Dagonaut12242@legacy41533296 (talk | contribs) No edit summary |
(various corrections and fixes. removed ==Known Bugs== as section was OOD, and at least 3 1/2 years old. any *current* known bugs should be added in new section) |
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− | {{Stub/Other}} |
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+ | | image = Ability_Vanish |
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+ | | description = Allows the rogue to vanish from sight, entering an improved stealth mode for 3 sec. For the first 3 sec after vanishing, damage and harmful effects received will not break stealth. Also breaks movement impairing effects. |
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− | | image = Blood Prince Emblem.png |
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− | + | | class = Rogue |
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+ | | type = Defensive |
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− | | membership = |
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− | + | | school = Physical |
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+ | | cast_time = Instant |
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− | | races = [[Darkfallen]] |
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+ | | cooldown = 3 min |
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− | | base = [[Northrend]] |
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+ | | improvement = [[Preparation]], [[Elusiveness (rogue talent)]] |
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− | | leader = [[Blood-Queen Lana'thel]] |
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+ | | buff_name=Vanish |
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− | | leaders = |
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+ | | buff_image=Ability_Vanish |
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− | | faction = Scourge |
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+ | | buff_desc=Improved Stealth. |
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− | | status = Active |
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+ | | buff_dur=3 seconds |
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}} |
}} |
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+ | [[File:Vanish TCG.jpg|thumb|right|In [[World of Warcraft: Trading Card Game]].]] |
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+ | {{AbilityFlavor|Now you see him…|TCGTDP|90}} |
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+ | '''Vanish''' allows a [[rogue]] to disappear from sight, entering an improved stealth mode for 3 seconds even while in combat. During that time damage and harmful effects will not break stealth, but they will still afflict the rogue. Once the Vanish buff has worn off, the rogue will still be in standard [[Stealth]]. Upon being cast, Vanish also breaks any movement impairing effects. Vanish can be learned at level 24 for {{cost||48|45}}. |
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− | The '''San'layn''' are a [[faction]] of [[darkfallen]], lead by a host of '[[vampire|vampiric]] [[blood elf]] princes'<ref>Their model name is "vampyrbloodprince".</ref><ref>{{questlong|Horde|72|Shatter the Orbs!}}</ref> who appear to hold influential positions within the [[Scourge]], often acting as ambassadors<ref>http://www.worldofwarcraft.com/wrath/features/dungeons/utgarde.xml</ref>, overlords, and servants in direct contact with the [[Lich King]]. The San'layn were created after Arthas took the most powerful of [[Kael'thas]]' shattered forces into his service. |
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+ | ==Notes== |
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− | The [[Crimson Hall]] contains the leaders of the San'layn, undead blood elves who oversee the Scourge's operations throughout Azeroth. The blood-princes [[Valanar]], [[Keleseth]], and [[Taldaram]] were raised into undeath by the [[Lich King]] to avenge themselves while protecting their blood-queen, [[Blood-Queen Lana'thel|Lana'thel]].<ref name=Icecrownraid>http://www.worldofwarcraft.com/info/underdev/3p3/icecrown-raid.xml</ref> |
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+ | *Allows the rogue to re-[[Stealth]] while in combat. |
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+ | *All mobs aggroing the rogue will exit combat and reset, or turn to other players if the rogue is in a party. |
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+ | *While the Vanish buff is active, the rogue's stealth is several levels higher than it is normally, allowing them to remain undetected, even versus enemies of higher level. |
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+ | *Breaks free of [[root]] effects like [[Frost Nova]] and [[Entangling Roots]]. |
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+ | *Removes effects that allow other players to see the rogue's location, such as [[Hunter's Mark]] and [[Mind Vision]]. |
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+ | *Vanish does not remove [[DoT]]'s on you. |
