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'Just when you thought it couldn't get any worse...'
Finishing move that causes damage over time. Damage increases per combo point and by your Attack Power.
Serves to clear all combo points and inflict a strong Damage Over Time on the target.
Details
- Form: [Cat Form]
- Casting Time: Instant
- Cost: 30 Energy
- School: Feral
- Target: Single Target
- Range: 5 yards
- Duration: N/A
- Cooldown: N/A
Rank Table
Pre-1.12
Prior to version 1.12, Attack Power did not factor into the damage of a Rip.
Rank | Level | Description | Cost | ||
---|---|---|---|---|---|
1 | 20 | Inflicts 18 + 36*(# of Combo Points) damage over 12 sec. | 20silver | ||
2 | 28 | Inflicts 24 + 54*(# of Combo Points) damage over 12 sec. | 45silver | ||
3 | 36 | Inflicts 36 + 72*(# of Combo Points) damage over 12 sec. | 99silver | ||
4 | 44 | Inflicts 54 + 102*(# of Combo Points) damage over 12 sec. | 2gold27silver50File:Copper.gif | ||
5 | 52 | Inflicts 72 + 144*(# of Combo Points) damage over 12 sec. | 2gold60silver | ||
6 | 60 | Inflicts 102 + 198*(# of Combo Points) damage over 12 sec. | 3gold40silver |
1.12 and following
Starting in version 1.12, Attack Power adds into the damage caused by a Rip. To balance this new addition, the base damage has been reduced:
Rank | Level | Description | Cost (honored) | ||
---|---|---|---|---|---|
1 | 20 | Inflicts 18 + 24*(# of Combo Points) damage over 12 sec. | 18silver | ||
2 | 28 | Inflicts 24 + 42*(# of Combo Points) damage over 12 sec. | 45silver | ||
3 | 36 | Inflicts 36 + 54*(# of Combo Points) damage over 12 sec. | 99silver | ||
4 | 44 | Inflicts 54 + 84*(# of Combo Points) damage over 12 sec. | 1gold62silver | ||
5 | 52 | Inflicts 72 + 120*(# of Combo Points) damage over 12 sec. | 2gold34silver | ||
6 | 60 | Inflicts 102 + 168*(# of Combo Points) damage over 12 sec. | 3gold6silver | ||
7 | 67 | Inflicts 102 + 198*(# of Combo Points) damage over 12 sec. | 6gold57silver |
Rank 7: Damage = Attack Power * 0,24 + 1092
Enhancing Talents
Talent Points Needed | Type | Description | Talent Points Available |
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Notes
- The target must have at least one combo point on them in order to be able to use this ability.
- As described by the tooltip, rip damage is affected by attack power per combo point. Empirical data from player Staralfur is that patch 2.0 is calculated by;
- Rip(5) 942 + .24*AP
Rip(4) 774 + .24*AP
Rip(3) 606 + .18*AP
Rip(2) 438 + .12*AP
Rip(1) 270 + .06*AP
Tips and Tactics
- This is a great "finishing move" for the harder enemies that are only half dead when you get 5 combo points on them.
- This is considered a bleed effect. All Mechanical, most Elementals and some Undead enemies will be immune.
- Bleed effect damage is not reduced by armor.
- Rip gains a 30% bonus to damage if Mangle is on the target
See also:Druid Tactics
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