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Rogues abilities are used in order to both deal damage and attempt to avoid it.

The majority of rogue abilities fall into one of three categories:

Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Ability vanish [Vanish], and open again. A few examples are Ability rogue ambush [Ambush], Ability cheapshot [Cheap Shot], and Ability rogue garrote [Garrote].

Combo moves - These moves are the bread and butter of a rogue. Combo moves generate combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Spell shadow ritualofsacrifice [Sinister Strike], Ability rogue shadowstrikes [Mutilate], and Spell shadow lifedrain [Hemorrhage].

Finishing moves - These are the rogue's strongest attacks. They require combo points to use and increase in effect depending upon the number of combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Ability rogue eviscerate [Eviscerate], Ability rogue disembowel [Envenom], and Ability rogue rupture [Rupture].


In addition to these combat moves, rogues have a number of other abilities, such as Ability rogue distract [Distract], Ability stealth [Stealth], and Inv misc bag 11 [Pick Pocket].

See detailed rogue abilities for a greater description on all abilities.

Trainable abilities

Note for Combo Points:

  • +x indicates the move will award x combo points
  • 0 indicates the move will reset the combo points back to zero
  • - indicates the move doesn't use combo points in any form

The following tables lists all of the rogue's non-passive abilities, along with the first level at which the ability can be attained.

Icon Ability Level Type Combo Pts Tree Description
File:Sinister strike.jpg Spell shadow ritualofsacrifice [Sinister Strike] 1 Combo Move +1 Combat A regular weapon attack augmented by a fixed amount of additional damage
Ability Rogue Eviscerate Ability rogue eviscerate [Eviscerate] 1 Finishing Move 0 Assassination Deals a relatively large amount of damage, increasing with each combo point.
Ability Stealth Ability stealth [Stealth] 1 Subtlety - Subtlety Allows the rogue to sneak around; movement speed reduced. May not be used while in combat.
Ability BackStab Ability backstab [Backstab] 4 Combo Move +1 Combat Deals large amounts of damage. Must be at enemy's back; requires a dagger in the main hand.
INV Misc Bag 11 Inv misc bag 11 [Pick Pocket] 4 Subtlety - Subtlety Steal items from a mob. Requires Ability stealth [Stealth]. Only works on mobs with "pockets".
File:Ability Gouge.png Ability gouge [Gouge] 6 Combo Move +1 Combat Deals small amount of damage and immobilizes enemy for a few seconds as long as they're not hit again. Turns off auto-attack.
Spell Shadow ShadowWard Spell shadow shadowward [Evasion] 8 Combat - Combat Increases dodge skill by 50% for 15 seconds, up to a maximum of 75%.
Ability Rogue Sprint Ability rogue sprint [Sprint] 10 Combat - Combat Increases the rogue's movement speed for 15 sec. Does not break Ability stealth [Stealth]; Turns off attack.
Ability Sap Ability sap [Sap] 10 Opening Move - Subtlety Disorients the target for a short period. Only 1 target may be sapped at a time. Requires Ability stealth [Stealth]; Only works on humanoids, beasts, demons, and dragonkin that are not in combat; Any damage taken will revive the target.
Ability Rogue SliceDice Ability rogue slicedice [Slice and Dice] 10 Finishing Move 0 Assassination Provides a temporary boost to automatic attack speed; lasts longer per combo point.
Ability Kick Ability kick [Kick] 12 Combat - Combat Interrupts casting and prevents further spells from that school from being cast for 5 seconds. Causes minor damage.
Ability Warrior Riposte Ability warrior riposte [Expose Armor] 14 Finishing Move 0 Assassination Reduces the enemy's Armor Rating for 30 seconds, increasing in duration with each combo point. Does not stack with a warrior's Sunder Armor ability.
Ability Rogue Garrote Ability rogue garrote [Garrote] 14 Opening Move +1 Assassination Deals damage over time. Rogue must be at enemy's back; Requires Ability stealth [Stealth]. Silences enemy for 3 seconds at ranks 7 and up.
Ability Rogue Feint Ability rogue feint [Feint] 16 Combat - Combat Causes no damage but lowers threat by a small amount. Useful in groups in case the rogue gets the aggro instead of the tank(s).
Ability Rogue Ambush Ability rogue ambush [Ambush] 18 Opening Move +1 Assassination Massive opening damage. Requires a dagger in the main hand; must be at enemy's back; Requires Ability stealth [Stealth].
Ability Rogue Rupture Ability rogue rupture [Rupture] 20 Finishing Move 0 Assassination Wounds the enemy causing Damage over Time, increasing in duration with each combo point.
Ability Rogue Dismantle Ability rogue dismantle [Dismantle] 20 Combat 0 Assassination Disarms the enemy, removing all weapons from the target, including ranged.
Ability Spy Ability spy [Detect Traps] (Passive) 22 Subtlety - Subtlety A passive ability that greatly improves trap detection.
Ability Rogue Distract Ability rogue distract [Distract] 22 Subtlety - Subtlety Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break Ability stealth [Stealth].
Ability Vanish Ability vanish [Vanish] 22 Subtlety - Subtlety Allows the rogue to vanish from sight, entering an improved Ability stealth [Stealth] mode for 10 sec. Also breaks movement impairing effects.
Ability CheapShot Ability cheapshot [Cheap Shot] 26 Opening Move +2 Assassination Stuns the target for 4 seconds. Damage will not break the effect. Requires Ability stealth [Stealth]
Spell Shadow GrimWard Spell shadow grimward [Disarm Trap] 30 Subtlety - Subtlety Disarm traps. Ability stealth [Stealth] is not required but recommended, since most traps will go off unless you are Stealthed.
Ability Rogue KidneyShot Ability rogue kidneyshot [Kidney Shot] 30 Finishing Move 0 Assassination Stuns the target for a certain amount of time based on combo points. Almost essential for most stunlocks.
Spell Shadow MindSteal Spell shadow mindsteal [Blind] 34 Subtlety - Subtlety Causes the target to wander randomly at reduced movement speed for 10 sec. Canceled if target takes further damage.
INV Feather 01 Inv feather 01 [Safe Fall] (Passive) 40 Subtlety - Subtlety Reduces damage from falling.
Ability Rogue Disembowel Ability rogue disembowel [Envenom] 62 Finishing Move 0 Assassination Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each combo point.
INV ThrowingKnife 06 Inv throwingknife 06 [Deadly Throw] 64 Finishing Move 0 Assassination Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per combo point.
Spell Shadow NetherCloak Spell shadow nethercloak [Cloak of Shadows] 66 Subtlety - Subtlety Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
INV ThrowingKnife 04 Inv throwingknife 04 [Shiv] 70 Combo Move +1 Combat Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more energy.
Ability Rogue TricksOftheTrade Ability rogue tricksofthetrade [Tricks of the Trade] 75 Subtlety - Subtlety The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
Ability Rogue FanofKnives Ability rogue fanofknives [Fan of Knives] 80 Combat - Combat Instantly throw both weapons at all targets within 8 yards, causing 105% weapon damage with daggers, and 70% weapon damage with all other weapons.