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+ | *Vanish does not work on city [[guards]]. |
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+ | *Vanish is not affected by the [[global cooldown]]. |
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+ | ==Improvements== |
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− | [[Elder Ko'nani]] of [[The Kalu'ak]] states that "[[Lich King|The Dark One]] rides forth again with his San'layn..." showing that they are a major, or at least leading, part of the Scourge offensive. Depending on how the sentence is read, it may mean the San'layn were part of a previous attack of some kind. |
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+ | *[[Preparation]] immediately finishes the cooldown of Vanish. |
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+ | *[[Elusiveness (rogue talent)]] reduces the cooldown of Vanish by 30/60 seconds. |
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+ | *[[Glyph of Vanish]] increases the duration of the Vanish effect by 2 seconds. |
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− | The only non-[[named]] San'layn seen regularly in-game appear in the [[Temple City of En'kilah]] in northeastern [[Borean Tundra]] and in the [[Crimson Hall]] in [[Icecrown Citadel (instance)|Icecrown Citadel]]. |
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+ | *Vanish and [[Sprint]] away when you are outmatched or need to recover, or when you pull a mob you don't want to attack right now. |
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+ | *In groups, use Vanish if you are approaching the [[tank (role)|tank]] in [[threat]], or have already drawn [[aggro]]. Keep in mind that if you Vanish while having aggro the mob will attack another party member; try to make sure that person isn't a [[healer (role)|healer]]. |
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+ | *Ostensibly a defensive ability, Vanish also enables you to use your opening attacks ([[Ambush]], [[Garrote]], [[Cheap Shot]]) multiple times during a fight, and [[Overkill]] turns Vanish into a DPS cooldown for Assassination rogues. |
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+ | *When stealthing past high level mobs or moving in for a [[Sap]], utilize Vanish's improved stealth to ensure the enemy doesn't see you. |
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+ | *Vanish at the last moment to save yourself during a [[wipe]] ([[engineer]]s with a [[Gnomish Army Knife]] or similar tool can turn this into a form of [[wipe recovery]]). |
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+ | *If you are being chased by a [[hunter]] and you have not yet been hit with [[Serpent Sting]], Vanish will remove [[Hunter's Mark]] and allow you to get away. |
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+ | *Vanish is not designed to remove or mitigate the damage from [[damage over time]] spells. Use [[Cloak of Shadows]] instead. |
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− | == |
+ | == Patch changes == |
+ | * {{Patch 4.0.3a|note=Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.}} |
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− | {{:Darkfallen}} |
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+ | * {{Patched|date=2009-04-21|link=http://blue.mmo-champion.com/23/16474158165-recent-ingame-fixes--41609.html|bluenote=Vanish should now properly remove the effects of the Mage spell [[Slow]].}} |
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+ | * {{Patch 3.0.2|note=Vanish no longer requires the reagent [[Flash Powder]].}} |
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+ | * {{Patch 1.8.0|note=Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.}} |
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− | [[File:San'layn banner.png|right|San'layn's banner]] |
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+ | * {{Patch 1.5.0|note=Should be a lot more responsive when used to avoid incoming attacks.}} |
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− | *{{mob|smallicon=IconSmall UndeadElf Male.gif|level=|Darkfallen Archmage|The San'layn}} |
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+ | * {{Patch 1.4.0|note=Increased stealth bonus.}} |
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− | *{{mob|smallicon=IconSmall UndeadElf Male.gif|level=72|Darkfallen Bloodbearer|The San'layn}} - Retainer of Prince Valanar. |
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+ | * {{Patch 1.2.0|note=Vanish will now break root and slow effects.}} |
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− | *{{mob|smallicon=IconSmall UndeadElf Male.gif|level=|Darkfallen Blood Knight|The San'layn}} |
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− | *{{mob|smallicon=IconSmall UndeadElf Male.gif|level=|Darkfallen Commander|The San'layn}} |
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− | *{{mob|smallicon=IconSmall UndeadElf Male.gif|level=72|Darkfallen Deathblade|The San'layn}} - Retainer of Prince Valanar. |
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− | *{{mob|smallicon=IconSmall UndeadElf Male.gif|level=|Darkfallen Lieutenant|The San'layn}} |
