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| image = Various Elementals.JPG
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{{tocright}}
 
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| caption = Different creatures classified as elementals.<br /> For each type's name, click this image.
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The following guide is an outline to a few of the early level Rogue quests. While not a complete walkthrough since I have not played all of the quests, it should provide enough information for you to get through the quest with little to no frustration. This guide will be split into a few main parts. The three prominent parts are the "Alliance", "Horde", and "Both". They will then be subcategorized by race and level. The "Both" category will be subcategorized by level only. This guide contains spoilers, so don't read it if you don't want to know what happens before you finish the quest.
 
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| name = Elementals
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| capital = Various ([[Firelands]], [[Abyssal Maw]], [[Skywall]], [[Deepholm]], [[Frostland]])
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| faction = Varies
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| character = N/A
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| mount = N/A
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| homeworld = [[Elemental Plane]]
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| language = [[Kalimag]], [[Auran]], [[Ignan]], [[Terran]], [[Aquan]]
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| leader = [[Elemental Lord]]s, [[Elemental Prince]]s
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| height = Varies
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}}
   
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:''Were you looking for [[Schools of Magic]] as elemental types, or the [[Shaman talents#Elemental|Elemental]] [[shaman talent]] tree?''
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== First Class Quest ==
 
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Your first class quest, no matter which race you are, will consist of bringing an "Encrypted (insert name depending on race)" to the nearest Rogue Trainer. The quest-giver will give you a general location, such as a town name or area, and it's up to you to find it. Once finished, you will receive 5-40 experience depending on your race and be able to train new abilities as long as you are the proper level and have enough money. The quests are then divided up by race.
 
   
  +
The '''elementals''' are potent and volatile [[elemental spirit]]s of pure elemental energies and were once the minions of the [[Old Gods]] (and some may still be). Many are commanded by the most powerful [[The Old Gods and the Ordering of Azeroth|elemental lieutenants]] called the [[Elemental Lord]]s — [[Ragnaros|Ragnaros the Firelord]], [[Therazane|Therazane the Stonemother]], [[Al'Akir|Al'Akir the Windlord]], and [[Neptulon|Neptulon the Tidehunter]] — whilst others are commanded by primordial elementals known as [[Elemental Spirits]].
== Horde ==
 
   
  +
There are four types of elementals, each corresponding to the basic elements of the world: [[Earth elemental|earth]], [[Fire elemental|fire]], [[Air elemental|wind]], and [[Water elemental|water]]. Each elemental tends to be immune to damage from their element type. For instance, fire elementals are immune to fire damage.
=== Undead ===
 
   
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==== Mennet Carkad ====
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== History and Culture ==
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Level 10 Quest. Speak with [[Marion Call]], the rogue trainer in Brill (upstairs at the inn). You will be instructed to speak with Mennet Carkad in the Rogues' Quarter of the [[Undercity]]. You earn 210xp from this quest. This leads to the level 13 quest called "The Deathstalkers".
 
   
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[[File:Elementals.png|Elementals]]
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==== The Deathstalkers ====
 
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Level 13 Quest. This quest is broken into four stages of running around the Rogues' Quarter of the Undercity.
 
   
  +
When the Old Gods were defeated and imprisoned by the [[Titan]]s, the Titans banished all elementals to the [[Elemental Plane]]. The Elemental Plane is a violent and dangerous place where elementals of one type battle with all others in a never-ending conflict to expand their territory. It is no wonder, then, that some elementals attempt to escape from the unceasing struggle by traveling to [[Azeroth (world)|Azeroth]], where they establish solitary lairs in suitable environments. Such transplanted elementals find it difficult to shake off the warlike existence they lived on the Elemental Plane; they guard their new territory viciously and constantly seek to expand their boundaries.
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# Speak with [[Mennet Carkad]] in the Rogues' Quarter of the Undercity. Ask an [[Abomination]] for directions to the rogue trainer; he standing out front of the building. You are instructed to acquire [[Astor's Letter of Introduction]]. [[Astor Hadren]] (level 13) walks back and forth along the road between the Undercity and the [[Sepulcher]], pausing at each end. You must first speak to him, at which point he will become aggressive and you must kill him for the letter. If you want to try this quest at level 10, make sure to bring a friend or two! Once you've killed him, return the letter to Mennet Carkad in the Rogues' Quarter. You will receive a little XP.<br/>''Note: Hadren is aggressive towards any Alliance players he sees and will attack them on sight, regardless of level. If Hadren dies before you can kill him, he respawns a few minutes later near the Sepulcher.''
 
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# Speak with Mennet Carkad in the Rogues' Quarter of the Undercity. Mennet gives you Astor's Letter of Introduction to deliver to [[Andron Gant]], in the Apothecarium. He is in the plaza nearest the Rogues' Quarter, where [[Mage]]s do their [[Quest:Investigate the Alchemist Shop|quest]] for their robe. The quest is considered "complete", so look for the gold dot on your minimap. You will receive a little XP.
 
