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Raid difficulty

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Raid difficulty is a setting controlled by the raid leader that determines the difficulty of the encounters for 10-man or 25-man raids. There is a Normal mode and a Heroic mode for each size. 0600Warlords-Logo-Small Warlords of Draenor introduced Mythic mode 20-man raids.

As of 0700Legion-Logo-Small Legion, Mythic mode will have some variability based on [Mythic Keystones].[citation needed]

As of 0600Warlords-Logo-Small Warlords of Draenor, Flexible Raid mode was effectively replaced by a flexible Raid Finder mode. 0200Bc icon Burning Crusade raids only have fixed 10-man or 25-man sizes and 20-man Mythic mode introduced.

As of 0500Mists-Logo-Small Mists of Pandaria Patch 5.4, Siege of Orgrimmar also allows a new Flexible Raid mode that scales in difficulty depending on the number of players from 10 to 25. Drops will be better than Raid Finder, but worse than 10-man Normal mode.

Prior to Patch 3.2.0 this setting was controled by the Dungeon difficulty setting to determine if a raid was to be a normal mode (10 man raid) or heroic mode (25 man raid).

Notes Edit

  • Blizzard has made this insanely complicated by changing the composition of raid modes with almost every expansion.

Patch changes Edit

See also Edit

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