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− | A '''[[raid]] [[guild]]''' is one known for frequently taking on the largest and most difficult raid encounters in the game |
+ | A '''[[raid]] [[guild]]''' is one known for frequently taking on the largest and most difficult raid encounters in the game: [[Naxxramas]], [[Eye of Eternity]], [[Obsidian Sanctum]] (also pre-WotLK: [[Serpentshrine Cavern]], [[The Eye]], [[Mount Hyjal]], [[Black Temple]] and pre-TBC: [[Molten Core]], [[Onyxia]], [[Blackwing Lair]], [[Ahn'Qiraj]], [[Naxxramas (Classic)|Naxxramas]]) and [[world boss]]es. |
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;Characteristics of raid guilds: |
;Characteristics of raid guilds: |
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* Typically contain at least 50 to 100 members, most of whom are at the current [[level cap]], and ranging from moderate to high in skill level. |
* Typically contain at least 50 to 100 members, most of whom are at the current [[level cap]], and ranging from moderate to high in skill level. |
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− | * Founders and core members tend to be [[hardcore]] players and [[casual]] players are rarely allowed, but some of the very large (200+) raiding guilds accommodate players of all types. |
+ | * Founders and core members tend to be [[hardcore raiding|hardcore]] players and [[casual raiding|casual]] players are rarely allowed, but some of the very large (200+) raiding guilds accommodate players of all types. |
* They tend to be strict in their recruitment practices, having limited periods of time in which they search for more of certain [[classes]] (usually to replace members who have left). |
* They tend to be strict in their recruitment practices, having limited periods of time in which they search for more of certain [[classes]] (usually to replace members who have left). |
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* They also tend to have detailed systems for distributing loot acquired from [[raid]]s, often some variant of [[Dragon kill points]]. Sometimes this leads to "[[loot drama]]". |
* They also tend to have detailed systems for distributing loot acquired from [[raid]]s, often some variant of [[Dragon kill points]]. Sometimes this leads to "[[loot drama]]". |
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* They often have insensitive attitudes towards members who don't participate in raids frequently enough. |
* They often have insensitive attitudes towards members who don't participate in raids frequently enough. |
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− | An example of a Raiding guild is [[Tribute | An Horde Raiding Guild On the European Sever: Aszune]] |
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[[Category:Game terms]] |
[[Category:Game terms]] |
Latest revision as of 19:48, 9 September 2023
A raid guild is one known for frequently taking on the largest and most difficult raid encounters in the game: Naxxramas, Eye of Eternity, Obsidian Sanctum (also pre-WotLK: Serpentshrine Cavern, The Eye, Mount Hyjal, Black Temple and pre-TBC: Molten Core, Onyxia, Blackwing Lair, Ahn'Qiraj, Naxxramas) and world bosses.
- Characteristics of raid guilds
- Typically contain at least 50 to 100 members, most of whom are at the current level cap, and ranging from moderate to high in skill level.
- Founders and core members tend to be hardcore players and casual players are rarely allowed, but some of the very large (200+) raiding guilds accommodate players of all types.
- They tend to be strict in their recruitment practices, having limited periods of time in which they search for more of certain classes (usually to replace members who have left).
- They also tend to have detailed systems for distributing loot acquired from raids, often some variant of Dragon kill points. Sometimes this leads to "loot drama".
- They often have insensitive attitudes towards members who don't participate in raids frequently enough.