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*Splinterbone Centurion: [[Thunderclap]], non-elite |
*Splinterbone Centurion: [[Thunderclap]], non-elite |
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*Splinterbone Skeleton: non-elite, patrols |
*Splinterbone Skeleton: non-elite, patrols |
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− | *Splinterbone |
+ | *Splinterbone Captain: Backhand (Knockdown) |
*Skeletal Summoner: [[Lightning Bolt]], [[Curse of Weakness]] and Summon Skeletons |
*Skeletal Summoner: [[Lightning Bolt]], [[Curse of Weakness]] and Summon Skeletons |
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*Frozen Soul: Silence (AoE Silence) |
*Frozen Soul: Silence (AoE Silence) |
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*Thorn Eater Ghoul: Ravenous Claw (Drains health from the target, transferring it to the caster.), Ghoul Rot (Chance to hit reduced by 10%. Lasts 10 mins) and [[Sunder Armor]] |
*Thorn Eater Ghoul: Ravenous Claw (Drains health from the target, transferring it to the caster.), Ghoul Rot (Chance to hit reduced by 10%. Lasts 10 mins) and [[Sunder Armor]] |
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== Resources == |
== Resources == |
Revision as of 04:16, 6 March 2009
Razorfen Downs | ||||||||||
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RFD | ||||||||||
File:Razorfen Downs Graphic.jpg Razorfen Downs loading graphic | ||||||||||
Location | Southern Barrens | |||||||||
Race(s) |
Template:Quilboar Race Template:Undead Race | |||||||||
End boss | Amnennar the Coldbringer | |||||||||
Advised level | 35-42 | |||||||||
Player limit | 5 (10) | |||||||||
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Razorfen Downs are the ancestral burial grounds of the quilboar, nestled amid huge brambles in the Barrens, on the east side of the far southern edge. The Scourge have taken over much of the downs, and infest the burial grounds with the reawakened dead. The enemy level range is 34-37. It is also known as RFD, not to be confused with RFK or BFD. The meeting stone for this instance is located at 45,88. There are two entrances to the actual instance; the first at 50,93. The second is at 53,71.
History
From the World Dungeons page on the official World of Warcraft Community Site:
- Crafted from the same mighty vines as Razorfen Kraul, Razorfen Downs is the traditional capital city of the quilboar race. The sprawling, thorn-ridden labyrinth houses a veritable army of loyal quilboar as well as their high priests - the Death's Head tribe. Recently, however, a looming shadow has fallen over the crude den. Agents of the undead Scourge - led by the lich, Amnennar the Coldbringer - have taken control over the quilboar race and turned the maze of thorns into a bastion of undead might. Now the quilboar fight a desperate battle to reclaim their beloved city before Amnennar spreads his control across the Barrens.
Geography
Sub-regions
The Bone Pile • The Caller's Chamber • The Murder Pens • Spiral of Thorns |
Quest guide
Quest name | Quest giver | Zone location |
---|---|---|
Alliance quests | ||
[42] Bring the Light | Archbishop Benedictus | Cathedral of Light, Stormwind City |
Horde quests | ||
[38] An Unholy Alliance (2) (has prerequisites in RFK) | File:IconSmall Dreadlord Small.gif Varimathras | The Royal Quarter, Undercity |
[42] Bring the End | Andrew Brownell | The Magic Quarter, Undercity |
Neutral quests | ||
[35] A Host of Evil | Myriam Moonsinger | Just south of Razorfen Downs boar head entrance, the Barrens |
[37] Scourge of the Downs | Belnistrasz | The Murder Pens, Razorfen Downs |
General notes
Razorfen Downs has a more menacing atmosphere than many lower level instances before it due to the presence of the Scourge. Loot here is valuable and useful but you can expect a workout in order to get it. If you are between levels 34-37, have a group of people you trust, a couple hours or so to spare and are looking for a more intense fight than what you will normally experience below level 37, chances are you will enjoy this instance.
