Note: This page has to do with the class prior to
Mists of Pandaria.
+x indicates the move will award x Combo points
0 indicates the move will reset the Combo points back to zero
- indicates the move doesn't use Combo points in any form
The following tables lists all of the rogue's abilities, along with the first level at which the ability can be attained.
Icon Ability Level Type Combo Pts Tree Description
Starts with Combo Move +1 Combat A regular weapon attack augmented by a fixed amount of additional damage
Starts with Finishing Move 0 Assassination Deals a relatively large amount of damage, increasing with each Combo point.
1 Subtlety - Subtlety Allows the rogue to sneak around; movement speed reduced. May not be used while in combat.
4 Combo Move +1 Combat Deals large amounts of damage. Must be at enemy's back; requires a dagger in the main hand.
4 Subtlety - Subtlety Steal items from a mob. Requires Stealth. Only works on mobs with "pockets".
8 Combat - Combat Increases dodge skill by 50% for 15 seconds (and chance ranged attacks hit you reduced by 25% - Rank 2)
10 Combat - Combat Increases the rogue's movement speed for 15 sec. Does not break Stealth; Turns off attack.
10 Opening Move - Subtlety Disorients the target for a short period. Only 1 target may be sapped at a time. Requires Stealth; Only works on Humanoids that are not in combat; Any damage taken will revive the target.
Slice and Dice
10 Finishing Move 0 Assassination Provides a temporary boost to automatic attack speed; lasts longer per Combo point.
12 Combat - Combat Interrupts casting and prevents further spells from that school from being cast for 5 seconds.
14 Finishing Move 0 Assassination Finishing move that exposes the target, reducing armor by 20% and lasting longer per combo point.
14 Opening Move +1 Assassination Deals damage over time. Rogue must be at enemy's back; Requires Stealth. Silences enemy for 3 seconds at ranks 7 and up.
16 Combo Move +1 Combat Deals small amount of damage and incapacitates enemy for a few seconds as long as they're not hit again. Turns off auto-attack.
16 Combat - Combat Causes no damage but lowers threat by a small amount.
18 Opening Move +1 Assassination Massive opening damage. Must be at enemy's back; Requires stealth.
20 Finishing Move 0 Assassination Wounds the enemy causing Damage over Time, increasing in duration with each Combo point.
20 Combat 0 Assassination Disarm the enemy, removing all weapons, shield or other equipment carried for 10 sec.
22 Subtlety - Subtlety Creates a distraction, making enemies turn to face the noise for 10 seconds. Doesn't break Stealth.
22 Subtlety - Subtlety Allows the rogue to vanish from sight, entering an improved stealth mode for 10 sec. Also breaks movement impairing effects.
Detect Traps (Passive)
24 Subtlety - Subtlety A passive ability that greatly improves trap detection.
26 Opening Move +2 Assassination Stuns the target for 4 seconds. Damage will not break the effect. Requires Stealth
30 Subtlety - Subtlety Disarm traps. Stealth is not required but recommended, since most traps will go off unless you are Stealthed.
30 Finishing Move 0 Assassination Stuns the target for a certain amount of time based on Combo points. Almost essential for most stunlocks.
34 Subtlety - Subtlety Causes the target to wander randomly at reduced movement speed for 10 sec. Canceled if target takes further damage.
Safe Fall (Passive)
40 Subtlety - Subtlety Reduces damage from falling.
62 Finishing Move 0 Assassination Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each Combo point.
64 Finishing Move 0 Assassination Finishing move that reduces the movement of the target by 50% for 6 sec and causes thrown weapon damage plus additional damage per Combo point.
Cloak of Shadows
66 Subtlety - Subtlety Instantly removes all existing harmful spell effects and increases your chance to resist all spells by 90% for 5 sec. Does not remove effects that prevent you from using Cloak of Shadows.
70 Combo Move +1 Combat Performs an instant off-hand weapon attack that automatically applies the poison from your off-hand weapon to the target. Slower weapons require more energy. Neither Shiv nor the poison it applies can be a critical strike.
Tricks of the Trade
75 Subtlety - Subtlety The current party or raid member becomes the target of your Tricks of the Trade. The threat caused by your next attack and all actions taken for 6 sec afterward will be transferred to the target. In addition, all damage caused by the target is increased by 15% during this time.
Fan of Knives
80 Combat - Combat Instantly throw both weapons at all targets within 8 yards, causing 105% weapon damage with daggers, and 70% weapon damage with all other weapons. THIS INFORMATION IS OUTDATED AND NEEDS TO BE CHECKED.
As with most of this wiki. Too much work and I can't find the line-that-goes-through-text.
Icon Ability Reqs Range Description
When activated, increases the critical strike chance of your next offensive ability by 100%.
Overkill 1 Assassination 40
Requires a dagger in each hand. Instantly attacks with both weapons for an additional 181 damage with each weapon. Damage is increased by 20% against poisoned targets. Awards 2 Combo points.
Hunger for Blood
Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.
Icon Ability Reqs Range Description
Deflection 3 Combat 10
A strike that becomes active after parrying an opponent's attack. Deals 150% weapon damage and slows the target's attack speed by 20% for 30 seconds.
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Increases your energy regeneration rate by 100% for 15 sec.
Requires melee weapon. Step through the shadows from enemy to enemy, attacking an enemy every 0.5 secs with both weapons until 5 assaults are made. Can hit the same target multiple times. Cannot hit invisible or Stealthed targets.
Icon Ability Reqs Range Description
A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 Combo point.
When activated, this ability immediately finishes the cooldowns on Evasion, Sprint, Vanish, Cold Blood, Shadowstep and Premeditation abilities.
Serrated Blades 3 Subtlety 20
An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to X. Lasts 10 charges or 15 sec. Awards 1 Combo point.
Preparation 1 Subtlety 30
When used, adds 2 Combo points to your target. You must use or add to those Combo points within 10 seconds or the Combo points are lost. Requires Stealth.
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 seconds.
Allows the rogue to use Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap outside of Stealth for 6 seconds.
Ability Level Type Description
20 Poisons Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage.
20 Poisons Coats the rogue's weapon with a poison which significantly slows an enemy's movement speed when applied.
24 Poisons Coats the rogue's weapon with a poison which increases the enemy's casting times when applied.
30 Poisons Coats the rogue's weapon with a poison which causes nature-based Damage over Time when applied.
32 Poisons Coats the rogue's weapon with a poison which reduces the effectiveness of healing on the target when applied.
68 Poisons Coats the rogue's weapon with a poison which has a 20% chance to instantly inflict Nature damage without any threat.
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