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− | + | '''Resources''' are a part of the game world that a [[player]] character can [[Loot|loot]] by [[Gather|gathering]] or [[Harvest|harvesting]] for raw [[Ingredient|ingredient]] [[item|items]] usable by [[Professions|professions]] or items required by [[quest|quests]]. |
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Examples of resources: |
Examples of resources: |
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* [[Herb]] plants (gathered with [[Herbalism]]). |
* [[Herb]] plants (gathered with [[Herbalism]]). |
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* Mineral [[vein]]s or [[deposit]]s (gathered with [[Mining]]). |
* Mineral [[vein]]s or [[deposit]]s (gathered with [[Mining]]). |
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* [[Skinnable]] corpses (gathered with [[Skinning]]). |
* [[Skinnable]] corpses (gathered with [[Skinning]]). |
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+ | * Fish-able bodies of water (gathered with [[Fishing]]). |
+ | * Fishing pools, such as [[Schools of Fish]], in bodies of water (gathered with [[Fishing]]). |
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+ | * [[Gas cloud]]s, which can be harvested by [[engineering|engineers]] using the {{loot|common|Zapthrottle Mote Extractor}} for [[mote]]s or [[crystallized ingredient]]s. |
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* Quest based nodes (Gaea Seeds, Shellfish Traps, Incendia Agave Plants, etc.) |
* Quest based nodes (Gaea Seeds, Shellfish Traps, Incendia Agave Plants, etc.) |
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+ | == Resource systems == |
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+ | Each class has a "'''resource system'''" which is used to power its abilities; for example, rogues use [[Energy]]. See [[:Category:Resource systems]]. |
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[[Category:Game terms]] |
[[Category:Game terms]] |
Revision as of 05:45, 6 November 2009
Resources are a part of the game world that a player character can loot by gathering or harvesting for raw ingredient items usable by professions or items required by quests.
Examples of resources:
- Herb plants (gathered with Herbalism).
- Mineral veins or deposits (gathered with Mining).
- Skinnable corpses (gathered with Skinning).
- Fish-able bodies of water (gathered with Fishing).
- Fishing pools, such as Schools of Fish, in bodies of water (gathered with Fishing).
- Gas clouds, which can be harvested by engineers using the [Zapthrottle Mote Extractor] for motes or crystallized ingredients.
- Quest based nodes (Gaea Seeds, Shellfish Traps, Incendia Agave Plants, etc.)
Resource systems
Each class has a "resource system" which is used to power its abilities; for example, rogues use Energy. See Category:Resource systems.