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Evasion
Spell shadow shadowward
  • Evasion (2 ranks)
  • Rogue ability
  • 3 min. cooldown
  • Instant
  • Increases the rogue's dodge chance by 50% and reduces the chance ranged attacks hit the rogue by 25%. Lasts 15 sec.
Properties
Class Rogue
School Physical
Cooldown 3 min.
Improvements Spell nature unyeildingstamina [Endurance]
Related buff
Spell shadow shadowward
  • Evasion
  • Dodge chance increased by 50% and chance ranged attacks hit you reduced by 25%.
  • Duration: 15 seconds
Even if you see a rogue, there's no guarantee your strikes will, too.[1]

Evasion is one of the Rogue's defensive abilities, boosting their dodge rate by 50% and reducing the chance that physical ranged attacks hit them by 25%. It is an absolute increase, so a base dodge skill of 10% would rise to 60% when Evasion is active. Evasion can be learned at level 9 for 5s 24c.

Notes

  • Doesn't work against spells
  • Cooldown time is moderately long

Improvements

Tips and tactics

Warriors have abilities which feed off of their opponents dodging, so be careful of using evasion against them. Consider using evasion early on in fights with warriors, as the damage taken from Ability meleedamage [Overpower] will be negligible in comparison to the full amount of melee damage a warrior can deal. Note that depending on your dodge rate and your oponent's attack speed you may happen to dodge whenever overpower cooldown is up anyway, allowing them to use it often, with or without evasion.

Won't let you dodge attacks made from behind, and does not work at all when you're stunned. Choose the right moment to use it, as most melee classes can counter it with non-melee-based attacks: paladins can stun you with Spell holy sealofmight [Hammer of Justice], druids can root you with Spell nature stranglevines [Entangling Roots], rogues can use Spell shadow mindsteal [Blind], etc. At high levels you can benefit from either Spell shadow nethercloak [Cloak of Shadows] or even rank 2 of Evasion, but keep this in mind anyway.

In any melee situation, it will significantly lessen the damage you're taking. If your total dodge + parry is bigger than 50%, it may even make you untouchable - enemies won't be able to hit you at all. This can often buy enough time to finish off a mob, or to survive an add, or wait for the tank to peel a mob off you.

Its main weakness is the relatively long cooldown time (this can be reduced with Spell nature unyeildingstamina [Endurance] and Inv glyph majorrogue [Glyph of Evasion]). Save it for when you need it, but don't be afraid to use it when things are looking iffy.

Using evasion during certain raid encounters (such as Instructor Razuvious) can be key to your raid's success.

If your tank dies when the boss is almost dead, Evasion may be a lifesaver. Pop Evasion as soon as you see that the boss targeted you. You can now tank the boss for 15 seconds, which might just give enough time to kill the boss. Ability vanish [Vanish] just before Evasion ends. If there is more than one Rogue in the group / raid, you may chain Evasion-tank the boss, giving even more time to DPS.

Patch changes

Cataclysm Patch 4.0.1 (2010-10-12): Evasion now has a chance of hit reduction by 25 % at level 9. With that the ranks have been lost. It costs 5s 24c.
Wrath-Logo-Small Patch 3.0.2 (2008-10-14): The cooldown has been reduced from 5 minutes to 3.

References

 
  1. ^ TCGSoB, #91

External links

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