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For related articles, see Category:Rogues.
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground.
Rogue crest

Rogues are melee damage dealers. They have access to a wide range of specials that depend on their constantly refilling pool of energy. Unlike other classes, such as the ranged hunter, rogues should be in close to attack.

The primary advantage rogues have is their ability to stealth. Unless the rogue is very close and in a 180 degree arc in front of them or much lower level, players are usually unable to see them.

Rogues can only wear leather or cloth armor, are unable to use shields, and can only wield one-handed weapons (daggers, swords, maces, fist weapons, and axes). They can dual wield one-handed weapons. Rogues have moderate health making them less durable than warriors, but still tougher than most casters.

Rogues acquire the passive ability to Detect Traps, which can be very valuable in PvP situations against a hunter, or in dungeons with traps, such as Icecrown Citadel (instance). After Warlords of Draenor rogues can´t disarm any trap.

Rogues are best suited for players who like to sneak up on enemies and dish out large amounts of burst damage.

In Warcraft: Orcs & Humans, it is a rank you can achieve.

Background Edit

Human rogue

Human rogue

Rogues possess a wide range of skills that allow them to accomplish feats from disarming traps to finding secret doors to smacking a magic item until it works. They are excellent in a fight, and if they can strike quickly or unseen — or are flanking an enemy with the help of a thoughtful ally — they can be truly deadly. Of course, they also excel at stealth.[1]

The rogues of Azeroth are the masters of subterfuge, skilled and cunning adversaries of those who dare not look into the shadows to see what lurks there. Roguery is a profession for those who seek the adventures of stalking in silent forests, dimly lit halls, and heavily guarded strongholds. Using trickery in combat and able to vanish at the slightest distraction, the rogue is a welcome addition to any group of adventurers. Ideal spies, deadly to those they can catch unaware, rogues have no problem finding a place in the world. Deadly masters of stealth, rogues are the whispers in shadowy corners and the hooded figures crossing dark fields. Skilled with daggers and the art of silent death, these vagabonds and bandits skulk about Azeroth seeking targets and profit. A member of almost any race can learn the tricks necessary to become a skilled rogue. Still, for the tauren and draenei, such a profession is an alien concept and therefore rare (if not non-existent) among those peoples.[2] Rogues can be found among all races on Azeroth. Whether they are diplomats, spies, thieves, scoundrels, entertainers, or simply adventurers, you can find them plying just about any trade from Mount Hyjal to Ratchet.[3]

For as long as there were dark alleys and needs for dark services, there have been rogues, and thus they are one of the oldest professions in Azeroth. Rogues are a diverse class, and they are typically made up from the dregs of society — cutthroats, pirates, robbers, and low-lifes. The only code rogues live by is the contract, and their word is only as good as the money their services are bought for. The diverse aspects of their trade requires rogues to be well versed in lockpicking, toxicology, rudimentary alchemy, and brawling. In combat rogues rely on the element of surprise and tactics which are regarded by most as vile and cowardly. They are rarely seen entering a fight without weapons laced in poisons and ample supplies of everything from bombs to elixirs in their backpacks. Their attacks concentrate on weak points in the body in an attempt to finish fights brutally and quickly. Rogues play prominent roles in every aspect of society. They will rarely be written into history books because their involvements will be largely unknown to the common person, but they are always there, greatly affecting the flow of events from the shadows.

From the high-contract assassin hired in secret by respected noblemen to the lowly street mugger, rogues are the ones called upon when maintaining the status quo requires a questionable solution — and by fulfilling it, they are branded as outcasts by the very society that calls upon their service.

In Azeroth, rogues are largely free agents, though some prefer to join an organization for safety and ease of employment. Ravenholdt and the Syndicate are examples. Other recognized rogue organizations include the Shattered Hand, the Deathstalkers, and SI:7.