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# Speak with Andron Gant in the Apothecarium of the Undercity. Andron instructs you to get [[Andron's Ledger]] from the bookshelf behind him and deliver it back to your "mutual acquaintances". Instead, bring it back to Mennet Carkad in the Rogues' Quarter. You will receive a little XP.
 
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# Give Mennet Carkad the ledger. He will tell you to deliver the good news to [[Varimathras]] in person and welcomes you into the Deathstalkers. Seek Varimathras in the Royal Quarter (ask for directions to the Battlemaster). He will reward you with 900 XP and a {{Loot|Uncommon|Blade of Cunning}}.
 
   
  +
All elementals speak [[Kalimag]] and, whether summoned to Azeroth or there of their own free will, wear a set of magic bracers. These bracers form automatically when the elemental leaves the Elemental Plane. They tie the elemental to Azeroth and allow it to exist outside of the Elemental Plane. If the magic of the bracer's is disrupted, usually by prolonged physical or magical attack, the elemental loses much of its power and may inadvertently return to the Elemental Plane.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=53}}</ref>
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==== Find the Shattered Hand ====
 
  +
Over the centuries, they have been finding ways to return to Azeroth, and now run rampant in many areas, though it's usually only the weakest of their ranks that are able to slip through the "cracks". All but the most powerful elementals are mindless beings, who carry out tasks at the whim of their masters. Recently however, more and more elementals have begun appearing on Azeroth, serving an as yet unidentified purpose.
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Level 16 Quest. Speak with Mennet Carkad the Rogues' Quarter of the Undercity. You are instructed to journey to Orgrimmar and speak with [[Shenthul]] at the Cleft of Shadow. This leads to the Orc quest "Zando'zan", which is the Horde [[Lockpicking]] quest.
 
   
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Some intelligent creatures of Azeroth have found ways to summon elementals and bind them to their will as servants or guards. [[Human]] [[mage]]s are fond of summoning Water Elementals for their brute force and imposing size. [[Ragnaros]] was summoned into the material plane by the [[Dark Iron Dwarves]] three centuries ago, and now resides in the [[Molten Core]], though he is but a shadow of his original self there. When he was first summoned into Azeroth by [[Sorcerer-thane Thaurissan]], the dwarf was killed by the unmitigated fiery powers that he had unleashed.
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==== Fenwick Thatros ====
 
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Level 16 Quest. Speak with Mennet Carkad the Rogues' Quarter of the Undercity. You are instructed to kill [[Fenwick Thatros]]. You are instructed that Thatros can be found near the decrepit dock on Lordamere in [[Silverpine Forest]]. You will receive 875 XP. This quest leads to the level 20 quest "Tools of the Trade".
 
   
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The four lieutenants, seemingly no longer under the Old Gods' control, are finding new ways to wage war against each other, and it's possible that one or more of their factions are working for the good of Azeroth. Though they fight each other, they still maintain an [[Abyssal High Council]].
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==== Tools of the Trade ====
 
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Level 20 Quest. Speak with Mennet Carkad in the Rogues' Quarter of the Undercity. Objective: Find the Dalaran Status Report. You can find it amongst the Dalaran Wizards of Kirin Tor at Ambermill in the Silverpine Forest. Coordinates: 63, 64. The wizards are level 19 & 20. The locked chest with the report is on the second floor in the back room of the house to the right as you enter the walled area of Ambermill. You will need to lock pick the chest. You will receive 1550 XP
 
   
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The elementals seem to have a complex royal power [[elemental hierarchy|hierarchy]]. The most powerful elemental beings have titles such as Baron, Lord, and Duke. The closest, most powerful offspring of the Elemental Lieutenants are even known as Princes and Princesses.
=== Trolls ===
 
   
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== Basic Elemental Types ==
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{{Stub/Quest}}
 
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[[File:Elementals Comic.jpg|right|thumb|In the comic.]]
   
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{| class="darktable"
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At level 16, your trainer will give you a quest to go to the [[Rogue]] [[Trainer]] in the [[Cleft of Shadow]] in [[Orgrimmar]]. There, you must learn the [[Lockpicking]] skill, and you will be sent to [[Ratchet]]. Once there, you will receive a [[Quest]] to sneak onto the pirates' boat south of [[Ratchet]]. Grab the two items that the quest giver tells you to from the nearby robot, and head south to the boat along the coast (you can't miss it). Enter it by walking along the spike on the ship's front. Once inside, there is a room full of locked chests on the first floor of the ship. You can [[grind]] up your skill to 80 (chests remain green at 100) on these chests (they respawn after you pick them, and they are all empty). After doing so, descend further into the boat. There will be a singular chest in the back of the bottom floor. Open it. A large parrot will spawn nearby and start coming towards you. Feed it the cracker you were given when you took the quest. This will allow you to fight it. He will drop the treasure you need for your quest. Return it to [[Ratchet]] for your reward, a stack of [[Thistle Tea]].
 
