Raid difficulty

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Raid difficulty is a setting controlled by the raid leader that determines the difficulty of the encounters for 10-man or 25-man raids. There is a Normal mode and a Heroic mode for each size.

As of 0500Mists-Logo-Small Mists of Pandaria Patch 5.4, Siege of Orgrimmar also allows a new Flexible Raid mode that scales in difficulty depending on the number of players from 10 to 25. Drops will be better than Raid Finder, but worse than 10-man Normal mode.

Prior to Patch 3.2.0 this setting was controled by the Dungeon difficulty setting to determine if a raid was to be a normal mode (10 man raid) or heroic mode (25 man raid).

All 0300Wrath-Logo-Small raids introduced before Patch 3.2.0 will use 10-player Normal mode for the former normal mode (10 man raids) or 25-player Normal mode for the the former heroic mode (25 man raids).
All newer raids beginning with the Crusaders' Coliseum can use the 10-player heroic mode and 25-player heroic mode settings to access harder versions of the raids, not to be confused with hard mode actions/events within the same raids.

Patch changes Edit

See also Edit

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Patch date10 September 2013 + and 4 August 2009 +

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