Notable rogues Edit

Neutral 15IconSmall Wrathion Wrathion The Black Prince Alive Ravenholdt
Neutral 15IconSmall Illidan Illidan Stormrage Lord of Outland, Demon Hunter Alive (As of Legion) (Lore) Killable (WoW) Black Temple, Outland
Neutral 15IconSmall Maiev Maiev Shadowsong Warden Alive Warden's Cage, Shadowmoon Valley
Neutral 15IconSmall Garona Garona Halforcen Gul'dan's personal spy and assassin Alive Bloodgulch,Twilight Highlands
Neutral 15IconSmall Valeera Valeera Sanguinar Companion of Varian Wrynn Alive Stormwind Harbor
Alliance 15IconSmall Human Male Mathias Shaw Leader of SI:7 Alive SI:7, Stormwind City
Neutral 15IconSmall Human Male Edwin VanCleef Leader of the Defias Brotherhood Deceased (Lore), Deceased (WoW) Ironclad Cove, The Deadmines
Neutral 15IconSmall Human Female Vanessa VanCleef Leader of the Defias Brotherhood Killable Westfall

Races Edit

Main article: Rogue races


A male undead rogue.

The rogue class can be played by the following races:

Race Strength Agility Stamina Intellect Spirit Armor Health
Alliance 15 IconSmall Dwarf MaleIconSmall Dwarf Female Dwarf 26 19 22 19 19 38 65
Alliance 15 IconSmall Gnome MaleIconSmall Gnome Female Gnome 16 25 21 24 20 50 55
Alliance 15 IconSmall Human MaleIconSmall Human Female Human 21 23 21 20 20 33 113
Alliance 15 IconSmall NightElf MaleIconSmall NightElf Female Night elf 17 27 21 20 20 54 55
Both 15 IconSmall Pandaren MaleIconSmall Pandaren Female Pandaren 0500Mists-Logo-Small 21 21 22 19 22 37 123
Alliance 15 IconSmall Worgen MaleIconSmall Worgen Female Worgen 0400Cataclysm-Logo-Small 23 25 21 16 19 50 55
Horde 15 IconSmall Blood Elf MaleIconSmall Blood Elf Female Blood elf 0200Bc icon 18 25 21 23 18 50 55
Horde 15 IconSmall Undead MaleIconSmall Undead Female Forsaken 20 21 21 18 25 42 55
Horde 15 IconSmall Goblin MaleIconSmall Goblin Female Goblin 0400Cataclysm-Logo-Small 18 25 21 23 18 50 55
Horde 15 IconSmall Orc MaleIconSmall Orc Female Orc 24 20 22 17 22 40 65
Horde 15 IconSmall Troll MaleIconSmall Troll Female Troll 22 25 21 16 21 50 55

Tauren and draenei are the only races that do not have rogues because they believe their methods dishonorable. It is also difficult to remain stealthy with hooves (though this does not appear to be an issue for satyrs). However, in the game files, both draenei and tauren have stealthing animations, and as such, Eredar and Broken have such motions. Some people believe the reason of this is only because of the [Orb of Deception] item and/or GM command testing. It may also have to do with the hunter ability (available to draenei and Tauren), Camouflage.

Weapons Edit

Although rogues excel at melee combat, they may only learn to use five types of melee weapons: daggers, fist weapons, one-handed maces, one-handed swords, and one-handed axes[4].

A rogue's most fundamental abilities, such as Sinister Strike and Mutilate, are instant attacks which inflict damage based on the weapon damage of the rogue's main-hand weapon. Rogues therefore find it desirable to use a weapon with the best average damage to maximize their DPS.

The common rogue prefers a slow weapon in the main-hand and a fast weapon in the off-hand. Some rogues prefer fast weapons in both hands in order to apply more poison, but the final gain from using a fast main-hand is debated since weapon enchantments, such as rogue poisons, usually have a "fixed" system for proccing (see proc, poisons and normalization). That, plus the extra damage from the special attacks performed with a slow main-hand and the normal damage itself, implies that there is little or nothing to win with choosing a fast main-hand when attempting to produce more damage. Although having a fast main hand may increase the amount of physical damage you do in a shorter period of time, the bonus does little for DPS.

Finally, whether a rogue is using a fast main-hand or a slow main-hand, it is taken as common knowledge among rogues that the OH should always be a fast weapon. This is because the off-hand, unlike the main-hand, does not have any crucial "duty" when performing abilities, thus its role consists nearly entirely of applying poisons. The only exception where a slow off-hand is preferable is when using a few abilities which contribute more from slow weapons than from fast, like Killing Spree and Mutilate.

Mechanics Edit

Stealth Edit

Main article: Stealth
Timmo Shadestep

Timmo Shadestep, A gnome rogue from the WoW TCG.