Talent abilities

Assassination

Icon Ability Reqs Range Description
Spell Ice Lament Spell ice lament [Cold Blood] Assassination 20 self only When activated, increases the critical strike chance of your next offensive ability by 100%.
Ability Rogue ShadowStrikes Ability rogue shadowstrikes [Mutilate] Overkill 1
Assassination 40
5 yards Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 50% against poisoned targets. Awards 2 combo points.
Ability Rogue HungerforBlood Ability rogue hungerforblood [Hunger for Blood] Assassination 50 self only Enrages you, increasing all damage caused by 3%. If used while a bleed effect is afflicting you, it will attempt to remove it and refund 15 energy. This effect can be stacked up to 3 times. Lasts 30 sec.

Combat

Icon Ability Reqs Range Description
Ability Warrior Challange Riposte Deflection 3
Combat 10
5 yards A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds.
Ability Warrior PunishingBlow Ability warrior punishingblow [Blade Flurry] Combat 20 self only Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Spell Shadow ShadowWordDominate Spell shadow shadowworddominate [Adrenaline Rush] Combat 30 self only Increases your energy regeneration rate by 100% for 15 sec.
Ability Rogue MurderSpree Ability rogue murderspree [Killing Spree] Combat 50 10 yards Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets.

Subtlety

Icon Ability Reqs Range Description
Spell Shadow Curse Ability creature cursed 02 [Ghostly Strike] Subtlety 10 5 yards A strike that deals 125% weapon damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Spell Shadow AntiShadow Spell shadow antishadow [Preparation] Subtlety 20 self only When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood,

Shadowstep and Premeditation abilities.

Spell Shadow LifeDrain Spell shadow lifedrain [Hemorrhage] Serrated Blades 3
Subtlety 20
5 yards An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 combo point.
Spell Shadow Possession Spell shadow possession [Premeditation] Preparation 1
Subtlety 30
30 yards When used, adds 2 combo points to your target. You must use or add to those combo points within 10 seconds or the combo points are lost. Requires Stealth.
Ability Rogue Shadowstep Ability rogue shadowstep [Shadowstep] Subtlety 40 25 yards Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Ability Rogue ShadowDance Ability rogue shadowdance [Shadow Dance] Subtlety 50 self only Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds.

Rogue Poisons

Ability Level Type Combo Pts Description
Ability poisons [Instant Poison] 20 Poisons - Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage.
Ability poisonsting [Crippling Poison] 20 Poisons - Coats the rogue's weapon with a poison which significantly slows an enemy's movement speed when applied.
Mind-numbing Poison 24 Poisons - Coats the rogue's weapon with a poison which increases the enemy's casting times when applied.
Ability rogue dualweild [Deadly Poison] 30 Poisons - Coats the rogue's weapon with a poison which causes nature-based Damage over Time when applied.
Inv misc herb 16 [Wound Poison] 32 Poisons - Coats the rogue's weapon with a poison which reduces the effectiveness of healing on the target when applied.
Spell nature slowpoison [Anesthetic Poison] 68 Poisons - Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage without any threat.

Abilities by type

Bleed Effects (DoT)

Incapacitating

Interrupts

Energy Generation

Disorienting

Movement


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