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|-
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! Elemental|| Variant
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|- class="alt"
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|
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* {{RaceIconExt|Air}} [[Air elemental]]s<br> are creatures made of air, wind, storms, and weather
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|
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*{{RaceIconExt|Djinn}} [[Djinn]]
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|-
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|
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*{{RaceIconExt|Earth}} [[Earth elemental]]s<br> are creatures made of the rock, and energy of the earth itself.
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|
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*{{RaceIconExt|GemstoneColossus}} [[Gemstone colossus]]
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*{{RaceIconExt|Geode}} [[Geode]]
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*{{RaceIconExt|Gyreworm}} [[Gyreworm]]
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*{{RaceIconExt|ShaleSpider}} [[Shale spider]]
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|- class="alt"
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|
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*{{RaceIconExt|Fire}} [[Fire elemental]]s<br> are creatures made of fire elements.
  +
|
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*{{RaceIconExt|Phoenix}} [[Phoenix]]
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*{{RaceIconExt|Entropy}} [[Entropic beast]]
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*{{RaceIconExt|Flamewaker}} [[Flamewaker]]
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*{{RaceIconExt|FireHawk}} [[Fire hawk]]
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*{{RaceIconExt|HellHound}} [[Hell hound]]
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*{{RaceIconExt|LavaWorm}} [[Lava worm]]
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*{{RaceIconExt|Cinderweb}} [[Cinderweb brood]]
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*{{RaceIconExt|CoreHound}} [[Core hound]]
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*{{RaceIconExt|TurtleFire}} [[Fire turtle]]
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*{{RaceIconExt|Imp|Small}} [[Firekin]]
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|-
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|
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*{{RaceIconExt|Water}} [[Water elemental]]s are creatures made of water and various other liquids.<br> Some water elementals have become corrupted, appearing green or red instead of blue. <br>(''See also:'' [[Summon Water Elemental]])
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|
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|}
   
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=== Orcs ===
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=== Elemental Conglomerate ===
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[[Elemental Conglomerate]]s are elementals that share two or more aspects of the basic elemental types.
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{{Stub/Quest}}
 
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At level 10, {{NPC||Kaplak}} at [[Razor Hill]] in [[Durotar]] will give you the quest {{quest|Therzok}} where you'll speak with {{NPC||Therzok}} in [[Orgrimmar]]. Then you'll get the quest {{quest|The Shattered Hand}} where you'll kill {{NPC||Tazan}}, a [[troll]] south of [[Ratchet]], and get his [[Tazan's Satchel|satchel]]. But the satchel must be opened with a key, and so Therzok asks you in [[Quest:The Shattered Hand (2)|the next quest]] to pick-pocket {{NPC||Gamon}} and get the key he holds. After you've done that, open up the satchel with the key to get [[Tazan's Logbook]], and you've completed the chain.
 
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*Reward: {{loot|uncommon|Blade of Cunning}}
 
   
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{| class="darktable"
=== Blood Elves ===
 
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|-
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! Conglomerate|| Variant
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|- class="alt"
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|
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* Dual elementals
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|
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*{{RaceIconExt|Dust}} [[Dust elemental]] (air, earth)
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*{{RaceIconExt|IceElemental}} [[Ice elemental]] (air, water)
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*[[Spark elemental]] (air, fire)
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*{{RaceIconExt|Lava}} [[Lava elemental]] (earth, fire)
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*[[Mud elemental]] (earth, water)
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*{{RaceIconExt|Steam}} [[Steam elemental]] (fire, water)
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|-
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|
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*Triumvirate elementals
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|
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*[[Geyser elemental]] (air, fire, water)
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*[[Pyroclastic elemental]] (air, earth, fire)
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*[[Sandstorm elemental]] (air, earth, water)
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*[[Volcanic elemental]] (earth, fire, water)
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|- class="alt"
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|
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*Complete elemental
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|
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*[[Primal elemental]] (air, earth, fire, water)
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*{{RaceIconExt|Arcane}} [[Arcane elemental]] (air, earth, fire, water)
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|}
   
 
=== Other ===
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{{Stub/Quest}}
 
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{| class="darktable"
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|-
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! Type|| Variant
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|- class="alt"
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|
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* [[Revenant]]s are minor elemental creatures who once served as foot soldiers for the malefic Old Gods when the world was young.
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|
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*{{RaceIconExt|RevenantAir}} [[Lightning revenant]]
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*{{RaceIconExt|RevenantEarth}} [[Earth revenant]]
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*{{RaceIconExt|RevenantFire}} [[Fire revenant]]
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*{{RaceIconExt|RevenantWater}} [[Water revenant]]
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*{{RaceIconExt|RevenantWater}} [[Frost revenant]]
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*{{RaceIconExt|RevenantIce}} [[Ice revenant]]
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*{{RaceIconExt|RevenantDeath}} [[Death revenant]]
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|- class="alt"
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|
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* [[Elemental ascendant]] are twilight hammer cultists who have ascended into elementals.
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|
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*{{RaceIconExt|AscendantAir}} [[Air ascendant]]
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*{{RaceIconExt|AscendantEarth}} [[Earth ascendant]]
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*{{RaceIconExt|AscendantFire}} [[Fire ascendant]]
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*{{RaceIconExt|AscendantWater}} [[Water ascendant]]
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*{{RaceIconExt|AscendantElementium}} [[Elementium Monstrosity]]
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|}
   
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==== Find Keltus Darkleaf ====
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== Nature elementals and plants ==
  +
Plants are classified as elementals for gameplay purposes, this category lists both plants and nature elementals
  +
*Note that in lore some of these are not elementals at all, but a type of plant, application of elemental in game is for game mechanics.
   
 
=== Bog Beast ===
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Level 10 Quest. Speak with [[Zelanis]], the rogue trainer in [[Silvermoon City]] (in murder row). You will be instructed to Locate [[Keltus Darkleaf]] and return his reports to [[Zelanis]]. [[Keltus Darkleaf]] is located in [[Ghostlands]] at 33,11 watching the Night Elves. He gives you a quest to pickpocket the Leader of the Night Elves before he hands over his reports. You will receive about 175 XP and a {{Loot|Uncommon|Blade of Cunning}} for completing this quest chain.
 
  +
[[File:bogbeast.jpg|thumb|A Bog Beast]]
   
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{{RaceIconExt|BogBeast}} [[Bog beast]]s are classified in World of Warcraft as '''Elementals'''. They look like swamp monsters. You can find Bog Beasts and similar type creatures in [[Teldrassil]] ([[timberling]]s/[[swampwalker]]s), and [[Swamp of Sorrows]] ([[Mire Lord]]s and [[Tangled Horror]]s), [[Wetlands]] ([[Fen Dweller]]s and [[Fen Creeper]]s), [[Tanaris]] ([[Thistleshrub]]s), Dustwallow Marsh, [[Un'goro Crater]] ([[tar beast]]s) and [[Zangarmarsh]]. Bog beasts may represent a type of conglomerate elemental of earth and water as tar beasts suggest.
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==== Greed ====
 
   
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[[Denalan]], the botanist and questqiver NPC in Darnassus, notes that timberlings are connected to the land around them: "The Timberlings are elementals of nature. In some ways they reflect the natural order of the plants and animals on our great tree." [[Brann]] also describes thistleshrubs as plant elementals.{{Citation needed}}<!-- Cited as LoM - but what page? --> Tar beasts are conglomerate elementals of earth and water.{{Citation needed}}<!-- Cited as MG - but what page? -->
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[[Quest:Greed|Level 16 quest]]. Get a ring from the chests in the Amani Wood Catacombs.
 
   
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*The plant creatures [[timberling]]s, and [[thistleshrub]]s, and conglomerate elemental creature [[tar beast]], while using the same model as bog beasts are each considered separate types of creatures.<ref>{{ref book |author=Blizzard Entertainment |authorlink=Blizzard Entertainment |title=[[Monster Guide]] |isbn=9781588469366 |pages=131-134}}</ref>
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== Alliance ==
 
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*Bog beast is both a broad classification for the creatures but also refers to a specific species.
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The four races that make up the Alliance (Humans, Dwarves, Gnomes, and Night Elves) are all allowed to become Rogues. Each race's quests in their starting zones are different, but at level 16 they all converge in Stormwind. Dwarves and Gnomes have the same quest line, since they start in the same zone.
 
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*Depending on the species bog beasts may be elementals and/or ambulatory plants.
   
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=== Night Elves ===
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=== Spitters ===
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*{{RaceIconExt|Spitter}} [[Spitter]]s are large carnivorous plants capable of spitting poisons. They were first introduced in ''[[World of Warcraft: Cataclysm]]'' and classified as [[elemental]]s in-game.
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Chain 1:
 
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*{{RaceIconExt|Weed}} A more leafy version also exists. Besides poison attacks these are also capable of frost attacks.
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#{{questlong|Alliance|10|The Apple Falls}}
 
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#{{questlong|Alliance|10|Destiny Calls}}
 
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Chain 2:
 
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#{{questlong|Alliance|16|Erion Shadewhisper}}
 
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#{{questlong|Alliance|16|Erion's Behest}}
 
   
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=== Humans ===
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=== Ambulatory Plants ===
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Ambulatory plants with flowers or fruits as heads.
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Chain 1:
 
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*{{RaceIconExt|Lasher}} [[Lasher]]
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#{{questlong|Alliance|10|Seek out SI:7}}
 
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*{{RaceIconExt|Orchid}} [[Orchid]]
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#{{questlong|Alliance|10|Snatch and Grab}}
 
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*{{RaceIconExt|Pumpkin}} [[Pumpkin soldier]]
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Chain 2:
 
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*{{RaceIconExt|Sunflower}} [[Singing Sunflower]]
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#{{questlong|Alliance|16|SI: 7}}
 
   
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=== Dwarves and Gnomes ===
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=== Ancient ===
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[[File:Treant.png|thumb|A Treant]]
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Chain 1:
 
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#{{questlong|Alliance|10|Road to Salvation}}
 
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#{{questlong|Alliance|10|Simple Subterfugin'}}
 
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#{{questlong|Alliance|10|Onin's Report}}
 
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Chain 2:
 
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#{{questlong|Alliance|16|To Hulfdan!}}
 
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#{{questlong|Alliance|16|Kingly Shakedown}}
 
   
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[[Ancient]]s are huge plant creatures, relatives of the treants and other plant creatures. Often affiliated with night elves, these gigantic treefolk occasionally fall sway to demonic corruption and become twisted, hateful versions of their former selves. [[Ivus the Forest Lord]] is also a ancient who is found in [[Alterac Valley]].
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=== All Races ===
 
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At level 16, all the races' quest lines converge.
 
   
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*{{RaceIconExt|AncientofArcane}} [[Ancient of Arcane]]
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Chain 1:
 
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*{{RaceIconExt|AncientofLore}} [[Ancient of Lore]]
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#{{questlong|Alliance|16|Redridge Rendezvous}}
 
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*{{RaceIconExt|AncientofWar}} [[Ancient of War]]
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#{{questlong|Alliance|16|Alther's Mill}}
 
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*{{RaceIconExt|AncientProtector}} [[Ancient Protector]]
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Chain 2:
 
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*[[File:BTNAncientOfTheMoon.png|18px]] [[Ancient of Wind]]
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{{:Quest:Mathias and the Defias\QuestChain}}
 
  +
*[[File:BTNAncientOfWonders.png|18px]] [[Ancient of Wonders]]
  +
*[[File:BTNCorruptedAncientProtector.png|18px]] [[Corrupted Ancient]]
   
  +
{{RaceIconExt|Treant}} [[Treant]]s are [[Ancient]]s who can be fought in the game. You can find them several places, such as in [[Felwood]] (Irontrees), [[Ashenvale]] (Withered Ancients and Crazed Ancients), and [[Stonetalon Mountains]] (Blackened Ancients and Charred Ancients).
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== Horde and Alliance ==
 
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====Gaining the Poisons Skill====
 
   
  +
== Elemental Constructs ==
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At level 20, rogues are able to begin a [[quest]] chain which ends with the acquisition of the Poisons skill. The exact quests depend on the rogue's [[faction]].
 
  +
These are creatures that are classed as elementals in [[World of Warcraft]] for gameplay purposes, but are actually constructs which are either built on statues or powered by elementals
  +
[[File:Golem.png|thumb|A golem]]
   
 
=== Golem ===
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For [[Alliance]], go to the Old Town in [[Stormwind]]. The quest is available at [[SI:7]] headquarters. The quest takes place in a tower on the southern border of [[Westfall]] near [[Stranglethorn Vale]], along the river. [http://faqs.ign.com/articles/607/607182p1.html Walkthrough]. You cannot get the key by the kill even though it suggests this, you must pickpocket the spicky undead. Then go and get the book by lockpicking at the top of the tower. You will end up with a poison that gimps you as a rogue for 7 days. Return the book and key to SI7 and you can get the poison removed. However, if you get the book first, you cannot get the key without removing the poison. This can be removed by the first aid item, or a druid. Priests may also be able to remove it.
 
  +
Some types of [[golem]]s are mechanical constructs and are classified as elementals in World of Warcraft. They can be found in many places, mostly around Dark Iron dwarf lairs. You can find them in [[Darkshore]] (Cracked Golems), the [[Badlands]] (Siege Golems, War Golems and Stone Golems) and in the [[Searing Gorge]] (Heavy War Golems).
  +
*Note that in lore these are not elementals at all, but a type of large construct (although some may be held together or powered through elementals). Application of elemental in game is for game mechanics.
   
−
For [[Horde]], go to the [[Cleft of Shadow]] in [[Orgrimmar]] and perform [[Quest:The_Shattered_Salute|The Shattered Salute]]. The Horde quest chain is difficult to complete solo at level 20, but two level 20 characters or a solo rogue around level 23 should be able to complete it. The two main quests in the chain take place in a tower in the northeast corner of the [[Barrens]]. When the quest objectives are completed, the rogue will be poisoned with a very slow-acting poison [[debuff]]. After turning in the quest at the Cleft of Shadow, the rogue travels to [[Tarren Mill]] in the [[Hillsbrad Foothills]], where they will be cured of the poison debuff (though the poison is easily curable through a variety of other means as well) and gain the Poisons skill.
 
   
  +
[[File:Murmur.jpeg|thumb|Murmur, the Primordial Aspect of sound, in his lair.]]
−
==== [[Quest:The Manor, Ravenholdt|The Manor, Ravenholdt]] ====
 
−
At level 24, the rogue trainers will give you a letter containing a Seal of Ravenholdt. The letter instructs you to find the Manor Ravenholdt, which is hidden in the hills of northeastern Hillsbrad. If you make your way to the tunnel, you will see a chest that appears like it can be opened. Your Detect Traps ability will warn you not to open the chest if you get near it. Walk up to the chest but do not open it - you will get the "Rite of Cunning - Complete" message. Proceed through the tunnel and talk to Fahrad.
 
   
  +
== Other Types ==
−
At [[map coordinates]] 75,22 there is the beginning of a path that leads to the manor. For those of your without map mods: If you head straight east from Tarren Mill you should end up at the path, you just have to pay attention to your mini map.
 
 
=== Murmur ===
  +
{{RaceIconExt|SoundLord}} Murmur is called Primordial Essence of sound, by the codex of blood and he has many similiarities with the elemental lords of azeroth
  +
*Note that he may not be elemental but in fact elemental-like being. Murmur may only be listed as a elemental for game mechanics.
   
−
==== Syndicate Emblems ====
+
=== Mercury Elemental ===
  +
{{RaceIconExt|Mercury}} [[Mercury elemental]]s are elemental which come in the shape of elemental and oozes
−
If you complete "The Manor, Ravenholdt", any Ravenholdt guard will give you a quest to collect Syndicate Badges, which can only be obtained by pickpocketing them from Syndicate mobs (in Hillsbrad, Alterac, or Arathi Highlands). The badges can be turned in to the guards outside the tunnel. Turning in 30 badges (one at a time) will gain Friendly reputation with Ravenholdt (250 rep each). Much later in your Rogue career, you can then turn in [[Heavy Junkbox]]es (which can be pickpocketed off mobs in the 50-60 range) 5 at a time to further gain rep (+50) with Ravenholdt as well as a mediocre throwing knife reward. As of now there are no reputation rewards from the Ravenholdt Assassins' League. There is a supply NPC in the Manor, though, who sells a limited supply [[Engineering]] [[Schematic]] (the [[Gnomish Cloaking Device]] which can only be obtained here. Anyone can purchase it, of course, but few people know where the Manor is, so a shady dealer such as yourself can perhaps make a profit.
 
   
−
==== A Simple Request ====
+
=== Mana Elemental ===
  +
Mana elementals are crafted out of pure mana.
−
At level 50, a rogue trainer in any main city will send you to see Lord Jorach Ravenholdt, who then sends you to [[Archmage Xylem]] in [[Azshara]]. This quest series culminates in {{questlong|Neutral|52D|The Azure Key}} and gives a choice of several decent blue item rewards.
 
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*{{RaceIconExt|Mana}} [[Mana surge]]
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*{{RaceIconExt|ArcaneWraith}} [[Arcane wraith]]
   
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== Characteristics in World of Warcraft ==
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Part of the quest line involves retrieving an item from a Timbermaw Shaman. If you don't mind destroying your [[Timbermaw Hold]] reputation, then go ahead and kill them for the drop - but if you value your [[Furbolg]] rep, try to get the item via [[pickpocket]]ing. This may draw aggro if it is resisted, but if you run rather than fight it will not damage your reputation.
 
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*Chaotic manifestations of the elements.
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*Will usually use abilities, attacks and spells related to their element. A fire elemental is for example likely to cast fire-spells, and a water elemental is likely to cast water-spells.
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*Some have innate abilities; many resist (or are immune to) attacks from the element with which they are affiliated.
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*Often found close to environments that resemble their elements; water elementals are often found on coastlines and in lakes, fire elementals are often found close to lava or areas which has suffered from fire, stone elementals are often found in hills and inside caves, and air elementals are often found in windy areas like steppes and deserts.
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*Will often drop elemental items related to their element. A fire elemental may for example drop a [[Heart of Fire]], while a water elemental may drop an [[Essence of Water]].
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*Cannot be skinned, although the remains of stone-elementals may sometimes be mined by [[mining|miners]].
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*[[Enchanting|Enchanter]]s can enchant weapons with [[Enchant Weapon - Lesser Elemental Slayer]] or [[Enchant Weapon - Elemental Slayer]], which gives them bonus damage. The former will also cause the weapon to glow red, while the latter will cause it to glow in all kinds of colors.
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*All elementals can be [[Banish]]ed by [[Warlock]]s.
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*A large number of elementals look similar to the [[Voidwalker]]; for example, many fire elementals use orange, flaming voidwalker models.
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*As hinted by [[Earthmender Norsala]]<ref>[[Quest:Core of Our Troubles]]</ref>, elementals can truly die only when they're on their home [[Elemental Plane]]. If they are killed upon mortal plane (physical world), they are simply banished back to their corresponding planes.
   
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==See also==
[[Category:Rogue quests| ]]
 
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*[[Elemental invasions (classic)]]
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*[[Elemental Plane]]
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==Myth==
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An elemental is a mythological being that first appeared in the alchemical works of Paracelsus.[http://en.wikipedia.org/wiki/Elementals]
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==References==
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{{Reflist}}
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{{Nature and Divine}}
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{{Creaturefooter|Elemental}}
 
[[Category:Elementals| ]]

Revision as of 14:21, 17 August 2011

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Were you looking for Schools of Magic as elemental types, or the Elemental shaman talent tree?

The elementals are potent and volatile elemental spirits of pure elemental energies and were once the minions of the Old Gods (and some may still be). Many are commanded by the most powerful elemental lieutenants called the Elemental Lords — Ragnaros the Firelord, Therazane the Stonemother, Al'Akir the Windlord, and Neptulon the Tidehunter — whilst others are commanded by primordial elementals known as Spell shaman feralspirit [Elemental Spirits].

There are four types of elementals, each corresponding to the basic elements of the world: earth, fire, wind, and water. Each elemental tends to be immune to damage from their element type. For instance, fire elementals are immune to fire damage.

History and Culture

Elementals

When the Old Gods were defeated and imprisoned by the Titans, the Titans banished all elementals to the Elemental Plane. The Elemental Plane is a violent and dangerous place where elementals of one type battle with all others in a never-ending conflict to expand their territory. It is no wonder, then, that some elementals attempt to escape from the unceasing struggle by traveling to Azeroth, where they establish solitary lairs in suitable environments. Such transplanted elementals find it difficult to shake off the warlike existence they lived on the Elemental Plane; they guard their new territory viciously and constantly seek to expand their boundaries.

All elementals speak Kalimag and, whether summoned to Azeroth or there of their own free will, wear a set of magic bracers. These bracers form automatically when the elemental leaves the Elemental Plane. They tie the elemental to Azeroth and allow it to exist outside of the Elemental Plane. If the magic of the bracer's is disrupted, usually by prolonged physical or magical attack, the elemental loses much of its power and may inadvertently return to the Elemental Plane.[1] Over the centuries, they have been finding ways to return to Azeroth, and now run rampant in many areas, though it's usually only the weakest of their ranks that are able to slip through the "cracks". All but the most powerful elementals are mindless beings, who carry out tasks at the whim of their masters. Recently however, more and more elementals have begun appearing on Azeroth, serving an as yet unidentified purpose.

Some intelligent creatures of Azeroth have found ways to summon elementals and bind them to their will as servants or guards. Human mages are fond of summoning Water Elementals for their brute force and imposing size. Ragnaros was summoned into the material plane by the Dark Iron Dwarves three centuries ago, and now resides in the Molten Core, though he is but a shadow of his original self there. When he was first summoned into Azeroth by Sorcerer-thane Thaurissan, the dwarf was killed by the unmitigated fiery powers that he had unleashed.

The four lieutenants, seemingly no longer under the Old Gods' control, are finding new ways to wage war against each other, and it's possible that one or more of their factions are working for the good of Azeroth. Though they fight each other, they still maintain an Abyssal High Council.

The elementals seem to have a complex royal power hierarchy. The most powerful elemental beings have titles such as Baron, Lord, and Duke. The closest, most powerful offspring of the Elemental Lieutenants are even known as Princes and Princesses.

Basic Elemental Types

Elementals Comic

In the comic.

Elemental Variant
  • IconSmall Earth Earth elementals
    are creatures made of the rock, and energy of the earth itself.

Elemental Conglomerate

Elemental Conglomerates are elementals that share two or more aspects of the basic elemental types.

Conglomerate Variant
  • Dual elementals
  • Triumvirate elementals
  • Complete elemental

Other

Type Variant
  • Revenants are minor elemental creatures who once served as foot soldiers for the malefic Old Gods when the world was young.

Nature elementals and plants

Plants are classified as elementals for gameplay purposes, this category lists both plants and nature elementals

  • Note that in lore some of these are not elementals at all, but a type of plant, application of elemental in game is for game mechanics.