Stealth is the first major class ability a rogue can get. They have the ability to stealth and become essentially invisible to their level and lower while moving at slower speed. Stealthed rogues are detectable at close range, though will remain stealthed and appear translucent. Be aware that higher level characters and mobs can more easily see through stealth.

Many rogue abilities require stealth and others require being behind the target, which is often achievable (while solo) only in stealth. Other rogue abilities, notably Sprint and Distract, interact well with stealth. Some actions, like lockpicking, will break stealth.

Stealth opens up a range of tactics and roles for rogues. Groups often rely on a rogue's stealth ability to scout dungeons, and to use Sap for added crowd control. In PvP, stealth combined with burst damage gives an element of surprise that can be especially effective against cloth-wearers.

Stealth can be improved through talents, items, and enchantments, both to decrease the chance of being detected and to increase movement speed.

Dual wield Edit

Main article: Dual wield

A rogue starts off with the dual wielding skill. Dual wielding is a trade-off with an increased chance to miss with each weapon and reduced damage on the off-hand, but it is a good ability for a rogue. A rogue cannot use a two-handed weapon (which have bigger stat buffs), cannot carry a shield, and has few good offhand choices (offhand items tend to all have caster stats). A second wielded weapon is the only way to reliably get two hands worth of rogue stat buffs.

Poisons Edit

Main article: Poisons

Goblin rogue

Poisons generally either cause damage to the target (either instantly or as damage over time) or cause other effects (slowing the target, removing the effectiveness of healing on the target, etc.). Different weapons can have different poisons applied and faster weapons cause the poison to proc more often.

Poisons are a temporary weapon buff, and as such do not stack with other enhancements such as sharpening stones.

All poisons have a timer of one hour. The poison timer is displayed on the weapons properties when you mouse over the weapon. Applying poison will not break stealth or shadowmeld.

A variety of talents in the assassination specialization enhance the use of poisons.

Quest Avail 16x16Icon-move-22x22 Note: These quests are no longer associated with this particular mob/NPC/item.

The Alliance's poison quest could be obtained at level 20 in Westfall from Agent Kearnen called Alliance 15 [24] Klaven's Tower; if you dropped by S1:7 in Stormwind, Master Mathias would send you to Kearnen when the time was right by giving you the Alliance 15 [20] Mathias and the Defias quest.
The Horde's version was in Orgrimmar from Shenthul called Horde 15 [20] Deep Cover that sent you to The Barrens to talk to Taskmaster Fizzule for a quest called Horde 15 [24] Mission: Possible But Not Probable.

The poisons skills allowed the rogue to use poisons that could then be applied to their weapons.

Prior to patch 3.0.2 and Wrath of the Lich King, the ability to brew poisons from ingredients was a secondary skill, similar to Cooking or First Aid, but available only to rogues. As of the 3.0.2 patch and Wrath of the Lich King, the Poisons skill is no longer available in the game.

Lockpicking Edit

Main article: Lockpicking

Rogues have the ability to pick locks. This allows them to open locked chests, lockboxes, and doors, depending on the rogue's skill in lockpicking and the level of the locked object. Lockboxes can be pickpocketed from mobs or found as loot. Rogues no longer are required to train lockingpicking skill; it is now passive, granting higher skill as you level at a rate of +5 per level.

Some high-level dungeons (like the Arcatraz in Tempest Keep or the Shattered Halls in Hellfire Citadel) can be opened by a rogue with a skill level of 350 in lockpicking. This can be a real time-saver for a group since the alternative to picking the locks to these dungeons is to complete several long quest chains resulting in a key reward.

Specializations/stats Edit

A deadly master of poisons who dispatches victims with vicious dagger strikes.
- Official description
Stat priority
  • Agility
  • Mastery/Critical Strike
  • Multistrike
  • Versatility
  • Haste




Ability Min Level
Mutilate 10
Assassin's Resolve 10
Improved Poisons 10
Cut to the Chase 20
Envenom 20
Seal Fate 30
Blindside 40
Dispatch 40
Ability Min Level
Venomous Wounds 46
Rupture 46
Relentless Strikes 54
Fan of Knives 66
Vendetta 80
Mastery: Potent Poisons 80
Master Poisoner 90
A swashbuckler who uses agility and guile to stand toe-to-toe with enemies.
- Official description
Stat priority
  • Agility
  • Haste
  • Multistrike
  • Versatility/Mastery
  • Critical Strike
Blade Flurry TCG

Blade Flurry

Ability Min Level
Blade Flurry 10
Revealing Strike 20
Combat Potency 30
Ruthlessness (rogue ability) 32
Ability Min Level
Adrenaline Rush 40
Bandit's Guile 60
Killing Spree 80
Mastery: Main Gauche 80
A dark stalker who leaps from the shadows to ambush unsuspecting prey.
- Official description
Stat priority
  • Agility
  • Multistrike
  • Mastery
  • Critical Strike/Versatility
  • Haste


Ability Min Level
Energetic Recovery 10
Find Weakness 10
Hemorrhage 10
Master of Subtlety 10
Sinister Calling 10
Premeditation 30
Backstab 40
Ability Min Level
Rupture 46
Honor Among Thieves 50
Relentless Strikes 54
Sanguinary Vein 60
Fan of Knives 66
Shadow Dance 80
Mastery: Executioner 80

Skills/Glyphs Edit

Tag Source
Inv misc book 07 [Book of Glyph Mastery] (requires 425 inscription skill)
T:# Learned from a trainer with # Inscription skill
M:# Minor Inscription Research (requires # Inscription skill)
N Northrend Inscription Research (requires 385 Inscription skill)
V:# Vendor (requires # Inscription skill)

Major Glyph Source Major Glyph Source
Glyph of Ambush Automatic at level 75 Glyph of Blade Flurry Ability backstab APB Skill Inscription 300
Book of Glyph Mastery
Glyph of Blind APB Skill Inscription 200
Research: Celestial Ink
Glyph of Cheap Shot Automatic at level 75
Glyph of Cloak of Shadows APB Skill Inscription 300
Book of Glyph Mastery
Glyph of Deadly Momentum Automatic at level 25
Glyph of Disappearance Ability rogue eviscerateAbility backstab APB Skill Inscription 1
Scribe's Research Notes
Glyph of Elusiveness APB Skill Inscription 1
Scribe's Research Notes
Glyph of Energy APB Skill Inscription 1
Scribe's Research Notes
Glyph of Energy Flows APB Skill Inscription 1
Scribe's Research Notes
Glyph of Evasion APB Skill Inscription 150
Research: Jadefire Ink
Glyph of Feint APB Skill Inscription 75
Research: Midnight Ink
Glyph of Garrote APB Skill Inscription 500
Research: Ink of Dreams
Glyph of Gouge APB Skill Inscription 290
Research: Ethereal Ink
Glyph of Hemorrhaging Veins Ability stealth APB Skill Inscription 250
Research: Shimmering Ink
Glyph of Kick APB Skill Inscription 300
Glyph of Recovery APB Skill Inscription 25
Research: Moonglow Ink
Glyph of Recuperate Automatic at level 50
Glyph of Shiv APB Skill Inscription 100
Research: Lion's Ink
Glyph of Smoke Bomb APB Skill Inscription 300
Glyph of Sprint APB Skill Inscription 500
Research: Ink of Dreams
Glyph of Stealth Automatic at level 25
Glyph of Vanish APB Skill Inscription 300 Glyph of Vendetta Ability rogue eviscerate APB Skill Inscription 300
Book of Glyph Mastery
Minor Glyph Source Minor Glyph Source
Glyph of Blurred Speed APB Skill Inscription 100
Research: Lion's Ink
Glyph of Decoy APB Skill Inscription 200
Research: Celestial Ink
Glyph of Detection APB Skill Inscription 300 Glyph of Disguise APB Skill Inscription 425
Research: Blackfallow Ink
Glyph of Distract APB Skill Inscription 425
Research: Blackfallow Ink
Glyph of Headhunting APB Skill Inscription 150
Research: Jadefire Ink
Technique: Glyph of Headhunting
Glyph of Hemorrhage Ability stealth APB Skill Inscription 200
Research: Celestial Ink
Glyph of Improved Distraction APB Skill Inscription 100
Research: Lion's Ink
Technique: Glyph of Improved Distraction
Glyph of Killing Spree Ability backstab APB Skill Inscription 25
Research: Moonglow Ink
Glyph of Pick Lock APB Skill Inscription 250
Research: Shimmering Ink
Glyph of Pick Pocket APB Skill Inscription 75
Research: Midnight Ink
Glyph of Poisons APB Skill Inscription 350
Research: Ink of the Sea
Glyph of Safe Fall APB Skill Inscription 290
Research: Ethereal Ink

