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'''Root''' effects are a form of [[Crowd Control|crowd control]] that cause the victim to be locked in place and unable to move. Root effects are often known as '''immobilize''' effects in-game. A root effect differs from a [[Stun|stun]] effect in that the target is still able to use [[Ability|abilities]], [[Spell|spells]] or [[Melee|melee]]/[[ranged]] attacks, but cannot move from its location as long as the effect is active.
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'''Root''' effects are a form of [[crowd control]] which cause the victim to be locked in place, unable to move. Root effects are often known as '''immobilize''' effects in-game. A root effect differs from a [[Stun|stun]] effect in that the target is still able to use [[Ability|abilities]], [[spell]]s or [[melee]]/[[ranged]] attacks, but cannot move from its location as long as the effect is active.
   
Examples of abilities that can root opponents:
 
* Druid: [[Entangling Roots]]
 
* Mage: [[Frost Nova]]
 
* Hunter: [[Counterattack]]
 
   
 
Examples of abilities and procs that can root opponents:
Additionally, talents such as [[Frostbite]], [[Improved Wing Clip]] and [[Improved Hamstring]] give some abilities the potential to root an opponent.
 
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* Druid: {{ability|Entangling Roots}}, {{ability|Feral Charge - Bear}}
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* Hunter: {{ability|Charge (pet)|Charge}} (pet), {{ability|Counterattack}}, {{ability|Entrapment}}, {{ability|Venom Web Spray}} (pet), {{ability|Web}} (pet)
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* Mage: {{ability|Frost Nova}}, {{ability|Frostbite_(mage_talent)|Frostbite}}
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* Shaman: {{ability|Storm, Earth and Fire}}
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* Warrior: {{item|icon=|Glyph of Hamstring}}, {{ability|Improved Hamstring}}
   
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A rooted [[mob]] that has no ranged attacks will be unable to attack its current [[aggro]] target. However, if players are standing in melee range, it will attack the player that has the highest [[threat]] level. Thus, it is not wise to stand near a rooted mob. Also, it is not wise to root a mob next to a player that has some threat on it, as it might get him killed.
 
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Although the Death Knight's [[Chains of Ice]] ability may look like a root effect, it only acts to slow the target by 95%. This effect may not, then, be removed with root dispels ''(see below)''.
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If a [[mob]] with no ranged attacks is rooted from range, it will be unable to attack its current [[aggro]] target. However, if players are standing in melee range, it will attack the player that has the highest [[threat]] level. Thus, it is not wise to stand near a rooted mob, or root one within a crowd of players without prior warning.
   
 
== Counters ==
 
== Counters ==
* Items that can dispel root effects:
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Items which can dispel root effects:
** {{loot|uncommon|Ornate Mithril Boots}}
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*{{loot|uncommon|Ornate Mithril Boots}}
** {{loot|uncommon|Spider Belt}}
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*{{loot|uncommon|Spider Belt}}
** {{loot|common|Free Action Potion}}
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*{{loot|common|Free Action Potion}}
** {{loot|common|Living Action Potion}}
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*{{loot|common|Living Action Potion}}
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*{{loot|rare|Insignia of the Alliance}}
* [[Hunter]] [[pet]]s of hunter's with the [[Bestial Wrath]] [[talent]] are immune to root effects.
 
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*{{loot|rare|Insignia of the Horde}}
* [[Paladin]]s can apply a [[Blessing of Freedom]] to provide a brief immunity to root effects.
 
* [[Mage]]s can use [[Blink]] to free themselves from root effects.
 
* [[Rogue]]s with the Tier 9 [[Subtlety]] [[talent]] [[Shadowstep]] can use it to remove root effects.
 
* [[Gnome]]s can use [[Escape Artist]] to free themselves from root effects.
 
* [[Druid]]s can [[Shapeshift]] to free themselves from root effects.
 
   
{{Crowd control}}
 
   
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Class and race abilities which can dispel root effects:
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*Human: Can use [[Every Man for Himself]] to remove all movement impairing effects (which includes immobilize effects).
 
*Hunter: [[Pet]]s under the [[Bestial Wrath]] [[talent]] are immune to root effects. [[Master's Call]] will also remove all roots and snares.
 
*Paladin: Can apply a [[Blessing of Freedom]], providing a brief immunity to root effects.
 
*Mage: Can use [[Blink]] to free themselves from root effects.
 
*Rogue: With the Tier 9 [[Subtlety]] [[talent]] [[Shadowstep]] can use it to remove root effects.
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*Warrior: With the Tier 9 [[Protection]] [[talent]] [[Warbringer (talent)|Warbringer]] can use [[Intervene]] (level 70) to free themselves from root effects, and move towards a potential target.
 
*Gnome: Can use [[Escape Artist]] to free themselves from root effects.
 
*Druid: Can [[Shapeshift]] to free themselves from root effects.
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{{Crowd control}}
 
[[Category:Combat]]
 
[[Category:Combat]]
 
[[Category:Game terms]]
 
[[Category:Game terms]]

Revision as of 07:19, 9 June 2010

Root effects are a form of crowd control which cause the victim to be locked in place, unable to move. Root effects are often known as immobilize effects in-game. A root effect differs from a stun effect in that the target is still able to use abilities, spells or melee/ranged attacks, but cannot move from its location as long as the effect is active.


Examples of abilities and procs that can root opponents:


Although the Death Knight's Spell frost chainsofice [Chains of Ice] ability may look like a root effect, it only acts to slow the target by 95%. This effect may not, then, be removed with root dispels (see below).

If a mob with no ranged attacks is rooted from range, it will be unable to attack its current aggro target. However, if players are standing in melee range, it will attack the player that has the highest threat level. Thus, it is not wise to stand near a rooted mob, or root one within a crowd of players without prior warning.

Counters

Items which can dispel root effects:


Class and race abilities which can dispel root effects: