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Objectives Edit

Reach level 3 to learn Charge. Locate a Training Dummy in New Tinkertown and use Charge on it.

Description Edit

Learning is the best way to improve. As you learn more, you'll start to discover you can do things you never realized!

Go, get some more experience, and learn a new technique. Then, come back and demonstrate it on a training dummy.

Completion Edit

Good work! Keep practicing your charge and you'll have an instant advantage at the start of battle.

Rewards Edit

You will receive:

Progression Edit

  1. Alliance 15 [1] Pinned Down
  2. Alliance 15 [1] Report to Carvo Blastbolt
  3. Alliance 15 [1] See to the Survivors
  4. Alliance 15 [1] Withdraw to the Loading Room!
  5. Alliance 15 [2] Decontamination
  6. Alliance 15 [2] To the Surface
  7. Class quests
  8. Alliance 15 [2] Meet the High Tinker
  9. Alliance 15 [2] The Fight Continues
  10. Alliance 15 [2] A Triumph of Gnomish Ingenuity
  11. Alliance 15 [2] Scrounging for Parts
  12. Alliance 15 [2] A Job for the Multi-Bot / Alliance 15 [2] What's Left Behind / Alliance 15 [2] Dealing with the Fallout
  13. Alliance 15 [3] What's Keeping Jessup?
  14. Alliance 15 [3] Get Me Explosives Back! / Alliance 15 [3] Missing in Action
  15. Alliance 15 [3] Finishin' the Job
  16. Alliance 15 [3] One More Thing
  17. Alliance 15 [4] Crushcog's Minions / Alliance 15 [4] No Tanks!
  18. Alliance 15 [5] Staging in Brewnall
  19. Alliance 15 [5] Paint it Black
  20. Alliance 15 [5] Down with Crushcog!
  21. Alliance 15 [5] On to Kharanos / Alliance 15 [5] Bound for Kharanos


Patch changes Edit

External linksEdit

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