Bog Beast

File:Bogbeast.jpg

A Bog Beast

IconSmall BogBeast Bog beasts are classified in World of Warcraft as Elementals. They look like swamp monsters. You can find Bog Beasts and similar type creatures in Teldrassil (timberlings/swampwalkers), and Swamp of Sorrows (Mire Lords and Tangled Horrors), Wetlands (Fen Dwellers and Fen Creepers), Tanaris (Thistleshrubs), Dustwallow Marsh, Un'goro Crater (tar beasts) and Zangarmarsh. Bog beasts may represent a type of conglomerate elemental of earth and water as tar beasts suggest.

Denalan, the botanist and questqiver NPC in Darnassus, notes that timberlings are connected to the land around them: "The Timberlings are elementals of nature. In some ways they reflect the natural order of the plants and animals on our great tree." Brann also describes thistleshrubs as plant elementals.[citation needed]  Tar beasts are conglomerate elementals of earth and water.[citation needed] 

  • The plant creatures timberlings, and thistleshrubs, and conglomerate elemental creature tar beast, while using the same model as bog beasts are each considered separate types of creatures.[2]
  • Bog beast is both a broad classification for the creatures but also refers to a specific species.
  • Depending on the species bog beasts may be elementals and/or ambulatory plants.

Spitters

  • IconSmall Spitter Spitters are large carnivorous plants capable of spitting poisons. They were first introduced in World of Warcraft: Cataclysm and classified as elementals in-game.
  • IconSmall Weed A more leafy version also exists. Besides poison attacks these are also capable of frost attacks.

Ambulatory Plants

Ambulatory plants with flowers or fruits as heads.

Ancient

Treant

A Treant

Ancients are huge plant creatures, relatives of the treants and other plant creatures. Often affiliated with night elves, these gigantic treefolk occasionally fall sway to demonic corruption and become twisted, hateful versions of their former selves. Ivus the Forest Lord is also a ancient who is found in Alterac Valley.

IconSmall Treant Treants are Ancients who can be fought in the game. You can find them several places, such as in Felwood (Irontrees), Ashenvale (Withered Ancients and Crazed Ancients), and Stonetalon Mountains (Blackened Ancients and Charred Ancients).

Elemental Constructs

These are creatures that are classed as elementals in World of Warcraft for gameplay purposes, but are actually constructs which are either built on statues or powered by elementals

File:Golem.png

A golem

Golem

Some types of golems are mechanical constructs and are classified as elementals in World of Warcraft. They can be found in many places, mostly around Dark Iron dwarf lairs. You can find them in Darkshore (Cracked Golems), the Badlands (Siege Golems, War Golems and Stone Golems) and in the Searing Gorge (Heavy War Golems).

  • Note that in lore these are not elementals at all, but a type of large construct (although some may be held together or powered through elementals). Application of elemental in game is for game mechanics.


File:Murmur.jpeg

Murmur, the Primordial Aspect of sound, in his lair.

Other Types

Murmur

IconSmall SoundLord Murmur is called Primordial Essence of sound, by the codex of blood and he has many similiarities with the elemental lords of azeroth

  • Note that he may not be elemental but in fact elemental-like being. Murmur may only be listed as a elemental for game mechanics.

Mercury Elemental

IconSmall Mercury Mercury elementals are elemental which come in the shape of elemental and oozes

Mana Elemental

Mana elementals are crafted out of pure mana.

Characteristics in World of Warcraft

  • Chaotic manifestations of the elements.
  • Will usually use abilities, attacks and spells related to their element. A fire elemental is for example likely to cast fire-spells, and a water elemental is likely to cast water-spells.
  • Some have innate abilities; many resist (or are immune to) attacks from the element with which they are affiliated.
  • Often found close to environments that resemble their elements; water elementals are often found on coastlines and in lakes, fire elementals are often found close to lava or areas which has suffered from fire, stone elementals are often found in hills and inside caves, and air elementals are often found in windy areas like steppes and deserts.
  • Will often drop elemental items related to their element. A fire elemental may for example drop a Spell fire lavaspawn [Heart of Fire], while a water elemental may drop an Spell nature acid 01 [Essence of Water].
  • Cannot be skinned, although the remains of stone-elementals may sometimes be mined by miners.
  • Enchanters can enchant weapons with Enchant Weapon - Lesser Elemental Slayer or Enchant Weapon - Elemental Slayer, which gives them bonus damage. The former will also cause the weapon to glow red, while the latter will cause it to glow in all kinds of colors.
  • All elementals can be Banished by Warlocks.
  • A large number of elementals look similar to the Voidwalker; for example, many fire elementals use orange, flaming voidwalker models.
  • As hinted by Earthmender Norsala[3], elementals can truly die only when they're on their home Elemental Plane. If they are killed upon mortal plane (physical world), they are simply banished back to their corresponding planes.

See also

Myth

An elemental is a mythological being that first appeared in the alchemical works of Paracelsus.[1]

References