As a result of being taken over by the Scourge, the mobs populating Razorfen Downs are predominantly undead. The priest ability [Shackle Undead] shines here as a staple form of crowd control. The earlier quilboar mob groups usually consist of one humanoid caster (Geomancer or Necromancer) and several undead tanks (Withered Warriors and Reavers). Another strategy is to have the priest [Mind Control] the Death's Head Necromancer and use the mob's version of [Shackle Undead] against the nearby undead tanks just before the caster dies. The group only needs to worry about interrupting the [Mind Control] battle.
Also of note are the various patrols of weak skeletons and non-elite mobs in the Spiral of Thorns. These can easily be taken care of with AoE. Be sure to communicate your intent with the group when pulling mobs and shield your AoEers appropriately.
In Tuten'kash's chamber, or "the gong room," there are mobs straight ahead to the right and left. The sharp angle of the left wall may obscure your vision of these mobs, so either scout ahead or remember to tackle this left mob group first. Pulling the right mob group without handling the left may result in adds and eventually a wipe.
Deeper into the dungeon (the Spiral of Thorns), the mobs change to a banshee and skeleton type. The banshees are casters with silence, so plan your anti-caster attack accordingly. Further in still are skeletal summoners who, if allowed to cast, will summon non-elite shadowcasters to attack you.
Close to the entrance of the Spiral of Thorns, you may come across what looks like a passable shortcut, and it is. With enough jumping and wiggling around, your group can cut through the spiral pathway, potentially skipping Glutton altogether.
It is possible to take the right fork (toward the banshee/skeleton types) and deal with that side first before heading for the left fork and the quilboar types. This means you will fight Glutton first followed by Amnennar the Coldbringer, which may be desirable if time is a significant factor.
Dungeon denizens
Outside the instance
- Death's Head Cultist: Shadowbolt, Curse of Blood (Increases physical damage taken.) and Death and Decay (AoE shadow damage spell, channeled)
- Razorfen Battleguard: Slam (knockdown)
- Razorfen Thornweaver: Thorns Aura (Similar to [Thorns]) and [Entangling Roots]
The Death's Head Clan
- Death's Head Geomancer: [Fireball], [Slow] and Flame Spike (AoE fire spell)
- Death's Head Necromancer: Bone Armor (Shields the caster for a certain amount of damage.), Shadowbolt and Cripple (Movement speed reduced by 40%. Time between melee and ranged attacks increased by 45%. Lasts 20 sec.)
Undead Quilboar
- Withered Spearhide: Shoot, Diseased Shot (- 27 Strength and -27 Agility. Lasts 5 mins), Infected Spine (Damage taken increased by 8) and Enrage.
- Withered Quilguard: [Sunder Armor] and Withered Touch: 100 Shadow damage dealt and 100 mana leeched every 10 sec. Lasts 3 mins)
- Withered Warrior: Enrage
- Withered Reaver: [Cleave]
- Withered Battle Boar: non-elite
- Battle Boar Horror: non-elite
Scourge Agents
- Splinterbone Warrior: [Sunder Armor]
- Splinterbone Centurion: Thunderclap, non-elite
- Splinterbone Skeleton: non-elite, patrols
- Splinterbone Captain: Backhand (Knockdown)
- Skeletal Summoner: [Lightning Bolt], [Curse of Weakness] and Summon Skeletons
- Skeletal Frostweaver: [Frostbolt]
- Skeletal Shadowcaster: Shadowbolt
- Freezing Spirit: [Frost Nova], Chilling Touch (Time between attacks increased by 43%. Movement speed reduced by 50%.)
- Frozen Soul: Silence (AoE Silence)
- Thorn Eater Ghoul: Ravenous Claw (Drains health from the target, transferring it to the caster.), Ghoul Rot (Chance to hit reduced by 10%. Lasts 10 mins) and [Sunder Armor]
Resources
Loot
See Razorfen Downs loot.
External links
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