Rogues abilities are used in order to both deal damage and attempt to avoid it.
The majority of rogue abilities fall into one of three categories: Opening moves - Openers are what every rogue should begin a fight with. These powerful attacks are only usable while Stealthed and break the Stealth effect upon use. A common tactic for burst damage is to open on the enemy, Vanish, and open again. A few examples are Ambush, Cheap Shot, and Garrote.
Combo moves - These moves are the bread and butter of a rogue. Combo moves generate Combo points, which are required to use a finishing move. They deal the majority of your damage and fill the void between your openers and your finishers. A few examples are Sinister Strike, Mutilate, and Hemorrhage.
Finishing moves - These are the rogue's strongest attacks. They require Combo points to use and increase in effect depending upon the number of Combo points you have on the target. A good rogue will need to learn to use the right finishers at the right time, as there are a lot of them. A few examples are Eviscerate, Envenom, and Rupture.
Mists of PandariaThis section concerns content exclusive to Mists of Pandaria.
For talent-granted abilities, see Rogue talents.
|Glyph of Detection|
Pre-Mists of Pandaria
Note for Combo points:
- +x indicates the move will award x Combo points
- 0 indicates the move will reset the Combo points back to zero
- - indicates the move doesn't use Combo points in any form
The following tables lists all of the rogue's abilities, along with the first level at which the ability can be attained.
|Sinister Strike||Starts with||Combo Move||+1||Combat||A regular weapon attack augmented by a fixed amount of additional damage|
|Eviscerate||Starts with||Finishing Move||0||Assassination||Deals a relatively large amount of damage, increasing with each Combo point.|
|Stealth||1||Subtlety||-||Subtlety||Allows the rogue to sneak around; movement speed reduced. May not be used while in combat.|
|Backstab||4||Combo Move||+1||Combat||Deals large amounts of damage. Must be at enemy's back; requires a dagger in the main hand.|
|Pick Pocket||4||Subtlety||-||Subtlety||Steal items from a mob. Requires Stealth. Only works on mobs with "pockets".|
|Evasion||8||Combat||-||Combat||Increases dodge skill by 50% for 15 seconds (and chance ranged attacks hit you reduced by 25% - Rank 2)|
|Sprint||10||Combat||-||Combat||Increases the rogue's movement speed for 15 sec. Does not break Stealth; Turns off attack.|
|Sap||10||Opening Move||-||Subtlety||Disorients the target for a short period. Only 1 target may be sapped at a time. Requires Stealth; Only works on Humanoids that are not in combat; Any damage taken will revive the target.|
|Slice and Dice||10||Finishing Move||0||Assassination||Provides a temporary boost to automatic attack speed; lasts longer per Combo point.|
|Kick||12||Combat||-||Combat||Interrupts casting and prevents further spells from that school from being cast for 5 seconds.|
|Expose Armor||14||Finishing Move||0||Assassination||Finishing move that exposes the target, reducing armor by 20% and lasting longer per combo point.|
|Garrote||14||Opening Move||+1||Assassination||Deals damage over time. Rogue must be at enemy's back; Requires Stealth. Silences enemy for 3 seconds at ranks 7 and up.|
|Gouge||16||Combo Move||+1||Combat||Deals small amount of damage and incapacitates enemy for a few seconds as long as they're not hit again. Turns off auto-attack.|
|Feint||16||Combat||-||Combat||Causes no damage but lowers threat by a small amount.|
|Ambush||18||Opening Move||+1||Assassination||Massive opening damage. Must be at enemy's back; Requires stealth.|
|Rupture||20||Finishing Move||0||Assassination||Wounds the enemy causing Damage over Time, increasing in duration with each Combo point.|
|Dismantle||20||Combat||0||Assassination||Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.|
|Distract||22||Subtlety||-||Subtlety||Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break Stealth.|
|Vanish||22||Subtlety||-||Subtlety||Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.|
|Detect Traps (Passive)||24||Subtlety||-||Subtlety||A passive ability that greatly improves trap detection.|
|Cheap Shot||26||Opening Move||+2||Assassination||Stuns the target for 4 seconds. Damage will not break the effect. Requires Stealth|
|Disarm Trap||30||Subtlety||-||Subtlety||Disarm traps. Stealth is not required but recommended, since most traps will go off unless you are Stealthed.|
|Kidney Shot||30||Finishing Move||0||Assassination||Stuns the target for a certain amount of time based on Combo points. Almost essential for most stunlocks.|
|Blind||34||Subtlety||-||Subtlety||Causes the target to wander randomly at reduced movement speed for 10 sec. Canceled if target takes further damage.|
|Safe Fall (Passive)||40||Subtlety||-||Subtlety||Reduces damage from falling.|
|Envenom||62||Finishing Move||0||Assassination||Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each Combo point.|
|Deadly Throw||64||Finishing Move||0||Assassination||Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per Combo point.|
|Cloak of Shadows||66||Subtlety||-||Subtlety||Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.|
|Shiv||70||Combo Move||+1||Combat||Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more energy. Neither Shiv nor the poison it applies can be a critical strike.|
|Tricks of the Trade||75||Subtlety||-||Subtlety||The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.|
|Fan of Knives||80||Combat||-||Combat|| Instantly throw both weapons at all targets within 8 yards, causing 105% weapon damage with daggers, and 70% weapon damage with all other weapons. THIS INFORMATION IS OUTDATED AND NEEDS TO BE CHECKED.
As with most of this wiki. Too much work and I can't find the line-that-goes-through-text.
|Cold Blood||Assassination 20||self only||When activated, increases the critical strike chance of your next offensive ability by 100%.|
|5 yards||Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 Combo points.|
|Hunger for Blood||Assassination 50||self only||Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.|
|5 yards||A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds.|
|Blade Flurry||Combat 20||self only||Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.|
|Adrenaline Rush||Combat 30||self only||Increases your energy regeneration rate by 100% for 15 sec.|
|Killing Spree||Combat 50||10 yards||Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets.|
|Ghostly Strike||Subtlety 10||5 yards||A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 Combo point.|
|Preparation||Subtlety 20||self only||When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.|
|Hemorrhage||Serrated Blades 3|
|5 yards||An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 Combo point.|
|30 yards||When used, adds 2 Combo points to your target. You must use or add to those Combo points within 10 seconds or the Combo points are lost. Requires Stealth.|
|Shadowstep||Subtlety 40||25 yards||Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.|
|Shadow Dance||Subtlety 50||self only||Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds.|
|Instant Poison||20||Poisons||Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage.|
|Crippling Poison||20||Poisons||Coats the rogue's weapon with a poison which significantly slows an enemy's movement speed when applied.|
|Mind-numbing Poison||24||Poisons||Coats the rogue's weapon with a poison which increases the enemy's casting times when applied.|
|Deadly Poison||30||Poisons||Coats the rogue's weapon with a poison which causes nature-based Damage over Time when applied.|
|Wound Poison||32||Poisons||Coats the rogue's weapon with a poison which reduces the effectiveness of healing on the target when applied.|
|Anesthetic Poison||68||Poisons||Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage without any threat.|