Suggested professions Edit

Leatherworking and Skinning
  • IconSmall Leatherworking [Leatherworking] and IconSmall Skinning [Skinning] are always a good choice. This is due to [Master of Anatomy] which raises your critical strike rating in accordance with your skinning skill level, which can be very useful to rogues. The items crafted tend to be better than other items you can loot at the same level. This is a very balanced profession choice for performance and money.
Herbalism and Alchemy
  • IconSmall Herbalism [Herbalism] and IconSmall Alchemy [Alchemy] are a viable option. Alchemy allows the rogue to manufacture powerful potions, elixirs, and flasks.
    • Alchemy also opens up the ability to craft an [Assassin's Alchemist Stone], which adds a decent amount of attack power in addition to the 40% bonus to healing potions.
    • As well as the above item, at Alchemy level 500 rogues can craft [Quicksilver Alchemist Stone]
    • Note that this profession is not only beneficial to the rogue in performance, it can be an excellent money maker.
    • [Mixology] doubles the duration of Elixirs and Flasks for the Alchemist who learns the skill. This is beneficial in a raid situation and also increases the length that flasks generated by a guild cauldron last.
    • Herbalism is also a very good way to obtain [Swiftthistle], which is needed to make [Thistle Tea] for lower level rogues.
    • Herbalism also grants the ability of [Lifeblood].
Engineering and Mining
  • IconSmall Engineering [Engineering] is arguably the best (and most fun) profession for a rogue, with IconSmall Mining [Mining] being the most beneficial complementary profession. It allows for a very distinct edge in combat. The items tend to be a bit expensive at times, however. There are a few engineering items that require components crafted by other professions, from blacksmiths to tailors to alchemists. Picking up mining with Engineering will save you a lot of money; however, be prepared to spend a solid amount of gold on vendor-only parts.
Jewelcrafting and Mining
  • IconSmall Jewelcrafting [Jewelcrafting] is a very good profession for a rogue. With it, rogues have access to crafted rings and necklaces, stone statues (an extra self-heal that works in combat), a diverse array of BoP trinkets (some of which enhance rogue special abilities), and the ability to cut gems for sockets for high level gear.
  • IconSmall Enchanting [Enchanting] is a very profitable profession if you know how to use it. As a rogue it's possible to solo run some lower level dungeons and head straight for the boss, then disenchant their loot. At level 70 Scholomance, Blackrock Depths, UBRS, Dire maul, and even Stratholme are very doable and most certainly profitable. Enchanting provides no utility or combat usage for PvP or PvE whatsoever other than the self-only invaluable ring enchants.
  • IconSmall Inscription [Inscription] is easy to learn, quick to level, and can be very profitable. It utilizes Pigments from milled herbs and allows rogues to make Glyphs for themselves and others. One notable benefit of Inscription is the ability to craft and apply [Master's Inscription of the Axe] to your shoulders once you reach IconSmall Inscription [Inscription] level 400. IconSmall Herbalism [Herbalism] complements this profession. Inscription, much like Enchanting, is mainly picked up for money by making cards and glyphs for others. It is quite appealing to the rogue who doesn't want any extra combat utility that other professions could offer.

End-game expectations Edit

Your main priority in raiding is maximizing melee DPS while staying alive. Put your threat reducing abilities (namely, Feint, Vanish and Tricks of the Trade) to good use and use them before you gain aggro. As with all melee DPS classes, rogues are expected to come to raids with ample supplies of flasks, potions, food, and bandages. Depending on the particular situation, rogues may not get many heals. If that's the case, rogues should be prepared to heal themselves.

Rogues are utilized as interrupters with some bosses such as Kel'Thuzad and General Vezax, and can be asked to dismantle in instances like Onyxia's Lair.

Videos Edit

Crash Course - Rogue02:25

Crash Course - Rogue

See also Edit

Patch changes Edit

References Edit

External links Edit

0700Legion-Logo-Small Legion (NYR)

Facts about "Rogue"RDF feed
Patch date8 December 2009 +, 14 October 2008 + and 13 November 2007 +

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