's Cloister, with Scarlet Beastmasters and the boss Houndmaster Locksey; the Gallery of Treasures; and the Athenaeum with the boss Arcanist Doan and the chest containing [The Scarlet Key] (required to open the Armory and Cathedral doors).
Dungeon Denizens:
The Soldiers
- Scarlet Gallant - Melee, uses Crusader Strike and [Hammer of Justice]
- Scarlet Beastmaster - Casts Shoot and Exploding Shot (fire damage to the target and and nearby party members). Has a Scarlet Tracking Hound following him.
The Priesthood
- Scarlet Chaplain - Casts [Inner Fire], [Renew], and [Power Word: Shield]. Kill these quickly.
- Scarlet Adept - Casts Holy Smite and [Heal].
- Scarlet Monk - Casts Thrash (allows the caster 2 additional attacks) and [Kick].
The Wizards
- Scarlet Diviner - Casts [Fireball] and [Mana Burn]
Bosses
Armory (33+)
The Armory, the second entrance from the right, requires either [The Scarlet Key] from the Library or some other method of unlocking to enter. Like the Library, it starts with a cloister. Lots of humanoid guards block the way to Herod (the main boss and Scarlet Champion). Any mistake may cause the party to pull too many mobs and die. Herod's locked chamber can be opened the same ways as the front door. Once inside, you will fight him, and him alone. The battle is not over, though; as afterward 30 Trainees spawn outside the room, run in, and swarm you. Easy to kill, they will once in a while drop [Tabard of the Scarlet Crusade].
The Armory contains different mobs from the Library:
- Scarlet Soldier - Melee, uses Improved Blocking.
- Scarlet Conjuror - Casts [Fireball] and comes with a Fire Elemental pet
- Scarlet Protector - Heavy [[armor}}, uses [Devotion Aura] and Holy Light
- Scarlet Guardsman - Melee, uses [Defensive Stance], and occasionally [Disarm].
- Scarlet Evoker - Casts [Fireball], [Flamestrike], and Fire Shield.
- Scarlet Defender - Melee, uses [Defensive Stance], Improved Blocking, and [Shield Bash].
- Scarlet Myrmidon - Melee, hits hard and Enrages at low HP.
- Herod, the Scarlet Champion
The Hall of Champions also has a collection of large statues of the order's most praised heroes:
- Arellas Fireleaf
- Barean Westwind
- Dorgar Stoenbrow
- Fellari Swiftarrow
- Ferren Marcus
- Harthal Truesight
- Holia Sunshield
- Invar One-Arm
- Orman of Stromgarde
- Valea Twinblades
- Yana Bloodspear
Cathedral (36+)
The Cathedral (the second entrance from the left) is locked like the Armory, requiring the same [The Scarlet Key] or other unlocking method. It also starts with a cloister, the Chapel Gardens; and is followed by the Crusader's Chapel, which houses the three bosses. As in the rest of SM, fleeing humanoids can easily pull lots of other mob groups. Before engaging the final bosses, High Inquisitor Whitemane and Scarlet Commander Mograine, all of the Cathedral's interior must be cleared of any other enemies, or they will come to their aid. Hunters' traps can freeze or slow Morgraine and Whitemane, so you can have more time for ranged attacks. Another approach is to send either 2 tanks or combat pets to take the bosses and have everyone else be ranged and healers. Area attacks and other multi-target spells are useful. After Mograine is killed, Whitemane will come through previously locked doors and resurrect him, and they will heal each other to 100% health. For some classes, the Cathedral is soloable, starting at around level 50. It is a particularly valuable training ground for Hunters, since they can learn much about double-mob pulling and trapping here. Warlocks can use the Succubus to control humans and prevent them from running.
Enemies:
- Scarlet Centurion - Melee, hits quite hard, uses [Battle Shout] to raise their attack power.
- Scarlet Sorcerer - Casts [Blizzard], [Frostbolt], and [Slow].
- Scarlet Wizard - Their spells and armor are relatively weak. If it is necessary to engage both a Wizard and Centurion/Myrmidon/Champion (melee) at once, tank the melee mob and kill the Wizard first. Try not to gather around these guys since they use Fire Shield and will spam [Arcane Explosion] if several party members are close to them.
- Scarlet Champion - A fairly minimal threat one on one, if you have good armor. However in numbers these can be dangerous, especially if accompanied by an Abbot who can heal them. Try taking them out quickly, preferably after the healers and casters since their Holy Strike is quite a pain.
- Scarlet Abbot - Priority target that has [Inner Fire]. Focus fire and kill these as soon as you see them, before any other mobs. Interrupt their spells if you can, and use mana-drain spells to prevent them from healing with [Renew] and [Heal]. They don't run, but Enrage at low HP instead.
- In addition, Library and Armory mobs populate the Cathedral.
Bosses:
Dungeon denizens
- Main article: Scarlet Monastery mobs
- File:IconSmall Fire Small.gif Fire elementals
- Forsaken
- File:IconSmall Ghost Small.gif Ghost (one, Azshir the Sleepless)
- Humans
- File:IconSmall Hyena Small.gif Hyenas
- File:IconSmall Rabbit Small.gif Rabbits (critters)
- File:IconSmall Rat Small.gif Rats (critters)
- File:IconSmall Shade Small.gif Shades
- File:IconSmall SkeletalMage Small.gif Skeletal mage (one, Bloodmage Thalnos)
- File:IconSmall SkeletalWarrior Small.gif Skeletal warrior (one, Ironspine)
- File:IconSmall Wraith Small.gif Wraiths
- File:IconSmall Zombie Small.gif Zombies
Loot
Boss | Instance | Weapons and Shields | Cloth | Leather | Plate | Back | Other | |
---|---|---|---|---|---|---|---|---|
Interrogator Vishas | Graveyard | |||||||
Bloodmage Thalnos | Graveyard | |||||||
Fallen Champion (Rare) | Graveyard | |||||||
Azshir the Sleepless (Rare) | Graveyard | |||||||
Ironspine (Rare) | Graveyard | |||||||
Scorn (During Scourge Invasion) |
Graveyard | |||||||
Headless Horseman (During Hallow's End) |
Graveyard |
[The Horseman's Reins] | ||||||
Houndmaster Loksey | The Library | |||||||
Arcanist Doan | The Library | |||||||
Herod | Armory |
[Herod's Shoulder] |
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High Inquisitor Fairbanks | The Cathedral | |||||||
Scarlet Commander Mograine | The Cathedral | |||||||
High Inquisitor Whitemane | The Cathedral |
Weapons and Shields | Cloth | Leather | Plate | Back | Other | |
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[Scarlet Boots] |
Videos
Resources
Patches and hotfixes
- Patch 3.0.2 (2008-10-14): NPCs no longer bow to a player with [Corrupted Ashbringer].
- Patch 2.3.0 (2007-11-13): Loot from all bosses greatly improved.
- Patch 1.3.0 (2005-03-07):
- Capped at ten players.
- Doors requiring the Scarlet Key can now also be opened with a Large Seaforium Charge in addition to the lockpick ability.
External links
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