Bleeding for (23.11% of Attack power) damage every 3 seconds.
Duration: 15 seconds
Rake
Stunned.
Duration: 4 seconds
No one wants to become a druid's scratching post.[1]
Rake is a druid talent. It is a basic direct damage melee attack with a damage over time component. It is an effective damage technique against high armor enemies (Mail and Plate wearers), as well as preventing rogues from using [Vanish]. It is automatically learned for Feral druids.
Rank 2 moved to Rank 3 at level 54. New Rank 2 added at level 25: While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage.
Rake's Bleed effect should now always be applied to the target if the initial hit lands.
Patch 6.0.2 (2014-10-14): Now also stuns the target for 4 seconds if used while stealthed, and is only available to Feral druids.
Patch 5.0.4 (2012-08-28): Bleed duration increased from 9 to 15 sec.
Patch 4.2.0 (2011-06-28): Initial damage on hit now deals the same damage as each periodic tick (and is treated the same for all combat calculations). Periodic damage now gains 14.7% of attack power per tick, up from 12.6%, and base damage per tick has been lowered from 557 to 56. There is a known issue with Rake's tooltip being incorrect from this change will be corrected in a future patch.
Patch 4.0.6 (2011-02-08): Now scales from 2.07% of Attack Power, down from 2.3%. Additional bleed damage now scales from 37.8% of Attack Power, down from 42%, base damage reduced by 10%, from 1859 to 1672.
Hotfix (2010-12-15):Rake will no longer receive twice the benefit from the Feral druid Mastery Razor Claws.
Hotfix (2010-12-02):Rake is now dealing the same damage outside of [Cat Form] when the druid has the Razor Claws mastery. Rake damage also stays consistent when modified by [Mangle (Cat)] as a druid shifts out of Cat Form.
Patch 3.2.0 (2009-08-04): Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
Patch 3.0.2 (2008-10-14): The damage for this ability has been increased.
The initial damage was increased, the bleed effect multiplier increased from 0.06 to 0.18, and gained additional damage.
Patch 2.1.0 (2007-05-22): The tooltip has been adjusted to indicate the initial damage done is bleed damage. In addition, Rake can now always be re-applied, even when Mangle is active.
Patch 2.0.1 (2006-12-05): The initial damage is no longer mitigated by armor.
Patch 1.7.0 (2005-09-13): Damage has been increased.
Patch 0.7 (2004-06-15): Damage increased. Energy cost reduced if Rake fails.