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− | *{{mob|smallicon=IconSmall UndeadElf Male.gif|level=|Darkfallen Noble|The San'layn}} |
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− | *{{mob|smallicon=IconSmall UndeadElf Male.gif|level=|Darkfallen Tactician|The San'layn}} |
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− | ==Speculation== |
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− | {{speculation}} |
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− | It is believed that the word ''"San'layn"'' is possibly [[Thalassian]] for ''"Darkfallen"''. |
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− | This seems to be false, as testing it resulted in the word Isera'duna as Thalassian for "Darkfallen". |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
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+ | == External links == |
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− | [[es:San'layn]] |
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+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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− | [[fr:San'layn]] |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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− | [[Category:Darkfallen]] |
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+ | Have a nice day. :) --> |
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− | [[Category:Organizations]] |
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+ | {{Elinks-spell|1856}} |
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− | [[Category:Scourge]] |
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+ | |||
+ | |||
+ | {{Classfooter|Rogue}} |
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Revision as of 18:46, 14 July 2011
Vanish | |
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Properties | |
Class | Rogue |
School | Physical |
Cooldown | 3 min |
Improvements | [Preparation], [Elusiveness] |
Related buff | |
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- Now you see him…[1]
Vanish allows a rogue to disappear from sight, entering an improved stealth mode for 3 seconds even while in combat. During that time damage and harmful effects will not break stealth, but they will still afflict the rogue. Once the Vanish buff has worn off, the rogue will still be in standard [Stealth]. Upon being cast, Vanish also breaks any movement impairing effects. Vanish can be learned at level 24 for 48 45.
Notes
- Allows the rogue to re- [Stealth] while in combat.
- All mobs aggroing the rogue will exit combat and reset, or turn to other players if the rogue is in a party.
- While the Vanish buff is active, the rogue's stealth is several levels higher than it is normally, allowing them to remain undetected, even versus enemies of higher level.
- Breaks free of root effects like [Frost Nova] and [Entangling Roots].
- Removes effects that allow other players to see the rogue's location, such as [Hunter's Mark] and [Mind Vision].
- Vanish does not remove DoT's on you.
- Vanish does not work on city guards.
- Vanish is not affected by the global cooldown.
Improvements
- [Preparation] immediately finishes the cooldown of Vanish.
- [Elusiveness] reduces the cooldown of Vanish by 30/60 seconds.
- [Glyph of Vanish] increases the duration of the Vanish effect by 2 seconds.
Tips and tactics
- Vanish and [Sprint] away when you are outmatched or need to recover, or when you pull a mob you don't want to attack right now.
- In groups, use Vanish if you are approaching the tank in threat, or have already drawn aggro. Keep in mind that if you Vanish while having aggro the mob will attack another party member; try to make sure that person isn't a healer.
- Ostensibly a defensive ability, Vanish also enables you to use your opening attacks ( [Ambush], [Garrote], [Cheap Shot]) multiple times during a fight, and [Overkill] turns Vanish into a DPS cooldown for Assassination rogues.
- When stealthing past high level mobs or moving in for a [Sap], utilize Vanish's improved stealth to ensure the enemy doesn't see you.
- Vanish at the last moment to save yourself during a wipe (engineers with a [Gnomish Army Knife] or similar tool can turn this into a form of wipe recovery).
- If you are being chased by a hunter and you have not yet been hit with [Serpent Sting], Vanish will remove [Hunter's Mark] and allow you to get away.
- Vanish is not designed to remove or mitigate the damage from damage over time spells. Use [Cloak of Shadows] instead.
Patch changes
- Patch 4.0.3a (2010-11-23): Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.
- Template:Patched
- Patch 3.0.2 (2008-10-14): Vanish no longer requires the reagent [Flash Powder].
- Patch 1.8.0 (2005-10-10): Fixed a bug where the Chilled effect caused by Ice Armor/Frost Armor was not removed properly when vanishing.
- Patch 1.5.0 (2005-06-07): Should be a lot more responsive when used to avoid incoming attacks.
- Patch 1.4.0 (2005-04-19): Increased stealth bonus.
- Patch 1.2.0 (2004-12-18): Vanish will now break root and slow effects.
References
- ^ TCGTDP, #90
External links
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