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Overview

Ability Warrior Revenge

Revenge is a low damage counterattack skill. It is mainly used for tanking due to its high threat generation. It is only usable immediately after blocking, dodging, or parrying an attack.

Functionality

Revenge costs 5 Rage, giving it the same cost, but less damage per rage, as Ability meleedamage [Overpower]. Revenge may not be blocked, dodged, or parried, like Overpower. Unfortunately, this skill is not based on weapon damage. It should also be noted that it shares the same Cooldown as Overpower.

Use

  • Cast Cost: 5 Rage
  • Cast Time: Instant
  • Duration: Instant
  • School and Damage Type: Physical
  • Targets/Positioning: Single target/front
  • Range: 5 yards (Melee)
  • Cooldown: 5 seconds
  • Stances: Ability warrior defensivestance [Defensive Stance]

Talents

Ability warrior revenge [Improved Revenge] (chance to stun for 3 seconds)

Notes

Requires Melee Weapon
Requires a Block, Dodge, or Parry before use
Can't be Blocked, Dodged or Parried, but can Miss.

Damage Dealt Level Cost Bonus Threat
Rank 1 Deals 12 to 14 Damage 14 12
Rank 2 Deals 18 to 22 Damage 24 53
Rank 3 Deals 25 to 31 Damage 34 Template:Gs
Rank 4 Deals 43 to 53 Damage 44 Template:Gs
Rank 5 Deals 64 to 78 Damage 54 Template:Gs 315
Rank 6 Deals 81 to 99 Damage 60 Template:Gs 355
Rank 7 Deals 86 to 104 Damage 63 Bc iconTemplate:Gs 371
Rank 8 Deals 99 to 121 Damage 70 Bc iconTemplate:Gs 417

Tips and Tactics

Use as often as possible while tanking. While it deals low damage, this is the best way to keep a mob's attention due to its incredibly high threat-per-rage ratio. Ability warrior sunder [Sunder Armor] is available on command and can be spammed (given sufficient rage, of course), but smart tank warriors keep a rage reserve to slap Revenge on a mob whenever it's available. Note that you don't necessarily need to Revenge the mob that you blocked/parried/dodged: once Revenge is lit up you can use it on any target until the timer expires. This can be a very rage-efficient way of building threat on multiple mobs over a short period of time: if multiple mobs are beating on you, there is a high likelihood that Revenge will become available regularly, particularly if your Defense skill, dodge rating, and/or shield block percentage are high.

Higher ranks of the skill generate more threat in addition to causing more damage (which in turn further increases threat).

Ability defend [Shield Block] is a popular way to enable Revenge by getting a near-guaranteed block within a few seconds. Even after considering the additional 10 rage cost for Shield Block, this still gives better threat per second and per rage than Sunder Armor and should be used as often as possible.

Revenge usage is similar to Overpower in that it is a situationally reactive skill, but there are important differences. First, revenge is used when your warrior blocks, dodges, or parries. Overpower is used when your target dodges. Second, revenge ignores your weapon damage. Third, Improved Revenge talent gives you a chance to stun the target, whereas Improved Overpower increases critical hit percentage.

When soloing, like most Defensive abilities Revenge is much less useful than Ability meleedamage [Overpower]. The damage is lower, and it's primarily used to stun a mob (if you have the talent) and generate a large amount of hate. The damage increase of higher ranks of the skill is mediocre, so if you find yourself light on gold when leveling, and don't plan on tanking much in the near future, it's certainly possible to delay training higher ranks.


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